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[Changelog] April 23, 2021


Wufc
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DUNGEONS & RAIDS
 

General

  • Updated ~10 dungeon related NPCs to be uninterruptable / immune to various CC effects

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Lost City of the Tol'Vir

 

MYTHICS

  • Revamped killcount list in Blackrock Caverns
  • ability_warrior_battleshout.jpg Bolstering stacks now updates NPC current and maximum health as intended
  • spell_nature_earthquake.jpg Quaking no longer affects dead players
  • Fixed potential server crasher in Throne of the Tides
  • Excluded ability_backstab.jpg Grievous and spell_nature_earthquake.jpg Quaking from the Baron Ashbury fight due to environmental/mechanical issues making the fight impossible / significantly harder than intended
  • Objective trackers (timer and killcount) no longer award quest completion credit during the mythic challenge.

 

 

PVP

 

Strand of the Ancients

  • Corrected round 2 start timers
  • Line of Sight through destroyed gates will no longer be blocked

Alterac Valley

Twin Peaks

  • Flag carriers who return to their graveyards alive will have their carried flag reset
     
 

QUESTS

Dun Morogh

Teldrassil

  • Corrected Night Elf questline - updated quest templates, corrected flags, quest panel now closes properly on completion, added missing storyline RP events
  • Fixed ~30 quest related items - can no longer be looted without quest, or while they are already in bags or bank, fixed spell targeting, added sparkling effect to objects, added minimap indicators
  • Scripted, corrected spawn timers and fixed visuals for ~45 different NPCs - weapons, stance, positions, behaviour, added waypoints, corrected movement speed, phases, etc
  • Looting Timberling no longer requires Herbalism
  • Removed ~200 duplicate creatures in Teldrassil
  • Tarindrella now has spells, helps the player during combat and despawns properly after the player leaves the area
  • Added transports for Signs of Things to Come and To Darnassus
  • Corrected Gnarlpine Mystic's damage
  • The Vengeance of Elune - spell_nature_natureguardian.gif Vengeance of Elune is now properly applied/removed, fixed spell targets and overrides, quest mobs awarding XP
  • Scripted Mist

Eversong Woods

  • Corrected respawn timer for all Quest related NPCs and objects in Eversong Woods
  • Mmmrrrggglll now patrols the Golden Strand

Azuremyst Isle

  • Corrected Draenei questline - updated quest templates, corrected flags, quest panel now closes properly after handing in certain quests
  • Fixed ~35 items/objects, now they can't be looted without quest in log/when already completed/when item is in bank or bags, corrected drop rates, fixed related spells, etc
  • Reworked/improved scripts for ~40 NPCs, corrected movement speed, positions, animations, etc
  • Removed ~400 duplicate creatures in the zone
  • Healing the Lake - added cutscene "never seen before on any private server"
 

MISC

  • Innkeepers and various other city NPCs have been repositioned and had their orientations corrected, they should no longer be facing the wrong way
  • Updated ~22k NPCs movement, added/removed random pathing

     

All previous changelogs are archived on our forums. You can access them by clicking here.

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