Admin Wufc Posted October 31, 2020 Admin Share Posted October 31, 2020 CLASSES Shaman Fixed Elemental Reach not stacking with Totemic Reach Fixed Searing Totem being aggressive to neutral NPCs Druid Fixed Lunar Shower not generating Lunar energy after Solar Eclipse Fixed Shooting Stars proc being consumed if a Starsurge cast was already in progress Added missing debuff Recently Shapeshifted for players with Tier 13 Feral 4-set Death Knight Fixed Death and Decay not dealing damage if caster had Anti-Magic Shell active Fixed Glyph of Resilient Grip Mage Corrected Flame Orb's movement speed Priest Fixed Shadowfiend not attacking the target when summoned DUNGEONS & RAIDS Fixed players being able to receive loot through Free for All/Group Loot/Master Looter without having the same ID lockout Fixed players getting teleported to their spawn location after relogging while in a dungeon finder group Fixed players receiving Dungeon Deserter after relogging while in a dungeon finder group. Halls of Origination Fixed Runic Cleave targeting and damage calculations Halls of Origination Transit Device is now only available after Temple Guardian Anhuur's death Scripted Poison-tipped Fangs for Pit Viper Fixed NPCs being able to get knocked through textures with Thunderstorm and Typhoon Fixed elevator moving on its own, added options to controller Fixed elevator control panel options sometimes showing the wrong floors Corrected Temple Swiftstalker spawning at the wrong HP Corrected mutiple trash packs not being linked together Corrected Stone Trogg Pillager's positioning and respawn timer Water Bubble can no longer stun Water Warden, fixed stun effect not ending after it's dead Players can no longer move while Bubble Bound Removed duplicate model of Anraphet, fixed fight automatically starting Corrected damage of Destruction Protocol Added correct spawn triggers for mobs inside the Tomb of the Earthrager Fixed Earthrager Ptah's Earth Spike being unavoidable Scripted Void Seeker's Anti-Magic Prison Scripted Void Lord's Void Infusion Fixed Chaos Portal not closing after enough Void Sentinels are spawned (normal mode) Corrected Lifewarden Nymph's pathing Seedling Pods are no longer invisible Fixed Bloodpetal Blossoms sometimes being unattackable Fixed Isiset's Supernova being interruptible Fixed Rajh sometimes getting stuck in his last phase. Lost City of Tol'Vir Corrected pathing of Oathsworn Captain. Blackrock Caverns Fixed Finkle Einhorn's quest chain Corrected pathing of Raz the Crazed Added multiple missing packs of Twilight Zealots Evolved Twilight Zealots are now patrolling Conflagrations are now correctly moving in circles instead of standing still Fixed Burning Metal's damage not stacking Fixed Beauty not being linked with his dogs on Heroic mode Ascendant Lord Obsidius will now cast Transformation at the correct HP values, and now correctly swaps places with a random Shadow of Obsidius Fixed the majority of miscellaneous things in the dungeon. The Vortex Pinnacle Corrected the positioning and attributes of Itesh (questgiver) Added and corrected patrolling path of Armored Mistrals Corrected Grand Vizier Ertan's HP and mana, fixed issue with boss being able to kill her own tornados Fixed Storm's Edge being able to damage players inside Fixed issue with Cyclone Shield sometimes being "safespotted" during transition when players were stacking with the boss Fixed Slipstreams sometimes failing to put players on the next platform Corrected players sometimes facing the wrong way after arriving on the 2nd platform Corrected melee damage calculations for trash mobs Scripted Turbulent Squall Scripted Young Storm Dragon, is now immune to stun effects Added missing Howling Gale, scripted Howling Gale Added tracker for Golden Orb collection status Corrected area radius of Grounding Field Corrected Skyfall Star movement and pathing Corrected spawn timer of Asaad's Summon Skyfall Star Fixed issue with NPCs getting stuck on angled surfaces Corrected multiple packs of adds not being linked together, and fixed their patrolling paths Removed multiple combat bugs. Throne of the Tides Corrected Data Header and Encounters on instance in the database Corrected position of Throne of Tides Teleporter, and is no longer visible before the RP event Added and scripted missing NPCs Naz'jar Tempest Witch, Naz'jar Invader, Naz'jar Spiritmender, Naz'jar Sentinel, Naz'jar Honor Guard, and fixed their movement/pathing Fixed issue with the elevator sometimes getting stuck at the top Corrected yells of Lady Naz'jar during the gauntlet Corrected the amount/positioning/movement speed of Deep Murloc Drudges in the gauntlet Corrected the positioning/combat state for multiple packs of mobs Added randomness to Naz'jar caster spawns Scripted Bubble Shield Added right hallway event Fully scripted Gilgoblin Hunter, Gilgoblin Aquamage, Faceless Watcher, Unstable Corruption, Tainted Sentry, and corrected their position and patrolling paths Corrected melee damage of trash packs in Heroic mode Scripted Commander Ulthok, fixed intro event and destroying environment on spawn Dark Fissure will no longer spawn off-center around players Corrected position and size of Erunak Stonespeaker Corrected cast time of Lava Bolt Mindbender Ghur'sha is now an optional boss instead of mandatory Fixed Neptulon's positioning and intro Scripted NPCs Deep Murloc Invader, Vicious Mindlasher, Unyielding Behemoth, Ozumat. The Stonecore Added missing Stonecore Berserker to the first pack Corrected NPC levels of Stonecore Flayers Corrected positioning of Corborus Corrected flying path of Slabhide Scripted Crystal Storm Players will now correctly get knocked back if hit by Stalactite Fixed Stonecore Sentry sometimes not alerting other packs of mobs when pulled Added/repositioned multiple packs of mobs. Scripted Force Grip Fixed issue with High Priestess Azil casting her spells in the wrong phase Fixed Energy Shield sometimes not applying and not knocking back players. Mythic Dungeons Implemented affixes Volcanic and Explosive, fixed visuals and spawn conditions Corrected Bolstering stacking on certain bosses Corrected math for Bursting Player Guardians are no longer affected by the mythic multiplier, and can no longer spawn Sanguine upon dying Trash mobs summoned/spawned inside mythic difficulty will now do so at the full boosted amount of HP Removed a multitude of non-elite NPCs from mythic only mechanics/affixes. Throne of the Four Winds Scripted Slipstream. PvP Corrected prep timer in Eye of the Storm Removed/fixed delay with players being able to interrupt getting credit for a base/flag after Capturing Fixed issue with player guardians and other uncontrollable units being able to kill non-flagged players. Misc Fixed various buff durations not expiring properly after hitting 0 seconds. Quests Corrected rewards for Escape From the Lost City Question the Slaves - fixed issue with Enslaved Miner giving multiple credit, added gossip Fixed Shatter Them! Fixed Big Game, Big Bait and Jadecrest Basilisk giving multiple credit Fixed Testing the Trap Corrected over 2000 (and counting) quest item drop rate chances all across Azeroth (829 in Kalimdor, 780 in Eastern Kingdoms, 673 in Outlands, 98 in Northrend). 1 Link to comment Share on other sites More sharing options...
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