Admin Wufc Posted November 26, 2021 Admin Share Posted November 26, 2021 CLASSES General Unequipping one of two of the same weapon will no longer remove auras (proc chance) for both Scripted dynamic miss chance based on level difference in PvE Nature based CC effects can no longer pierce immunity Channeled spells can no longer get interrupted if cast too quickly after movement Reactive spells and auras now update on levelup properly (Paladins no longer have to refresh seals for Judgement, etc) Mage Arcane Missiles! can no longer proc without Arcane Missiles learned Flame Orb / Frostfire Orb and Mirror Images can no longer break Dragon's Breath or a Rogue's Vanish WarlockWarlocks can no longer gain Demonic Pact from their inactive spec PriestPriests can now apply Power Word: Fortitude and Shadow Protection to random friendly targets properly Shadowfiend now force despawns on a successfully landed Mind Control instead of at the beginning of the cast Shadowy Apparitions are no longer targetable/interactable Players charmed by Mind Control will no longer be able to see the priests' stealthed group/party members Rogue Honor Among Thieves (all ranks) no longer grants Combo Points for the caster Stealth is now removed upon being Blinded Leftover Combo Points fading from dead targets can no longer reset new ones on new targets DruidCorrected Savage Defense behaviour Owlkin Frenzy no longer fades outside Moonkin Form Hunter Revive Pet can no longer be cast without a dead summoned pet Auto Shot can now miss and get deflected Disengage no longer resets Auto Shot timer Added more movement checks for Feign Death, should now prevent and break on movement entirely PaladinCorrected Ancient Fury damage, scripted damage splitting on multiple targets, no longer casted if caster has 0 stacks of Ancient Power Guardian of Ancient Kings now pauses attacks on targets affected by Repentance Death KnightCorrected all stat calculations for all Improved Presences, auras are now properly applied on login and respawn Fixed DR for Hungering Cold DUNGEONS & RAIDS Wailing Caverns Reworked all bosses, added missing mechanics and quotes, adjusted drop tables Trash mobs can no longer get stuck in the water during the last boss event Scarlet Monastery Removed wrongly spawned NPCs Gnomeregan Grubbis & Chomper are no longer pre-spawned Corrected loot tables Razorfen Downs Glutton & Tuten'kash are no longer pre-spawned Scholomance Corrected movement/pathing for Lord Alexei Barov Zul'Aman Scripted RP door opening event sequence with Vol'jin Players should now only need to ring the gong once Implemented Sacrifice kill timer and a few misc NPC waypoints Amani'shi Savages now roam around randomly Corrected Amani'shi Lookout RP scout event Corrected aggro range for Akil'zon Amani'shi Warbringers will now properly dismount at 30% health Corrected Amani Bear Mount level and health values Rescripted Nalorakk's RP event and flee sequence, reworked position values, polished movement, corrected final fight position, hid trigger bunnies Implemented RP text lines for Amani'shi Scout, Amani'shi Guardian, Zandalari Archon Amani Lynxes now have Prowl Corrected RP sequences for Hex Lord Malacrass Siphon Soul now appears as a debuff Corrected Blood Worm spawns, health, movement speed, they will now heal the boss if they are within 2 yards Daakara's Spirit Beasts are no longer targetable Feather Vortex no longer has a visible bunny and is no longer targetable Phase 3 shapeshift forms are now completely random PVP General Duels no longer remove 0 duration auras Removed "Failed refresh due to invalid zone" message in "non-duel" areas Duel resets now include: Full Health and Resource bars for players and their pets, Warlock Soul Shards to 3, Rogue/Feral Combo Points, Paladin Holy Power, Moonkin Eclipse states, Forbearance/Hypothermia removal, UHDK pet stacks and transforms, temporary unit spawns (such as Gurthalak tentacle), Diminishing Returns on players and pets, and many various other temporary buffs and procs will reset on start and finish Cooldown reset notification will occur before timer start Spells cast on accepted duel opponents of the opposing faction no longer flags for PvP Duels will always stop attacking when it ends via fleeing Fixed several crash conditions Players can no longer see their stealthed opponents in a duel if they are in a group Pets can no longer get stuck at walking speed after CC Gapcloser spells such as Shadowstep can no longer prematurely reset combat timer while dueling in Sanctuary zones Increased Duel range radius from 50 to 65 yards Isle of Conquest Corrected spell location on action bars for Demolishers Removed 1 duplicate keep cannon QUESTS Ghostlands Fixed questline, corrected questchains, separated Blood Elf chain from regular chain Fixed 30 items/objects, now can't be looted after quest or when item is in bags or bank, corrected loot/credit/tooltips Repositioned NPCs in Tranquillien, fixed their emotes/states/gossip Hostile mobs no longer attack critters in the area Spawned more mobs around to avoid encountering empty regions in the zone Removed strange crystals and corrected NPCs inside Ziggurats Arcanist Janeda now offers Captives at Deatholme Fixed quest indicator/marker on minimap and updated objectives for 3 quests Removed duplicate Night Elf Moon Crystal in An'daroth Loch Modan Fixed quest flags, corrected questline and chains Decreased spawn time in the zone for all NPCs from 8/5 minutes to 3/2 minutes Scripted 66 objects/NPCs/items, added text/waypoints/area markers, corrected loot/indicators/positioning Removed 167 duplicate/pre-cata NPCs/quests Torren Squarejaw now offers Heartfelt Appreciation Mount Hyjal & Molten Front Egg Hunt - purple beam visual should no longer hover above object, improved scripts - should no longer stop by trying to interfere with nearby mobs Corrected HP of Garr Spawned more Blueroot Vines for Supplies for the Other Side Added dismount on gossip during Leyara Corrected drop rates during Relieving the Pain & Treating the Wounds Fixed sometimes not being able to turn in Rage Against the Flames Nature's Blessing - Corrected damage of Boiling Poison Bolt, should no longer cause combat bug Improved scripts for Death to the Broodmother Added waypoints for every Spirit of Malorne Created new phasing system and spawned ~800 missing creatures/objects in Molten Front with 12 phases, corrected drop chances Fixed quest templates for MF questline and daily quests, created 16 new daily quest pools Through the Gates of Hell - Enabled portal to Molten Front, scripted visual effect related with planting seed/tree Scripted 300+ events/NPCs, added waypoints/text phrases/gossip Death from Above can only be obtained during Fire in the Skies Fixed and scripted NPCs for King of the Spider-Hill WORLD Corrected stock and prices for Gotri MISC Classic transmog bug should now get blocked Fixed combat bug related to vehicles Fixed crash potential with Winter Veil Cookie Adjusted price of Warbot Ignition Key to 500 gold All previous changelogs are archived on our forums. 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