Admin Wufc Posted April 25, 2021 Admin Share Posted April 25, 2021 DUNGEONS & RAIDS The Vortex Pinnacle Linked NPCs (such as Turbulent Squall) should no longer get stuck if the one the others are linked to dies Excluded Skyfall Stars and Altairus' Chilling Breath from mythic mode mechanics due to overscaling MYTHICS Bolstering buffs can no longer reset duration when a new stack is applied, stacks now reset properly after group wipe Replaced Tyrannical spells used for visual buffs on bosses Implemented kill credit objectives (Enemy Forces % counter) in the Challenge Mode timer Replaced Fortified damage boost spell and added purge/soothe prevention Corrected brightness of Quaking visual indicator to be more visible on transparent surfaces, replaced explosion visual effect Reworked multiplier logic, excluded ~30 NPC spells that would otherwise scale too high Releasing Spirit in Mythic mode will now teleport and resurrect the player at the start of the dungeon, and removes 5 sec from time limit Corrected Necrotic spell effect application logic, now affects damage taken properly Damage from Volcanic now bypasses mitigation properly Fixed issue which made NPCs too far from the dungeon entrance receive mythic multiplier more than once Increased Explosive NPC base HP Resetting a keystone in a different instance will now reset all affixes properly. PVP General Implemented 45 second respawn timer for Rated Battlegrounds Alterac Valley Ivus the Forest Lord & Lokholar the Ice Lord are now immune to interrupts and crowd control effects, are properly removed on death (can't respawn), now have correct spell damage and comments Armor Scraps, Storm Crystals, and Stormpike Soldier's Blood are now properly awarded when killing players/guards/bowmen Added/Corrected Battleguard spawns to match retail videos Corrected damage and attack speed for guards Abnormal boss deaths will properly end the battleground with the other side as the winners Dead Marshals and Warmasters now properly respawn on boss reset NPCs will now be removed on base capture rather than base assault Warsong Gulch Gates and other objects blocking the starting rooms are now removed properly 15s after a game starts, opened gates will no longer block line of sight at doorways Twin Peaks Added killzone to waterfall next to Alliance graveyard Opened gates will no longer block line of sight at doorways Isle of Conquest Corrected health values for vehicles, they will now respawn properly after 3 minutes Keep graveyard flags can no longer be assaulted before gates are destroyed Portals will now teleport players to their gunship Players can no longer interact their own graveyard flags Cosmetic objects can no longer be highlighted on mouseover Teleport pads will now be spawned and unusable until the match starts, will now properly animate and show faction icons/gunships when active Bombs in bases can no longer be used by the wrong faction Corrected Alliance Keep inner gate position Corrected Keep turret damage Corrected factions, gear, stance, health, behaviour, spells, and enrage mechanics for Overlord Agmar, High Commander Halford Wyrmbane and their guards Attacking contested bases which have never been completely owned will no longer trigger the banner to be locked to a neutral flag Attacking a base will now correctly update map world states Horde and Alliance Gunships will now display icons and continue to display icons while in motion Assaulting the Hangar will now force players in gunships to teleport down from their gunship Capturing the Docks or Workshop will no longer leave vehicles behind Abnormal boss deaths will properly end the battleground with the other side as the winners Dead guards will now respawn on friendly boss reset Added several enrage/relax triggers for more reliable enrage state behaviour Gunship cannons now deal damage to enemy gates properly and are no longer movable Glaive throwers will now deal siege damage at full range Horde's East and West gates will no longer indicate the opposite gates as destroyed on the map when destroyed Improved teleporters cosmetic behaviour when hangar is contested and changes control Strand of the Ancients Laid foundations for deeper fix of SOTA gate line-of-sight issue Corrected Turret and Demolisher damage Faction icons are no longer spammed during round 2 intermission QUESTS Mulgore The Demon Scarred Cloak - the item which begins quest is looted correctly, can't be looted if quest is in log / completed Our Tribe, Imprisoned - Rescripted for Captured Brave, fixed cage, now is synced with creature respawn Corrected quest item loot chances for ~10 quests Corrected quest area minimap markers for ~5 quests Feed of Evil - scripted and hid 3 bunnies, corrected movement and spell targeting, scripted Armored Battleboar so the bunnies interact with them when a player uses quest item Rite of Honor - fixed corpses and movement flags Last Rites, First Rites - reworked scripts, now the event starts properly by using quest item Rite of the Winds - reworked script Removed ~700+ pre-cataclysm creatures Kyle's Gone Missing! - scripted Ahab Wheathoof and Kyle, added waypoints, phasing, event on item use Corrected Windfury Sorceress damage Added item object highlights to ~5 quests Rite of Vision - scripted Wolf Spirit, added waypoints and scripted path The Restless Earth - scripted Agitated Earth Spirit, dead corpses are no longer targetable or attackable Corrected animations for Venture Co. Worker War Dance - scripted Orno Grimtotem and Baine Bloodhoof - "never seen on any private server before" Walk With The Earth Mother - flight to Orgrimmar without flight path is now available (only during this quest) Dun Morogh Fixed Dwarf, Gnome, and main questlines, corrected flags, interface panel now closes properly on quest completions Removed ~400 total duplicate/pre-cata NPCs Aid for the Wounded - scripted Wounded Coldridge Mountaineer, can no longer award multiple credit, added condition for item spell Restored original lootID, added sparkling effects during quest, made unselectable with no quest in log, decreased spawntime, fixed objective markers for ~15 objects related to ~5 quests Trolling for Information - Reworked scripts and corrected phasing for all NPCs, their scripts now only start with quest in log Ice and Fire - fixed quest objectives (were pre-cata), reworked the cave where quest is located, replaced some NPCs Scripted on reward action for Milo's Gyro, now the vehicle takes player to Kharanos, scripted Milo Geartwinge to talk during flight, added phasing Scripted S.A.F.E. Operative - is now carrying injured gnomes added RP event lines See to the Survivors - fixed spell target for quest item, scripted Survivor quest item interaction Withdraw to the Loading Room - scripted NPCs to show the way properly Improved scripts of Decontamination To the Surface - added teleport effect to player The Future of Gnomeregan (all 5 versions) - now on accept a guide (S.A.F.E. Operative - also 5 versions) leads a player to class trainer The Fight Continues - scripted scene, actors now despawn properly, added conditions to prevent script start when previous is not finished A Job for the Multi-Bot - Toxic pools now spawn stains (removed permanent spawns), improved scripts Missing in Action - scripted Captured Demolitionist and Makeshift Cage, corrected spawns and conditions Finishin' the Job - restored quest objectives, spawned and scripted all objects/NPCs/events No Tanks - fixed spell target for quest item Paint It Black - quest item now can only be used on Crushcog Sentry Bot -> scripted, now runs in fear, says text and dies properly Down with Crushcog! - updated quest objectives, scripted all NPCs during quest event, fixed item spell and made conditions to prevent using it infinitely, scripted event and all NPCs on quest completion, phased NPCs during fight Scripted conference event when player reaches Kharanos Frostmane Aggression - scripted all NPCs, corrected conditions and movement Forced to Watch from Afar - no longer autocomplete, scripted all NPCs, added phasing, gossips are no longer visible without quest in log, fixed quest objectives marker on minimap Culling the Wendigos - replaced pre-cata, spawned, scripted Wendigo Beer Basted Boar Ribs - removed Cooking skill requirement (cata update) Pushing Forward - scripted NPCs, added phasing, fixed quest item spell targeting The Ultrasafe Personnel Launcher - no longer autocomplete, scripted and fixed all NPCs and vehicle interaction Strike From Above - no longer autocomplete, scripted all NPCs, fixed spell target for quest item The View from Down Here - created new scripts for Frostmane Builder, added texts, fixed quest objectives marker on minimap, fixed spell target for quest item It's Raid Night Every Night - scripted all NPCs and RP event, added texts, fixed waypoints and despawn behaviour Protecting the Herd - fixed visuals and movements, added patrol path for Vagash, decreased spawn time Rams on the Lam - scripted Stolen Ram, added phasing The Public Servant - no longer autocomplete, scripted Trapped Miner, added phasing Entombed in Ice - added phasing, removed prespawns, scripted NPCs, corrected spawning logic Live Bait - scripted all NPCs Get to the Airfield - updated quest objectives, spawned and scripted Mathel's Flying Machine, now gets player to airfield properly Dark Iron Invader (Corpse)'s corpses are no longer interactable or aggressive Extinguish the Fires - no longer autocomplete, scripted Burning Bomber Credit, fixed item spell Rallying the Defenders - prepared prerequisites for core changes Striking Back - spawned and scripted all NPCs, players can now ride bombers and throw bombs, bombs can only hit specific enemies, quest NPCs no longer award XP Ironforge Bomber - scripted NPCs, now they are flying and throwing bombs Demanding Answers - updated quest objectives, spawned and scripted Rixa's Flying Machine, now takes player to destination properly, added NPC scripts on quest completion, added spells, updated damage and health templates to Cataclysm values Seize the Ambassador - updated quest objectives, scripted all NPCs and events, fixed spell target for quest item Eversong Woods Fixed Blood Elf questline - updated quest templates, corrected flags, quest panel now closes properly on quest completion Fixed ~25 quest items, now can't be looted when quest is completed, objective is no longer selectable without appropriate quest in log, decreased various object spawn timers, fixed spell targets Mana Wyrm can no longer fly above/under certain textures or out of range for players Lanthan Perilon no longer shows 'Need TXT YTDB' in gossip Thirst Unending - no longer autocomplete, credits player properly Charge (warrior class quest) - no longer autocomplete, credits player properly Removed ~180 duplicate NPCs The Dwarven Spy - reworked event, scripted Prospector Anvilward Added random idle event for Ley-Keeper Caidanis Whitebark's Memory - fixed event, scripted Whitebark's Spirit, NPC now appears properly, player can return quest after fight Deactivating the Spire - removed wrong scripts for area triggers, added missing teleport spells for Orb of Translocation (up&down) Powering our Defenses - no longer autocomplete, updated quest objective, scripted all NPCs Swift Discipline - scripted all NPCs MISC Certain addons will no longer interfere with target selection. 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