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[Changelog] December 11, 2020


Wufc
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CLASSES

ma.gif Mage
  • inv_glyph_majormage.gif Glyph of Icy Veins now correctly removes poison-based effects
  • Corrected mana gained from inv_glyph_primemage.gif Glyph of Mage Armor
  • Corrected DoT effect of inv_glyph_primemage.gif Glyph of Frostfire

  • pr.gif Priest
  • Added missing HoT effect for spell_shadow_devouringplague.gif Devouring Plague
  • Corrected HP gained from inv_glyph_primepriest.gif Glyph of Power Word: Shield
  • spell_arcane_massdispel.gif Mass Dispel can no longer miss on friendly targets
  • Corrected mana gained from spell_fire_elementaldevastation.gif Divine Fire (Priest T12 Healer 2P Bonus effect)

  • wa.gif Warlock
  • Corrected Voidwalker's HP gained from inv_glyph_majorwarlock.gif Glyph of Voidwalker

  • dr.gif Druid
  • ability_druid_skinteeth.gif Savage Roar and ability_druid_nourish.gif Nourish now properly benefit from spell_shadow_manaburn.gif Clearcasting
  • Corrected all ranks of spell_holy_blessingofagility.gif Heart of the Wild stat scaling
  • spell_nature_astralrecalgroup.gif Astral Alignment (Druid T11 Balance 4P Bonus effect) stacks are now properly consumed
  • Corrected mana gained from inv_summerfest_firespirit.gif Heartfire (Druid T12 Restoration 2P Bonus effect)

  • hu.gif Hunter
  • Added missing spell_frost_frostnova.gif Frozen Wake effect to inv_glyph_majorhunter.gif Glyph of Freezing Trap
  • Fixed inv_glyph_majorhunter.gif Glyph of Concussive Shot not limiting movement speed properly
  • Fixed inv_glyph_primehunter.gif Glyph of Dazzled Prey conditions and focus gain
  • Corrected ability_searingarrow.gif Flaming Arrow damage and scaling (Hunter T12 2P Bonus effect)
  • Focus no longer drops to 0 when hunters gain a new level

  • sh.gif Shaman
  • inv_spear_04.gif Healing Stream Totem now benefits from spell_frost_wizardmark.gif Purification and spell_nature_healingtouch.gif Deep Healing
  • Added spell_nature_stranglevines.gif Earthgrab to the "Controlled Root" Diminishing Returns table
  • Corrected mana gained from spell_fire_playingwithfire.gif Flametide (Shaman T12 Restoration 2P Bonus effect)

  • war.gif Warrior
  • Corrected ability_warrior_devastate.gif Victory Rush damage scaling with all ranks of ability_warrior_unrelentingassault.gif War Academy
  • Fixed ability_hunter_swiftstrike.gif Raging Blow not granting stacks of spell_nature_shamanrage.gif Rage of the Ages (Warrior T11 DPS 4P Bonus effect)

  • pa.gif Paladin
  • spell_paladin_lightofdawn.gif Light of Dawn no longer heals the caster for the total AoE amount
  • Corrected ability_paladin_gaurdedbythelight.gif Guarded by the Light effects and their application logic
  • Corrected mana gained from spell_holy_surgeoflight.gif Fires of Heaven (Paladin T12 Holy 2P Bonus effect)
  • Corrected damage and scaling of spell_fire_sealoffire.gif Flames of the Faithful and spell_holy_innerfire.gif Righteous Flame (Retribution and Protection T12 2P Bonus effects)

  • dk.gif Death Knight
  • spell_deathknight_bloodtap.gif Blood Tap now automatically grants a stack of ability_creature_cursed_05.gif Death Eater with Death Knight T11 DPS 4P Bonus.

  • DUNGEONS & RAIDS


    Blackrock Caverns

  • Added missing Fire Cyclone visuals at the entrance
  • Corrected positioning of Finkle Einhorn
  • Corrected Raz the Crazed Event
  • Fixed spell_shadow_ritualofsacrifice.gif Gravity Strike damage scaling
  • spell_fire_sealoffire.gif Heat Wave now scales with spell_fire_firearmor.gif Superheated Quicksilver Armor
  • Corrected Teleporter conditions
  • Corrected Conflagrations and Quicksilvers positioning
  • Scripted ability_druid_typhoon.gif Shadow Prison
  • Ascendant Lord Obsidius is now untargettable during spell_shadow_mindtwisting.gif Transformation
  • Corrected visual effects and added missing roleplay script for Corla, Herald of Twilight
  • Added missing RP event for Twilight Obsidian Borer
  • Corrected multiple various environmental visuals and spawns with SAI.


  • The Stonecore

  • Corrected NPC spawns and levels, added patrolling paths
  • Added missing RP script elements for Millhouse Manastorm
  • Rescripted Stonecore Earthshaper, added missing spell_nature_earthelemental_totem.gif Force of Earth, corrected spell conditions
  • Corrected aggro range and added SAI support for Crystal Shards
  • Corrected spell_nature_earthquake.gif Thrashing Charge hitbox
  • Added Collision Objects to avoid exploits and prevent skips
  • Corrected Rock Borers patrolling path and movement speed
  • Corrected RP events and behaviour of Stonecore Sentry
  • Added missing RP scripts for Ozruk
  • Reworked spell_priest_mindspike.gif Rupture mechanics, corrected shape and behaviour
  • Added missing RP lines for High Priestess Azil
  • Corrected spell_arcane_blast.gif Energy Shield knockback damage.
  • PvP

  • Fixed exploit with players being able to carry flags while mounted in Warsong Gulch, Twin Peaks, Eye of the Storm.
  • QUESTS

    Deepholm

  • Fixed Lodestone Elementals not giving credit for Elemental Energy
  • Corrected Unexploded Artillery Shell Mount
  • Added object spawns of Bottle of Whiskey and Spool of Rope
  • Fixed Something that Burns
  • Reworked Apply and Flash Dry
  • Fixed Take Him to the Earthcaller
  • Corrected events for The World Pillar Fragment
  • Corrected questline order
  • Fixed The Axe of Earthly Sundering
  • Reworked One With the Ground
  • Fixed Bring Down the Avalanche
  • Reworked Stonefather's Boon
  • Fixed Sealing the Way
  • Corrected item text requests for Thunder Stones
  • Corrected Fixer Upper object interaction conditions
  • Added missing events and fights on the Fractured Front
  • Reworked Battlefront Triage
  • Reworked Troggzor the Earthinator
  • Fixed Close Escort
  • Fixed Keep Them off the Front, added cosmetics and corrected visuals for catapults and their spells
  • Reworked Reactivate the Construct
  • Fixed Sprout No More
  • Corrected Fungal Monstrosities
  • Fixed Rescue the Stonefather... and Flint
  • Added missing RP event script for The Hero Returns
  • Corrected Spawns at Quartzite Basin, added missing pathing for some NPCs
  • Corrected Spawns at Stonehearth
  • Corrected misc events for The Explorers/The Reliquary, Earthcaller Yevaa now offers them in all phases
  • Corrected Fly Over A/H
  • Misc Corrections at Master's Gate (Added SAI Support for Creatures, corrected visual effects from spawns, remove random movement and unnecesary SAI for Bunnys)
  • Corrected Decryption Made Easy A/H
  • Reworked The Wrong Sequence A/H
  • Fixed Fight Fire and Water and Air with... A/H
  • Fixed Crumbling Defenses
  • Reworked On Even Ground
  • Reworked Imposing Confrontation
  • Fixed Unsolid Ground
  • Fixed Loose Stones
  • Reworked Violent Gale
  • Added missing script for A Rock Amongst Many
  • Reworked Putting the Pieces Together
  • Fixed Pebble
  • Fixed Clingy
  • Fixed Petrified Delicacies
  • Reworked Rock Bottom
  • Fixed Don't. Stop. Moving.
  • Fixed Resonating Blow & The Restless Brood, added a lot of security lines to handle vehicle falling camera issue
  • Fixed A Head Full of Wind
  • Fixed Wrath of the Fungalmancer & Glop, Son of Glop
  • Fixed Audience with the Stonemother
  • Fixed Rallying the Earthen Ring
  • Reworked Hard Falls
  • Reworked Therazane's Mercy
  • Fixed The Twilight Flight
  • Reworked Undying Twilight
  • Corrected Take No Prisoners
  • Added parsed loot data for Mercurial Oozes and Greater Quicksilver Oozes
  • Corrected Therazane Daily Quest Pooling (According to Gamepedia)
  • Fixed Underground Economy
  • Fixed Lost in the Deeps
  • Fixed Beneath the Surface
  • Corrected misc spawns for daily quests
  • Corrected and cleaned up lots of DB errors.
  • MISC

  • Added correct pathing for Sewer Beast.
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