Admin Wufc Posted March 20, 2021 Admin Share Posted March 20, 2021 CLASSES Hunter Focus gained from both ranks of Termination, Glyph of Dazzled Prey, and Hunter T13 2P Bonus can now properly stack together Fixed core issue with Glyph of Silencing Shot only working against players DUNGEONS & RAIDS Lost City of Tol'Vir Feral Spirit Link no longer spreads to enemies out of combat Fixed issue with the entrance portal not being visible in heroic mode Bastion of Twilight Worshipping players now properly turn hostile for others while channeling Cho'gall no longer targets or faces his adds while summoning them Corrected orientation of the floor blocker element between Cho'gall and Sinestra MYTHICS Changed Quaking explosion visual effect QUESTS Added missing/Corrected wrong dialogue interface texts for 790 quests that requires items to be turned in Elwynn Forest Removed all duplicates, updated some npc positions, scripted and reworked starter questline (Northshire) Reworked Wanted: Hogger and its RP event Durotar Fixed Orc and Troll specific starter quests and zone questline Removed duplicate and pre-cataclysm NPCs in and around the zone Added missing NPCs and scripted them Scripted RP scenes and world events, updated NPC reacts Vashj'ir Reworked Horde specific questline Mount Hyjal Rescripted The Firelord PVP General Druid shapeshift forms are now automatically removed when joining PvP instances as per retail Players will now spawn facing in the correct direction when joining PvP instances Fixed internal error message when players join a new arena team Corrected all notifications related to arena team management Corrected starting zone restrictions for both casual and ranked battlegrounds Twin Peaks Corrected the starting room gates in terms of position/orientation - example; Before/After Corrected spawn location of Horde berserker buff, added movement to nearby pigs Corrected starting zone restrictions for both casual and ranked (players can no longer jump outside of the gates before the game starts to get an advantage) Corrected Focused Assault and Brutal Assault application intervals and timings Players can no longer mount in the Alliance starting room Removed excess floating NPCs above the waterfall Flags are now automatically captured if the carrier is standing on the point when the other flag gets dropped Corrected Alliance flag visual Added missing tools and animations to bystander NPCs Strand of the Ancients Graveyards can no longer be interacted with for defenders after attackers have taken them When a gate is destroyed, the portals outside of the broken barrier will direct players to the nearest destination behind a secured barrier Fixed flags being clickable at the wrong time Fixed "is under attack!" notification not being sent Fixed the teleporters updating arrival destinations after gates break, will now teleport players based on which line of gates have been destroyed Fixed bomb spawns Gates can no longer be destroyed out of intended sequence Fixed goblins yell timers after a graveyard has been taken Corrected Intermission stun to resemble more blizzlike quality Fixed crash on relic interaction Alterac Valley Corrected starter room door block base gates position and orientation for both factions Captain Galvangar is now facing the right way Added missing campfires Eye of the Storm Corrected flag spawn location Fixed a bug with players being able to walk around freely after reloading UI while dead in the starter zones Warsong Gulch Centered Horde flag Flags are now automatically captured if the carrier is standing on the point when the other flag gets dropped Corrected Alliance flag visuals Isle of Conquest Alliance Keep turrets now all have Alliance faction Battle for Gilneas Corrected respawn points MISC Added random movement pathing to ~25000 NPCs in Kalimdor and Eastern Kingdoms Fixed cone shaped NPC ability spell angles not being defined properly Link to comment Share on other sites More sharing options...
Recommended Posts