Admin Wufc Posted February 28, 2022 Admin Share Posted February 28, 2022 CLASSES General Fixed visual bug with pet action bars not showing cooldowns correctly MageMinor corrections to Cauterize proc trigger Flame Orb / Frostfire Orb can no longer tick after exploding ( Fire Power), can no longer explode more than once per cast, corrected pathing Druid Mangle critical strikes will now always top up the Savage Defense absorption amount when Pulverize is active with Druid T13 Feral 2P Bonus effect Hunter Disengage ( and Rocket Jump ) will now correctly recalculate fall damage taken Warrior Heroic Leap vertical parabola peak increased (visual only, no actual effect) PaladinCorrected Protection Guardian of Ancient Kings visuals DUNGEONS & RAIDS Ragefire Chasm Scripted animations for Bovaal Whitehorn Zul'Farrak Reworked Gong and stairs events, Gahz'rilla, Shadowpriest Sezz'ziz, and Nekrum Gutchewer are no longer pre-spawned Corrected NPC AI, equip templates, behaviour, aggro range, and health/mana Sandfury Shadowhunters & Sandfury Blood Drinkers are now written in cpp The Vortex Pinnacle Upwind of Altairus / Downwind of Altairus are now based on relative position instead of orientation, and are no longer delayed Corrected shape and visibility of Unstable Grounding Field The Stonecore Corrected Slabhide animations (airwalking) Stonecore Sentry will now flee and alert nearby packs, alike the initial pull sequence Corrected delay for High Priestess Azil's transitions according to Energy Shield cast time, corrected movement speed during leaps between phases Blackrock Caverns Transformation no longer affects player summons Lost City of the Tol'Vir Corrected scripting/waypoints/positions/behaviour for 91 total NPCs Reduced screen/visual issues caused by Bad Intentions Shockwave can no longer multi-spawn more damage triggers than intended Scripted RP intro for Augh, corrected positioning of Lockmaw Heaven's Fury can no longer happen during Repentance, fixed visuals/animations Soul Fragments can now properly get Burning Soul, and award http://cdn.cavernoftime.com/cata/icons/medium/inv_misc_firedancer_01.gif Kill It With Fire! Wind tunnel bunnies are no longer visible Corrected Siamat's movement speed on normal mode Servants of Siamat will now go immune on death and always cast Lightning Charge before dying Corrected Wailing Winds duration Grim Batol Corrected 191 NPC positions/waypoints/equipment/scripts Nets are no longer aggressive, corrected cursor icons/alerts/gossip, implemented shortcut rides and in-sequence boss killcount checker function General Umbriss can no longer be interrupted, hid various spell bunnies, troggs will now despawn on death/reset, and apply debuffs properly Enslaved Gronn Brutes now are stationary and imprisoned while out of combat Corrected small chance of Forgemaster Throngus getting stuck after Personal Phalanx, corrected creature texts, hid spell bunnies Twilight Wyrmcaller will now summon and call Twilight Drake for help Drahga Shadowburner now roams the platform before the fight as per retail Faceless Corruptors now ignore taunts Eggs should no longer start on low HP, and now summon 2 Twilight Hatchlings instead of 3 Corrected Manifested Nightmare radius Corrected creature texts for Erudax Shadowfang Keep Corrected texts for Baron Ashbury, should no longer "pause" after Stay of Execution Throne of the Tides 9 Groups linked into packs Fixed crash on Faceless Watcher resetting, reduced height of Void Rip lift Corrected duration of Absorb Magic, will no longer heal mages who Spellsteal it MYTHICS Edited "no keystone data" message to include instructions for finding Aggra Startup sequence now includes a kneel stun instead of a sleep aura, in form of a "starting line" instead of a stack, includes pets, and now comes with a backup removal timer (in case of a crash) Implemented beta version of mythic hiscores DB logging Implemented anti-tamper; NPCs entering combat before challenge mode starts will prevent challenge mode from being started until the instance is reset Mythic loot template now has ~3200 possible rewards in the selection PVP General Fixed case where crossfaction players could understand /say from players on their home faction Rated and non-rated battlegrounds will auto-assign player roles based on their talent specialization upon entry into the battleground. QUESTS General Slightly increased quest reward money for starting quests Redridge Mountains Fixed questline, corrected next quests in chains, corrected quest flags, updated objectives, created and designed 11 phases in the zone Removed/updated models for 88 pre-cata NPCs Fixed/corrected 107 quest items/objects/loot/indicators/scripts/animations/positions/unit states General zone cleanup, decreased all respawn times from 5-8 mins to 3 mins Slightly increased quest reward money for starting quests Some quests worth mentioning; Breaking Out is Hard To Do - Completing the quest now summons a quest giver as guardian And Last But Not Least... Danforth - Scripted event where Danforth is chained It's Never Over - Scripted boat trip, added equipment for Keeshan, Messner, Jorgensen, Danforth and Krakauer Point of Contact: Brubaker - Fixed hanging animation and interact reaction for Brubaker To Win a War, You Gotta Become War - Scripted quest credit spots and fixed bomb planting animation. All texts and warning messages corrected. Detonation - Fixed detonation event, scripted camera movement, all animations, transitions and visual effects, after completion the area terrain will now change into a big hole. AHHHHHHHHHHHH! AHHHHHHHHH!!! - Scripted vehicle, machine gun and Keeshan as passenger Darkblaze, Brood of the Worldbreaker - Scripted fight, summoning, talk and the final event ANTICHEAT Snapdown will now force players to fall clientside afterwards Prevented false positives in Dalaran Sewers arena WORLD Repositioned some, and added all missing archeology digsite bunnies MISC Transmute: Living Elements now gives the correct Volatile element in specific zones Corrected spell attributes for cosmetic chained spells Added hollow framework for "retail like" spell queueing Implemented variable to store the status of critical strikes All previous changelogs are archived on our forums. You can access them by clicking here. 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