Admin Wufc Posted May 30, 2021 Admin Share Posted May 30, 2021 DUNGEONS & RAIDS General Updated ~10 dungeon related NPCs to be uninterruptable / immune to various CC effects Lost City of the Tol'Vir Lightning Charge now stacks properly MYTHICS Revamped killcount list in Blackrock Caverns Bolstering stacks now updates NPC current and maximum health as intended Quaking no longer affects dead players Fixed potential server crasher in Throne of the Tides Excluded Grievous and Quaking from the Baron Ashbury fight due to environmental/mechanical issues making the fight impossible / significantly harder than intended Objective trackers (timer and killcount) no longer award quest completion credit during the mythic challenge. PVP Strand of the Ancients Corrected round 2 start timers Line of Sight through destroyed gates will no longer be blocked Alterac Valley Added 3 missing bonfires Added missing Frostwolf Wolf Riders, Frostwolf Wolf Rider Commanders, Frostwolf Stable Masters Twin Peaks Flag carriers who return to their graveyards alive will have their carried flag reset QUESTS Dun Morogh Decontamination - Corrected Sanitron 500's behaviour The Arts of a Mage - Fixed objective tracker related issues A Job for the Multi-Bot - GS-9x Multi-Bot no longer disappears before intended Added minimap indicator for Dark Iron Scheming objective Players should no longer get stuck inside the placed banners during Rallying the Defenders Corrected Magis Sparkmantle behaviour Teldrassil Corrected Night Elf questline - updated quest templates, corrected flags, quest panel now closes properly on completion, added missing storyline RP events Fixed ~30 quest related items - can no longer be looted without quest, or while they are already in bags or bank, fixed spell targeting, added sparkling effect to objects, added minimap indicators Scripted, corrected spawn timers and fixed visuals for ~45 different NPCs - weapons, stance, positions, behaviour, added waypoints, corrected movement speed, phases, etc Looting Timberling no longer requires Herbalism Removed ~200 duplicate creatures in Teldrassil Tarindrella now has spells, helps the player during combat and despawns properly after the player leaves the area Added transports for Signs of Things to Come and To Darnassus Corrected Gnarlpine Mystic's damage The Vengeance of Elune - Vengeance of Elune is now properly applied/removed, fixed spell targets and overrides, quest mobs awarding XP Scripted Mist Eversong Woods Corrected respawn timer for all Quest related NPCs and objects in Eversong Woods Mmmrrrggglll now patrols the Golden Strand Azuremyst Isle Corrected Draenei questline - updated quest templates, corrected flags, quest panel now closes properly after handing in certain quests Fixed ~35 items/objects, now they can't be looted without quest in log/when already completed/when item is in bank or bags, corrected drop rates, fixed related spells, etc Reworked/improved scripts for ~40 NPCs, corrected movement speed, positions, animations, etc Removed ~400 duplicate creatures in the zone Healing the Lake - added cutscene "never seen before on any private server" MISC Innkeepers and various other city NPCs have been repositioned and had their orientations corrected, they should no longer be facing the wrong way Updated ~22k NPCs movement, added/removed random pathing All previous changelogs are archived on our forums. You can access them by clicking here. 1 Link to comment Share on other sites More sharing options...
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