Kain Posted December 27, 2020 Share Posted December 27, 2020 Each mythic keystone above level 1 will have at least one random, unique effect present in the instance. These are called affixes. In addition to the health and damage increase, there are also an increasing number of extra mechanics you have to watch out for. Here's what each of them do (in approximate order of appearance per difficulty): Keep in mind that some spell tooltips may not necessarily provide all/correct/accurate information, and serve only as an indicator for the affixes. For the full immersion of the mythic system, we recommend turning up your graphics settings for a better visual experience. Alongside automatic Quest Objective Trackers (for the timer and progress counters, found in Interface->Game->Objectives), Spell Alerts (some client sided visual effects, found in Interface->Game->Combat), here are some settings that can also aid you in awareness (found under Options->Graphics) are: Multisampling, Projected Textures, Texture Filtering, Particle Density. You can obtain a physical Mythic Keystone from Aggra that can remotely provide all information about your current keystone. You can also inquire further information about each affix in-game. Affixes Fortified Non-boss enemies have 20% more health and deal +30% increased damage. Tyrannical Bosses have 40% more health. Bosses and their minions deal +15% increased damage. Teeming Some mobs are double-spawned in trash packs at random. Raging Non-boss enemies enrage at 30% health, dealing double damage. Bolstering Killing an NPC buffs all nearby hostile NPC's maximum health and damage by 20%. This effect stacks. Sanguine When slain, non-boss enemies leave behind a lingering pool of ichor that heals their allies and damages players. Volcanic While in combat, enemies periodically cause gouts of flame to spawn and erupt beneath the feet of players. Being hit by this effect causes players to take heavy damage, get their cast interrupted, and be slightly knocked back. Necrotic All enemies' melee attacks apply a stacking DoT that also reduces healing received. Explosive While in combat, enemies periodically summon Explosive Orbs that will detonate for a lot of damage if not destroyed. These orbs are immune to everything other than damage. Bursting Upon dying, NPCs leave behind a stacking DoT effect on players within close proximity. Quaking Periodically, all players emit a shockwave, inflicting damage and interrupting nearby allies. The damage is further multiplied, if other players are caught within the indicated radius. Skittish Tank players have their threat generation significantly reduced. Overflowing All healing done to players above their maximum health is converted into a healing absorption effect instead. Relentless Non-boss enemies are periodically granted temporary immunity to Loss of Control effects. Grievous Players below 90% health are constantly taking damage from a rapidly increasing DoT effect until healed above threshold. Huge thanks to Try, aka Caecus for providing most of the information and screenshots! 1 Link to comment Share on other sites More sharing options...
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