Admin Wufc Posted December 11, 2020 Admin Share Posted December 11, 2020 CLASSES WarlockCorrected health and mana gained from Glyph of Soulstone Corrected movement speed increase gain for Glyph of Eye of Kilrogg Priest Spirit of Redemption can no longer die prematurely Mind Vision no longer persists through stealth effects in rated battlegrounds DruidCorrected health gained from Glyph of Rebirth Tauren Druids now have Wrath on their action bar by default Fungal Growth slow effect can no longer miss Fixed momentum effect after leaving Flight Form & Swift Flight Form HunterFixed Focus Fire visual indicator sometimes getting stuck on the UI permanently Casting Revive Pet now stops Auto Shot Death Knight Pillar of Frost now grants immunity from Death Grip Necrotic Strike absorption effects from multiple DK's now stack instead of replacing each other Dark Simulacrum can now be cast on the same target by multiple DKs simultaneously Spells that get missed/dodged/parried will correctly update and refund their rune cost client-side PaladinFixed Guardian of Ancient Kings behaviour Dwarves, Orcs, Night Elves, Worgens, Undeads, and Goblins will now all have their racial spells on their action bars by default after character creation Dungeons & Raids Deadmines Defias Cannons are now firing at the players, players can no longer deal "friendly fire" Mining Monkeys are now neutral instead of friendly Fixed Mine Bunny behaviour, added patrolling path Drunken Haze now reduces movement speed, and drunk effect now fades with the debuff Lumbering Oaf is no longer immune to bleeds Fixed Rat Pack achievement Fixed various vehicle issues Corrected Envoker's Shield spell effect and timer Defias Reapers now turn friendly and have all DoT effects removed when they hit 25% HP, fixed visual UI bug, fixed Pressurized Strike Prototype Reaper is now only available during the boss encounter Foe Reaper 5000 starts attacking automatically and now properly resets after a group wipe Spamclicking the cannon to open the shipyard door no longer causes multiple trash packs to spawn, and can no longer get stuck Corrected positioning and behaviour of Monstrous Parrots Fixed multiple combat bugs on the ship Admiral Ripsnarl fight now correctly resets after players are no longer on the ship Corrected Vapor spawn timers Corrected Coalesce knockback effect distance "Captain" Cookie fight no longer starts instantly Nightmare Elixir now persists through death Corrected spiders behaviour during Helix Gearbreaker fight Calissa Harrington now correctly loses health from Choking Fixed safespots on ship fire. Misc Training Dummies no longer rotate, or move when feared/disoriented Flayer now correctly increases Skinning speed 1 Link to comment Share on other sites More sharing options...
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