Jump to content


  • Posts

  • Joined

  • Last visited

  • Days Won


Cryptid last won the day on December 29 2021

Cryptid had the most liked content!


Recent Profile Visitors

612 profile views

Cryptid's Achievements



  1. Why: Over the years, the Cataclysm community has stabilized in a roughly (60/40) balance between horde and alliance. The PvP activity however, has settled with the exact opposite balance, where the smaller alliance faction actually has a much higher PvP presence than the larger horde. This natural imbalance has accelerated the death of multiple Cataclysm realms in the past. The concept of having a mixed or cross faction battleground has floated around for years, since queue differences were noticed on the earliest cata servers. It would take the death of several realms and servers before this concept was pursued. The Pros: Our aim with implementing a Cross-Faction queue is to streamline and balance the PvP experience. There are several important benefits that we have chosen to prioritize. The primary benefit of Cross-Faction battlegrounds is always the queue time. No player will wait any longer than any other to join a PvP match. Large premade groups with a high win rate have a chance to benefit teammates they had previously crushed in the game before. We expect this to reduce the tendency for players to avoid each other in battlegrounds. Multiple large premade groups from the same faction may face off against each other in battlegrounds rather than facing off against a group of solo unprepared players, largely considered boring for both the winners and losers. The Cons: When we implement a custom system like this, we need to calculate and mitigate the cons that come with this decision. The primary con of this decision is the possible confusion that comes with having teammates from opposing factions. There are a small handful of factors that cause confusion when teams from opposing factions are simply mixed together. Player Race - seeing a player of the same race model as your own can lead to confusion. Our solution to this issue is to morph characters into a similar and acceptable model from the other faction. Player Mounts - seeing a mount identical to yours, or one waving your team's flag could easily cause confusion as well. Our solution to this issue, again is to change mounts into a similar and acceptable mount from the other faction. Trinket Effects - Trinkets display a very clear icon indicating your faction, another source of confusion. Our solution to this issue, once again, was to change what display occurs when you are playing as the other faction. Racial Abilities - With all of this morphing to minimize confusion in other areas, we do inadvertently mask the true race of a player. The only solution to this negative effect is mitigation. We have done our best to minimize the number of new race/racial combinations that are possible. We have also put a lot of effort and time into establishing the most similarity between your true character race and your designated Cross-Faction race. "Why THESE pairs?": The primary goal of morph selection was choosing the most similar model kit, limited to race options that could also use your class and avoiding as many "duplicates" as possible. The most extreme scenario of a duplicate in this chart is the dwarf shaman. The horde has four races capable of playing shamans and the alliance only has two. Judging by model similarity, we decided it was best to morph orcs, trolls, and goblins playing shaman into a dwarf for their time on the alliance. This brings us to the situation we have tried our hardest to minimize: uncertainty. An unfamiliar dwarf shaman could activate one of four racial abilities: Dwarf, Orc, Troll, Goblin. In the majority of cases, an unknown opponent could only activate one of two possible racials in a fight. Undead/Human:Both models are in essence humans of the same scale and relatively similar animations. Dwarf/Orc: This decision was made based off of their relatively square model (from the back) and heavy footstep animations. Tauren/Draenei: Both races have heavy footsteps that emphasize their hooves, so this was not a hard decision. Night Elf/Blood Elf: Their similar postures, voices, sleek models, and spinning jump animations were the primary factors for this pairing. Gnome/Goblin: Both of these are noticeably smaller than the others. Worgen/Troll: Both models have slender bodies that curve and lean forward. Their jump and run animations emphasize arm length.
  2. Alterac Valley has two titan bosses available to help the game end. Both will spend 10 minutes roaming the middle field, and then proceed to just outside the enemy base, killing anything in their path. Once they reach their final destination, they will roam randomly for the remainder of the game. Both bosses spawn with 21.4 million health and 3.3 million mana. Ivus the Forest Lord Ivus the Forest Lord fights for the alliance using a toolkit similar to balance druids, utilizing spread damage to apply pressure on larger groups. Ivus attacks with (50,000 - 70,000) base melee damage every 3 seconds. Ivus will regularly apply/refresh faerie fire on targets nearby. Ivus will regularly apply/refresh moonfire on targets nearby. Ivus will occasionally mass root. Ivus will alternate between wrath and starfire for damage as well as melee attacks. Summoning Ivus: [Storm Crystal] is rewarded for scoring the killing blow on horde players. Return these to Archdruid Renferal and complete [Ivus the Forest Lord](1 credit) or [Crystal Cluster](5 credits). Once 200 have been turned in, Ivus will spawn in the field of strife and yell: "Wicked, wicked, mortals! The forest weeps. The elements recoil at the destruction. Ivus must purge you from this world!" Lokholar the Ice Lord Lokholar the Ice Lord fights for the horde using a toolkit similar to frost mages, utilizing crowd control to mitigate incoming damage. Lokholar attacks with (29,400 - 41,160) base melee damage every 3 seconds. Lokholar will gain a stack of swell of souls upon killing an enemy unit (NPC or Player). At 7 stacks of swell of souls, Lokholar will deal (50,000 - 70,000) melee damage. swell of souls can stack up to 10 times. Lokholar will regularly apply/refresh frost shock on targets nearby. Lokholar will alternate between freezing his main target and a random target. Lokholar will occasionally mass nova. Lokholar will alternate between blizzard and frostbolt for damage as well as melee attacks. Summoning Lokholar: [Stormpike Soldier's Blood] is rewarded for scoring the killing blow on alliance players. Return these to Primalist Thurloga and complete [Lokholar the Ice Lord](1 credit) or [A Gallon of Blood](5 credits). Once 200 have been turned in, Lokholar will spawn in the field of strife and yell: "WHO DARES SUMMON LOKHOLAR? The blood of a thousand Alliance soldiers I shall spill...none shall stand against the might of the Ice Lord!"
  3. MAC 4.3.4 Client (15595) Download/Play Options The recommended method of playing as a MAC user is a windows emulator. Wineskin [download] is frequently named as the best choice for this. The following links are a collection of found but untested MAC client downloads. wowfreakz [MAGNET] zremax - MAC minimal client [MAGNET] zremax - MAC full client [MAGNET] Blizzard's official 15595 download link [does not seem to work] Warmane - MAC 15595 client installer Warmane - MAC 15595 client installer [#2?] wowdl.net's "Client WoW 4.3.4 Mac FR" wowmortal's 4.3.4 run & play wowmortal's 4.3.4 full client yourgamingdude.com's relink of Monster-WoW's MAC client
  4. Post your most useful macros below.
  5. Cryptid


    When a player or creature is placed under crowd control, this addon will replace their picture with a timer for that crowd control. LoseControl.rar
  6. Cryptid


    Move anything on your UI, anywhere. usage: /move MoveAnything.rar
  7. Cryptid


    Mogit is the ultimate addon for shopping transmogs. You can build, save, and share links for loadouts with other players who have the addon. MogIt.rar
  8. Cryptid


    This addon allows you to bypass the normal limit of 20 items per purchase and buy as much as you need at once. BulkBuy.rar
  9. This addon simply allows you to control your addons from within the game, without relogging. ACP.rar
  10. Killshot is an addon that allows you to do several things when you receive a killing blow. This version is modified to let you mention your current killstreak in the say messages with the variable "$x". Killshot (streak mod).rar
  11. Cryptid

    Minimap Clock

    This addon replaces the zone name text on your minimap with a functioning clock, showing your local current time including seconds. MiniMapClock.rar
  12. Cryptid


    A straight forward, call-of-duty style killfeed addon. usage: /kf Killfeed.rar
  13. Cryptid


    RaidRoll creates a simple roll-tracking UI when a raid leader announces an item with raid warning. This addon ignores multiple rolls and manipulated rolls. RaidRoll.rar
  14. Cryptid


    The profiles addon trio allows players to save multiple loadout templates(macros, keybinds, and bar settings) and load them on demand, across characters if necessary. note: The WTF folder setup makes it easy to manually transfer loadouts between accounts as well. Profiles.rar
  15. Usage: /npa NPA is an addon usd for customizing nameplates with several options. Class icons, names, levels, crowd control, cooldowns, etc. can all be modified. You can modifiy their offset, scale, opacity, and more. The last time I checked, this addon has since vanished from websites like curse and curseforge. NPA.rar
  • Create New...