Everything posted by Kain
Each mythic keystone above level 1 will have at least one random, unique effect present in the instance. These are called affixes. In addition to the health and damage increase, there are also an increasing number of extra mechanics you have to watch out for. Here's what each of them do (in approximate order of appearance per difficulty): Keep in mind that some spell tooltips may not necessarily provide all/correct/accurate information, and serve only as an indicator for the affixes. For the full immersion of the mythic system, we recommend turning up your graphics settings for a better visual experience. Alongside automatic Quest Objective Trackers (for the timer and progress counters, found in Interface->Game->Objectives), Spell Alerts (some client sided visual effects, found in Interface->Game->Combat), here are some settings that can also aid you in awareness (found under Options->Graphics) are: Multisampling, Projected Textures, Texture Filtering, Particle Density. You can obtain a physical Mythic Keystone from Aggra that can remotely provide all information about your current keystone. You can also inquire further information about each affix in-game. Affixes Fortified Non-boss enemies have 20% more health and deal +30% increased damage. Tyrannical Bosses have 40% more health. Bosses and their minions deal +15% increased damage. Teeming Some mobs are double-spawned in trash packs at random. Raging Non-boss enemies enrage at 30% health, dealing double damage. Bolstering Killing an NPC buffs all nearby hostile NPC's maximum health and damage by 20%. This effect stacks. Sanguine When slain, non-boss enemies leave behind a lingering pool of ichor that heals their allies and damages players. Volcanic While in combat, enemies periodically cause gouts of flame to spawn and erupt beneath the feet of players. Being hit by this effect causes players to take heavy damage, get their cast interrupted, and be slightly knocked back. Necrotic All enemies' melee attacks apply a stacking DoT that also reduces healing received. Explosive While in combat, enemies periodically summon Explosive Orbs that will detonate for a lot of damage if not destroyed. These orbs are immune to everything other than damage. Bursting Upon dying, NPCs leave behind a stacking DoT effect on players within close proximity. Quaking Periodically, all players emit a shockwave, inflicting damage and interrupting nearby allies. The damage is further multiplied, if other players are caught within the indicated radius. Skittish Tank players have their threat generation significantly reduced. Overflowing All healing done to players above their maximum health is converted into a healing absorption effect instead. Relentless Non-boss enemies are periodically granted temporary immunity to Loss of Control effects. Grievous Players below 90% health are constantly taking damage from a rapidly increasing DoT effect until healed above threshold. Huge thanks to Try, aka Caecus for providing most of the information and screenshots!
What are they? Mythic Dungeons are a custom addition to our server. The system is based on the retail version of the extra difficulty added to dungeons in 6.2, with recreated effects (affixes), custom rewards, unique items, progressive scaling levels, and much more. We thought adding some spice to old content would be an essential element to re-introduce parts of the game that lose traction over time. How do they work? You can start a level 1 Mythic Dungeon by talking to Aggra in any non-random dungeon, who allows you to start toggling the difficulty up a notch. Completing this harder version, should you be able to finish it in time, will yield everyone involved with rewards otherwise unobtainable, including an upgraded keystone - to progress further into the system with, and so forth. You can also talk to her in any major city to get a keystone that can remind you of your current key. The keystone's level upgrade is determined by how time-efficient your group can be whilst completing the challenge. There are also extra mechanics added to the dungeon to watch out for. It's not only the numbers that are increased. We will touch on these later in detail. What are the rewards? Since the realm does not offer a marketplace where you could buy high level equipment and rare cosmetics, this is our way of still allowing our players to obtain the things that are common on other servers. We have created a system where everyone has a chance to put their hands on stuff - that they otherwise wouldn't be able to - due to our limitations with the store. When you successfully complete a mythic dungeon, you will be rewarded with a Mythic Satchel. These contain different kinds of loot, based on their rarity. The higher level of dungeon you complete, and the faster you complete it, your chances of getting better loot are increased. Just to clarify, the system does not award BiS or custom gear - only cosmetics, mounts, items "unavailable for players", companions, etc. What's the difference between Heroic and Mythic? Every NPC has increasingly boosted health and damage (scaling with key level). The rewards are based on limited completion time (better and/or more rewards for faster completions). Quest based objectives (have to clear otherwise skippable bosses and trash mobs, timer that depletes key). Extra mechanics that you have to watch out for (affixes). Ranked, competitive leaderboards system (in collaboration with our armory). Unique, otherwise unobtainable loot (discontinued items, "removed from the game" stuff, etc). How can I start? You can start by talking to Aggra in any major city or dungeon to find out what key you have. Once you or your friends have decided whose key you will attempt to complete, invite everyone to a party, and zone into the Heroic version of the dungeon manually. Talk to Aggra inside once the group is ready, and most importantly, have fun! Huge thanks to Try aka Caecus for providing most of the information and screenshots!