Admin Wufc Posted April 5, 2022 Admin Share Posted April 5, 2022 DUNGEONS & RAIDS Ragefire Chasm Corrected 89 NPC positions/states/waypoints/equipment/loot/HP Gnomeregan Corrected health pool of Crowd Pummeler 9-60 Blackrock Caverns Checkpoint portals will now spawn after Raz the Crazed has jumped past Karsh Steelbender Quicksilvers will now roam and become aggressive upon activation, and clear all aggro on cooling Defiled Earth Rager's Meteor can no longer deal damage to non-player units Throne of the Tides Removed combat bugs after bosses Corrected spell radius of Void Rip Faceless Sapper now ignores threat Neptulon's chest will no longer spawn in Mythic mode Lost City of the Tol'Vir Corrected Oathsworn Captain equipment Added and scripted Pygmy Scout patrol Corrected health/mana/level/visuals/positioning/pathing/flags for 30 NPCs alongside their Heroic version Corrected visuals for Dust Flail, size and shape of dust cloud, boss will no longer snap to random orientations before, or turn during the cast Augh now turns and faces the corpse of Lockmaw during the roleplay event Siamat will now trigger heavy rain weather during the fight and now casts Storm Bolts properly Shadowfang Keep Corrected damage for Lupine Spectres in Heroic mode Lord Walden's Conjure Mystery Toxin visual no longer has a visible trigger The Stonecore Millhouse Manastorm can no longer cast Impending Doooooom! until he reaches his final location Fixed case where Ozruk would randomly reset Rupture will no longer have a targetable controller or be affected by Mythic affixes High Priestess Azil can no longer sometimes interrupt her own spell casts with melee attacks The Vortex Pinnacle Rescripted Lurking Tempest's Feign Death Fixed Turbulent Squall sometimes getting stuck Howling Gale is now unaffected by affixes in Mythic mode Corrected Grounding Field patrol pack offsets and effects, bunny is now immune to AOE attacks Halls of Origination Some temple doors to hallways/corridors are now open by default (excluding gauntlet event and boss death triggers) Rescripted Temple Fireshaper, Meteor can no longer be duplicated or target shaman totems/guardians/etc Bosses can no longer sometimes cause combat bug on/after death Rescripted Temple Guardian Anhuur's levers from objectAI to cpp, they can no longer be exploited client-side, now have a different cursor icon and a yellow glow indicating active status Corrected Earthrager Ptah's Flame Bolt ICD is now 25 seconds and no longer happens during phase 2, corrected phase transition conditions Corrected respawn logic of trogg packs & immunity flags of elemental minibosses in The Vault of Lights on Normal and Heroic modes Anraphet's Alpha Beams' damage can no longer "miss" Spatial Anomaly now has Arcane Energy and casts Arcane Burst Ammunae will now show and maintain the proper power levels before and during the encounter Void Lord's Void Burst can no longer miss Void Sentinel is now immune to purge/dispel type effects Sun-Touched trash mobs will now always disperse and spawn 3 smaller adds on death (1-3-9) Deadmines Scripted/repositioned/removed/corrected visuals for 96 total NPCs Mining Powder barrels will now always Explode on death Corrected flags/texts/positioning for Glubtok on N & HC, instance will now save on his death instead of Helix Defias Envoker now casts the correct version of Renegade Strength Foe Reaper 5000 now only spawns one Prototype Reaper Corrected conditions for "Captain" Cookie, fight can no longer start prematurely, no longer has a baby murloc spawned during nearby, A Note From Vanessa will now only be spawned after the fight Slightly repositioned and redistributed Glubtok's fire spawns during the Nightmare event Grim Batol Scripted, redistributed, added waypoints, corrected equipment for trash packs Zul'Gurub Scripted, corrected creature type/equipment for 114 total NPCs Toxic Torment is now a buff Tiki Torch is now a debuff Rescripted Venomguard Destroyer, Cauldron Neutralizer can now be interrupted Revamped poison cloud maze formation & speed during the fight with High Priest Venoxis Gurubashi Boulder Roller's boulders hitbox corrected, are now untargetable, and despawn properly when reaching the bottom wall Scripted and corrected visuals for Bloodlord Mandokir and his mechanics Yoga Flame can no longer be avoided by hugging the wall Corrected damage of Mortaxx's Shadow Bolt Volley Gurubashi Blood Drinker's Blood Leech can now be interrupted with disarm type effects Zanzil's special abilities now happen 30 seconds apart, Voodoo Bolt will now always be cast on the highest threat only Corrected locations, flags, states, spawning/respawning logic for Zanzili Berserker Spirit Warrior's Gaze visual is now only applied to the actual target End Time Packs can now move across waypoints without crossing paths, removed one pack not present in retail Corrected visibility for cosmetic circle trigger at Echo of Jaina spawn location, implemented 10 voice lines and added loot sparkle to fragments Time-Twisted Geists will now Cannibalize the corpse of a nearby Time-Twisted Scourge Beast and gain Taste of Flesh Echo of Sylvanas jump target bunny is no longer targetable MYTHICS Implemented and added [Mythic] tagged items to loot rolls, fixed errors and crashes Corrected kill counter in Deadmines, Tol'Vir & Grim Batol due to trash pack correction changes Teeming can no longer spawn extra NPCs out of bounds PVP General Players can no longer cast class-based portal-forming spells in battlegrounds Alterac Valley Rescripted Archers, reworked targeting, will no longer try to cast while feared, will now melee targets in melee range QUESTS Azshara Updated quest templates and objectives, set correct flags, corrected quest chains, reworked phasing (10 total), decreased spawn times from 8 to 3-4 mins Corrected/scripted 274 total NPCs/loot/indicators/events/spells/texts/gossip/emotes/spawns/objects Scripted rocketway transport system, all 20 possible transits Fixed achievements Glutton for Fiery/Icy/Shadowy Punishment, Joy Ride, Azshara Quests Reworked Runaway Shredders, will no longer fail to turn friendly if killed too fast or by a pet Added visuals for the Sisters of the Sea Corrected path of Wings of Steel during Airborne Again Absorb Water Elemental will no longer cause combat bugs Camera view now should stay above water during the transport of Wash Out Personal Arcane Assistant can now auto attack Corrected announcement typos for all 3 trials, corrected frost orb rotation speed, frost trap hitboxes, quest completion triggers Players can no longer get stuck at the Arcane Pinnacle after Turning the Tables by taking the wrong portal Gob Squad no longer despawns when the player enters the Temple of Zin-Malor Hurl Spine can now be only cast while targeting Lord Kassarus, boss can no longer move during the fight Sable Drakes should no longer be too far for the Cryomatic 16 during Ice Cold Gilneas Reworked core scripts for Sacrifices WORLD Corrected min/max damage for 110 NPCs in Westfall & Duskwood Maegan Tillman can now properly set Hearthstone location Corrected position/equipment/movement/emotes/visuals for 37 NPCs in and around Orgrimmar MISC Fixed crash/freeze potential with vehicles Implemented function for getting visual offset between targets Mechanical NPCs (Including BG Demolishers) should now be able to self-heal while remaining immune to outside healing, are no longer immune to dispels Implemented flag which allows movement controls and switching between fly/swim/ground states in core scripts Fear effects can no longer sometimes force remove rooted flags All previous changelogs are archived on our forums. 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