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Everything posted by Wufc

  1. CLASSES Mage Corrected health of Mirror Images Fingers of Frost can no longer proc from non-chill effects Druid Wild Mushrooms will now be displayed as totems beneath player's unit frame Warrior Reworked terrain check for Heroic Leap on angled surfaces DUNGEONS & RAIDS General Dungeon finder item level calculation now matches client equipment screen calculation and is updated without relogging. Corrected item level requirements for Well of Eternity & Hour of Twilight dungeons Corrected Luck of the Draw application logic Group leader flag is now properly removed when party completely disbands. Wailing Caverns Corrected positioning of Lady Anacondra & Skum Bastion of Twilight Halfus Wyrmbreaker Fixed spell rotation Corrected internal cooldown of Furious Roar Corrected cursor icons for Drakes & Whelp cage Whelp cage cannot be opened before starting the fight Whelps now move out of the cage upon being released before they start attacking Valiona & Theralion Fixed flying "airwalk" animations Cho'gall Throne and Portal objects are no longer clickable or interfere with LOS Corrected behaviour for Corrupting Adherent & Blood of the Old God Corrected models for Darkened Creation Sinestra Shadowy Orbs no longer melee attack players while fixated Firelands General Mobs can no longer take damage from lava pools Added waypoints to 15 NPCs, Flamewakers are now roaming in packs Flamewake Animators are now channeling a summon effect Scripted Unstable Magma pack event Scripted Kar the Everburning fight sequence Kar's retreat is now an announcement instead of a yell Cinderweb Spinners are now restraining a Molten Lord and an Inferno Hawk on the pathway of Beth'tilac's Lair Scripted Molten Spewer & Molten Erupter Shannox Hurl Spear now properly displays the spear's location Added/Corrected 18 voicelines, corrected quote chances Baleroc Boss has been slightly repositioned Implemented all quotes and voicelines Boss now properly reports his first kill Alysrazor Plump Lava Worms now properly spin and cast Lava Spew Fiery tornados hitbox radius now matches their visuals better Dragon Soul Hagara the Stormbinder's Frozen Binding Crystals can no longer melee attack nearby players Twilight Sapper is now Humanoid PVP General The Flag of Ownership will now be centered on the closest hostile player's corpse, and properly displays text emote on use Reworked cooldowns resetting for duels in Elwynn Forest / Durotar Forfeiting a duel during the countdown timer will count as a forfeit rather than a deny Cleaned up rules for whispering cross faction battleground teammates Twin Peaks Leaving players will drop the opponents' flag rather than returning it Strand of the Ancients Added a barrel to the docks to prevent players getting stuck between stanchions Eye of the Storm Added missing flag capture visual to Fel Reaver ruins QUESTS Mount Hyjal & Molten Front Corrected health of Unbound Flame Spirits Reworked phasing system, fixed problem with entering Firelands raid Created/Reworked/Improved scripts/phasing for 112 NPCs/items/objects/bunnies/spells Spawned/repositioned several bunnies/creatures Fixed dialogue for Vision of Ysera Updated and fixed quest templates for Molten Front Fixed quest givers and returns for Guardians of Hyjal: Call of the Ancients & Firelands Invasion! Reworked area, repositioned creatures and objects, moved correct npcs to correct phases, spawned missing npcs Call the Flock - fixed achievement http://cdn.cavernoftime.com/cata/icons/medium/ability_hunter_eagleeye.gif Ludicrous Speed Reworked RP event scene for Leyara Created pool of daily quests available at the same time in The Regrowth The Scarlet Enclave Updated quest templates, corrected flags, corrected quest chains, fixed quest markers on minimap Reworked zone phasing for 7 phases Hid ~30 bunnies around the zone, repositioned lots of NPCs, removed teleporters Scripted/added waypoints/events/weapons/models for 108 NPCs Corrected interactability/behaviour of 17 objects/spells Fixed phasing in Death's Breach, moved creatures to proper phases, repositioned mobs, updated npc auras and states Corrected flight speed of Scourge Gryphon Decreased spawn time for all creatures to 2 minutes How To Win Friends And Influence Enemies - increased chance of success event Corrected objective log text for Warchief's Blessing, corrected portal destination, added mini events for guards upon arrival Westfall Players can no longer kill NPCs after they had given clues during Murder Was The Case That They Gave Me Decreased Lou's Parting Thoughts event intervals to 30 seconds Corrected visual aesthetics for Feeding the Hungry and the Hopeless, Secrets of the Tower, Propaganda Gilneas Druids can no longer get stuck during escort quests (such as Exodus) or cutscenes while in shapeshift form MISC Corrected calculations for stacking damage cooldowns (offensive/defensive, increase/reduction, incoming/dealt, etc.) Laid foundations of scripts for Potion of Illusion Fixed gossip for trainers who offer Dual Talent Specialization Various SAI improvements. POLLS Added 3 items missing from Dalaran vendors, corrected prices, and added Heirloom rings/legs Laid foundations for Cross-faction Auction House All previous changelogs are archived on our forums. You can access them by clicking here.
  2. CLASSES Mage Arcane Missiles! will no longer proc with Brain Freeze (all ranks) or Hot Streak talents active Ring of Frost now continues to freeze opponents if the mage is affected by any other crowd control effect other than Cyclone or a frost lockout Rogue Savage Combat (both ranks) will now properly get removed from the rogue's targets out of combat Druid Hibernate is now on the Disorient DR Corrected damage calculations of Thorns for feral druids out of shapeshift forms Shaman Lava Burst will now check for Unleash Flame on impact and recalculate damage if it was active on cast but consumed during travel Paladin Conviction (all ranks) can no longer proc from the HoT effect of Holy Radiance Death Knight Ebon Plague no longer gets applied from spells stolen by Dark Simulacrum Unholy Blight is no longer affected by resilience DUNGEONS & RAIDS Dragon Soul Heroic Will's root effect will now properly get removed if the effect ends before the full duration PVP General Fixed crash with players interrupting channeled spells in PvP scenarios Battle Standards will now adapt to cross faction Corrected Shadow Sight (eyes) spawn times to an universal 90 seconds Unholy Death Knights can no longer buff their pets with Shadow Infusion during the preparation phase Isle of Conquest Fixed crash related to transports QUESTS Gilneas Fixed worgen questline, updated quest templates, corrected flags, fixed combat bugs, panels now close on completion properly, double popups no longer occur on discovery type quests Implemented 9 progressive phases and their settings, added cutscenes Corrected scripts/positioning/gossip/behaviour/movement speed for 182 NPCs/events/objects/items/spell targets Corrected 7700 gestures/emotions during creatures saying text/voicelines Westfall Updated quest templates, corrected flags, reworked zone phasing for 8 phases Corrected scripts/behaviour/positioning/phasing/spawn points for 172 NPCs/items/events WORLD Cleaned up ~10k NPCs MISC All diminishing returns will have a random reset timer between 15s and 20s, up from a static 15s Reworked randomness for Noggenfogger Elixir's effect applications Parachute (Flexweave Underlay) now properly fades when user hits the ground Corrected legacy PvP item prices in Area 52, Netherstorm All previous changelogs are archived on our forums. You can access them by clicking here.
  3. CLASSES Shaman Elemental Reach (both ranks) will now properly increase radius of Fire Nova Hunter Mend Pet no longer ignores distance limit between the caster and the pet without a target selected DUNGEONS & RAIDS General Not accepting / declining the Dungeon Finder queue pop now grants 3 minutes of Dungeon Deserter Corrected immunity checks for 46 total NPCs Blackrock Caverns Corrected Twilight Zealots position during the Corla, Herald of Twilight fight The Stonecore Corborus is no longer skippable, Thrashing Charge bunny is now untargetable Grim Batol Soften them Up quest credit is now only given to players who are riding a Battered Red Drake Engulfing Flames is now on the global cooldown End Time Corrected Fragments Collected counter visibility on the Echo of Jaina fight PVP General Fixed Rated BG scoreboard (except Rating Change column) ( Before / After ) Corrected cross faction emblem animations for Every Man of Himself and PvP trinkets All druid shapeshift forms will now adjust to crossfaction race models 142 faction-related mounts will now morph into a crossfaction counterpart while a player is not on their home team Worgens are no longer able to cast Two Forms if playing for the Horde Free Action Potion now lasts 6 seconds Capturing bases in Battlegrounds now display the red fiery helix visual effect Changing Arena team captains will properly delete duplicate teams of the old captain in that bracket Deleting Arena teams now sweeps for any existing teams of the type and the owner Tol Barad Corrected minigame HUD Ruins of Lordaeron Added multiple collision objects to prevent certain AOE spells from hitting through gravestones Alterac Valley Added waypoints to ~40 NPCs QUESTS Kezan & The Lost Isles Corrected gender values for all remaining quests Rolling with my Homies - Grab Passenger now works as intended, player is no longer stunned inside vehicle, Ace is now correctly indicated on the minimap Players now properly get dismounted inside buildings, Hot Rod can be only summoned outside Running over Hired Looters during Robbing Hoods will automatically kill and loot them Necessary Roughness - improved scripts, will always spawn enough mobs, fixed visual bug where some robots were invisible Waltz Right In - disguise now gets properly applied even when player is inside vehicle Players should no longer get "incorrect" on proper inputs during The Great Bank Heist Improved behaviour / added roaming for Ravenous Lurkers and The Hammer Miner Troubles & Capturing the Unknown are now offered at the same time Reduced damage taken from mobs during Weed Whacker Infrared Heat Focals & Orc Scout are now properly removed after turning in Infrared = Infradead Mobs are now fighting during Get to the Gyrochoppa! Mechachicken now properly retaliates and casts Deadly Egg Barrage Pygmy Helmet only disappears after turning in Oomlot Village Movement speed is properly restored after getting slowed with Super Booster Rocket Boots on, mobs are no longer idle when player has buff Added teleports and transition effects to Rocket Boot Boosts & Victory! Added explosion to mines on the Tranquil Coast, they can no longer explode after having been detonated by the quest item Gnomeregan Stealth Fighters now attack back during The Pride of Kezan Kaja'Cola Zero-One can now only drop/be looted during the quests it's needed for Rescued goblins no longer disappear Throw It On the Ground! - Blastshadow's Soulstone now spawns on top of the corpse of Blastshadow the Brutemaster instead of his spawn location Corrected minecart pathing during Wild Mine Cart Ride Added some delay after exiting vehicles to prevent camera getting stuck in first person mode Gilneas Fixed first chapter of questline (Gilneas City), updated quest templates, corrected flags Fixed all class quests available for the Worgen race Reworked 5 progressive phases Scripted ~50 NPCs/objects/items/spells (damage, emotes, gossip, events, interactability, AI, spawns/despawns, waypoints, position, etc) Added ~3 questline transition cutscenes WORLD Cleaned up ~10000 NPCs (reposition/delete/add/visuals) Before / After MISC Pets will no longer move towards friendly units when the owner buffs them Worgen and Goblin players will now properly get every racial ability updated after race/faction changing Guild Herald is now holding the guild banner Players who get muted at the character selection screen will be disconnected Death Knights will need to level up the same number of levels as any other class to talk (in case of chat level restrictions) Blocked possible exploits that would allow players to gain talents under level 10 Potion cooldowns no longer check for "Encounter in progress" Scripted No'Kaled, the Elements of Death (all versions) damage procs - attacks performed by one hand can no longer proc damage of the other, excluded Main Gauche
  4. Teams and rules to be announced...
  5. CLASSES Warrior Bloodsurge now properly increases Slam and Slam Off-Hand damage Corrected damage scaling for Raging Blow Off-Hand, Slam Off-Hand, and Fury off-hand Auto Attack Paladin Corrected Word of Glory scaling Mage Chilled can no longer grant Fingers of Frost charges and can no longer proc from ranged physical abilities Frostfire Bolt damage is now properly boosted by Fire Specialization DUNGEONS & RAIDS Blackrock Caverns Corrected Runty positioning, applies Berserk to boss on death Ascendant Lord Obsidius will now always pull together with all Shadows of Obsidius Scripted Evolved Twilight Zealot's Gravity Strike Stonecore Corrected Corborus spawn, can no longer be skipped, Thrashing Charge indicator is no longer visible Corrected Crystal Shard behaviour Corrected Slabhide intro pathing and behaviour Fixed High Priestess Azil's Energy Shield Throne of the Tides Players using an immunity such as Ice Block to remove Mindbender Ghur'sha's Enslave will no longer die from the spell "expiring" on Heroic and Mythic difficulty, the fight resets properly on group wipe The Vortex Pinnacle Corrected range check for Altairus' Lightning Blast Asaad is no longer interruptible Grim Batol Reworked movement for Battered Red Drake, scripted Engulfing Flames Fixed Soften them Up quest credit NPCs Corrected Forgemaster Throngus' Burning Flames stacks application speed and logic, Personal Phalanx now blocks auto attacks as well Drahga Shadowburner fight now resets properly, corrected Valiona's ground state animations Faceless Corruptors now attack players after Twilight Corruption, their movement speed now resets correctly after reducing aura expires Scripted Ascendant Waterlasher's Lightning Cloud Scripted Azureborn Seer's Warped Twilight End Time Fixed visual link for Echo of Sylvanas' Risen Ghouls, Seeping Shadows now stacks correctly Undying Flames now deal damage and move around at the Obsidian Dragonshrine Scripted Time-Twisted Seer's Call Flames & Sear Flesh Scripted Time-Twisted Breaker's Rupture Ground PVP General Corrected ~50 Battleground announcement chat notifications to show more accurate information (grammar, format, etc) Fixed Rated Battleground timer visual Implemented dynamic weights to balance Random Battlegrounds Votekicking from BGs will remove players properly when the second debuff fades Twin Peaks Entering the Alliance Base via the western door without jumping now dismounts players properly Strand of the Ancients Added immunity to Demolishers Isle of Conquest All bombs are now respawning properly Corrected ending message and rewards Arathi Basin Corrected sound effect on initial base assaults Alterac Valley Corrected health and mana for 6 NPCs Archers no longer force friendly units into combat Bosses and Marshals will properly call for assistance when aggroed Icewing Marshal will no longer buff players or incorrect NPCs QUESTS Kezan & The Lost Isles Fixed questlines, updated templates, corrected flags, panels now close properly on quest completion Reworked phasing in the zone, removed ~10 old custom NPCs Improved scripts/events/item spells for ~45 quests Restored quest objective/gossip menu for ~10 quests Scripted/phased/repositioned ~230 NPCs/objects Separated 3 quests for Male/Female characters Corrected drop rates for ~15 items Corrected all class specific quests Sister Goldskimmer is no longer spamming buffs Evol Fingers & Fizz Lighter are now casting spells on each other Added conditions for The Keys to the Hot Rod Liberate the Kaja'mite - scripted Kaja'mite Deposit and quest item spell target, now spawns parts properly on object hit Waltz Right In - disguise now disappears when entering combat, instantly refreshes itself when leaving combat Goblin Escape Pods - Thermohydratic Flippers now apply/fade properly Get Our Stuff Back! - quest objects are no longer selectable without quest in log, decreased spawntime Corrected minimap objective tracker visual indicator for Who's Top of the Food Chain Now? Release the Valves - added visual "steam" effect after the valves are turned WORLD General Scripted, fixed loot, updated damage, corrected respawn timer for ~45 rare spawns and ~135 treasure chests in starter zones Players can now get Rested experience in Goldshire Visually revamped 40 total zones/areas in Eastern Kingdoms & Kalimdor, by doing the following: NPCs: (~18000 total) Population reduced by 50% - 409 Population reduced by 90% - 3 Removed - 272 Corrected: Models - 13 Weapons - 35 Gravity - 333 Roaming - 316 Movement speed - 207 Waypoints - 103 Phase - 126 Animations - 16 Auras - 12 Behaviour - 11 Immunities - 78 Faction - 1 Level - 1 Position - 48 Objects: Properties - 42 Removed - 12 Position - 2 Phase - 9 MISC Fixed issue with auctions sometimes not showing the set price correctly Reworked guild perk Cash Flow, now should sum up and add only one report log per week Added basic rate limits for vendoring items and sending messages in various channels for spam prevention Increased friends and ignore list cap from 50 to 200 Traveler's Tundra Mammoth passengers can now be ejected properly Added Reckful (Rogue Trainer) tribute NPC to Stormwind Cathedral - slightly different model, emote reactions in progress
  6. DUNGEONS & RAIDS General Updated ~10 dungeon related NPCs to be uninterruptable / immune to various CC effects Lost City of the Tol'Vir Lightning Charge now stacks properly MYTHICS Revamped killcount list in Blackrock Caverns Bolstering stacks now updates NPC current and maximum health as intended Quaking no longer affects dead players Fixed potential server crasher in Throne of the Tides Excluded Grievous and Quaking from the Baron Ashbury fight due to environmental/mechanical issues making the fight impossible / significantly harder than intended Objective trackers (timer and killcount) no longer award quest completion credit during the mythic challenge. PVP Strand of the Ancients Corrected round 2 start timers Line of Sight through destroyed gates will no longer be blocked Alterac Valley Added 3 missing bonfires Added missing Frostwolf Wolf Riders, Frostwolf Wolf Rider Commanders, Frostwolf Stable Masters Twin Peaks Flag carriers who return to their graveyards alive will have their carried flag reset QUESTS Dun Morogh Decontamination - Corrected Sanitron 500's behaviour The Arts of a Mage - Fixed objective tracker related issues A Job for the Multi-Bot - GS-9x Multi-Bot no longer disappears before intended Added minimap indicator for Dark Iron Scheming objective Players should no longer get stuck inside the placed banners during Rallying the Defenders Corrected Magis Sparkmantle behaviour Teldrassil Corrected Night Elf questline - updated quest templates, corrected flags, quest panel now closes properly on completion, added missing storyline RP events Fixed ~30 quest related items - can no longer be looted without quest, or while they are already in bags or bank, fixed spell targeting, added sparkling effect to objects, added minimap indicators Scripted, corrected spawn timers and fixed visuals for ~45 different NPCs - weapons, stance, positions, behaviour, added waypoints, corrected movement speed, phases, etc Looting Timberling no longer requires Herbalism Removed ~200 duplicate creatures in Teldrassil Tarindrella now has spells, helps the player during combat and despawns properly after the player leaves the area Added transports for Signs of Things to Come and To Darnassus Corrected Gnarlpine Mystic's damage The Vengeance of Elune - Vengeance of Elune is now properly applied/removed, fixed spell targets and overrides, quest mobs awarding XP Scripted Mist Eversong Woods Corrected respawn timer for all Quest related NPCs and objects in Eversong Woods Mmmrrrggglll now patrols the Golden Strand Azuremyst Isle Corrected Draenei questline - updated quest templates, corrected flags, quest panel now closes properly after handing in certain quests Fixed ~35 items/objects, now they can't be looted without quest in log/when already completed/when item is in bank or bags, corrected drop rates, fixed related spells, etc Reworked/improved scripts for ~40 NPCs, corrected movement speed, positions, animations, etc Removed ~400 duplicate creatures in the zone Healing the Lake - added cutscene "never seen before on any private server" MISC Innkeepers and various other city NPCs have been repositioned and had their orientations corrected, they should no longer be facing the wrong way Updated ~22k NPCs movement, added/removed random pathing All previous changelogs are archived on our forums. You can access them by clicking here.
  7. DUNGEONS & RAIDS The Vortex Pinnacle Linked NPCs (such as Turbulent Squall) should no longer get stuck if the one the others are linked to dies Excluded Skyfall Stars and Altairus' Chilling Breath from mythic mode mechanics due to overscaling MYTHICS Bolstering buffs can no longer reset duration when a new stack is applied, stacks now reset properly after group wipe Replaced Tyrannical spells used for visual buffs on bosses Implemented kill credit objectives (Enemy Forces % counter) in the Challenge Mode timer Replaced Fortified damage boost spell and added purge/soothe prevention Corrected brightness of Quaking visual indicator to be more visible on transparent surfaces, replaced explosion visual effect Reworked multiplier logic, excluded ~30 NPC spells that would otherwise scale too high Releasing Spirit in Mythic mode will now teleport and resurrect the player at the start of the dungeon, and removes 5 sec from time limit Corrected Necrotic spell effect application logic, now affects damage taken properly Damage from Volcanic now bypasses mitigation properly Fixed issue which made NPCs too far from the dungeon entrance receive mythic multiplier more than once Increased Explosive NPC base HP Resetting a keystone in a different instance will now reset all affixes properly. PVP General Implemented 45 second respawn timer for Rated Battlegrounds Alterac Valley Ivus the Forest Lord & Lokholar the Ice Lord are now immune to interrupts and crowd control effects, are properly removed on death (can't respawn), now have correct spell damage and comments Armor Scraps, Storm Crystals, and Stormpike Soldier's Blood are now properly awarded when killing players/guards/bowmen Added/Corrected Battleguard spawns to match retail videos Corrected damage and attack speed for guards Abnormal boss deaths will properly end the battleground with the other side as the winners Dead Marshals and Warmasters now properly respawn on boss reset NPCs will now be removed on base capture rather than base assault Warsong Gulch Gates and other objects blocking the starting rooms are now removed properly 15s after a game starts, opened gates will no longer block line of sight at doorways Twin Peaks Added killzone to waterfall next to Alliance graveyard Opened gates will no longer block line of sight at doorways Isle of Conquest Corrected health values for vehicles, they will now respawn properly after 3 minutes Keep graveyard flags can no longer be assaulted before gates are destroyed Portals will now teleport players to their gunship Players can no longer interact their own graveyard flags Cosmetic objects can no longer be highlighted on mouseover Teleport pads will now be spawned and unusable until the match starts, will now properly animate and show faction icons/gunships when active Bombs in bases can no longer be used by the wrong faction Corrected Alliance Keep inner gate position Corrected Keep turret damage Corrected factions, gear, stance, health, behaviour, spells, and enrage mechanics for Overlord Agmar, High Commander Halford Wyrmbane and their guards Attacking contested bases which have never been completely owned will no longer trigger the banner to be locked to a neutral flag Attacking a base will now correctly update map world states Horde and Alliance Gunships will now display icons and continue to display icons while in motion Assaulting the Hangar will now force players in gunships to teleport down from their gunship Capturing the Docks or Workshop will no longer leave vehicles behind Abnormal boss deaths will properly end the battleground with the other side as the winners Dead guards will now respawn on friendly boss reset Added several enrage/relax triggers for more reliable enrage state behaviour Gunship cannons now deal damage to enemy gates properly and are no longer movable Glaive throwers will now deal siege damage at full range Horde's East and West gates will no longer indicate the opposite gates as destroyed on the map when destroyed Improved teleporters cosmetic behaviour when hangar is contested and changes control Strand of the Ancients Laid foundations for deeper fix of SOTA gate line-of-sight issue Corrected Turret and Demolisher damage Faction icons are no longer spammed during round 2 intermission QUESTS Mulgore The Demon Scarred Cloak - the item which begins quest is looted correctly, can't be looted if quest is in log / completed Our Tribe, Imprisoned - Rescripted for Captured Brave, fixed cage, now is synced with creature respawn Corrected quest item loot chances for ~10 quests Corrected quest area minimap markers for ~5 quests Feed of Evil - scripted and hid 3 bunnies, corrected movement and spell targeting, scripted Armored Battleboar so the bunnies interact with them when a player uses quest item Rite of Honor - fixed corpses and movement flags Last Rites, First Rites - reworked scripts, now the event starts properly by using quest item Rite of the Winds - reworked script Removed ~700+ pre-cataclysm creatures Kyle's Gone Missing! - scripted Ahab Wheathoof and Kyle, added waypoints, phasing, event on item use Corrected Windfury Sorceress damage Added item object highlights to ~5 quests Rite of Vision - scripted Wolf Spirit, added waypoints and scripted path The Restless Earth - scripted Agitated Earth Spirit, dead corpses are no longer targetable or attackable Corrected animations for Venture Co. Worker War Dance - scripted Orno Grimtotem and Baine Bloodhoof - "never seen on any private server before" Walk With The Earth Mother - flight to Orgrimmar without flight path is now available (only during this quest) Dun Morogh Fixed Dwarf, Gnome, and main questlines, corrected flags, interface panel now closes properly on quest completions Removed ~400 total duplicate/pre-cata NPCs Aid for the Wounded - scripted Wounded Coldridge Mountaineer, can no longer award multiple credit, added condition for item spell Restored original lootID, added sparkling effects during quest, made unselectable with no quest in log, decreased spawntime, fixed objective markers for ~15 objects related to ~5 quests Trolling for Information - Reworked scripts and corrected phasing for all NPCs, their scripts now only start with quest in log Ice and Fire - fixed quest objectives (were pre-cata), reworked the cave where quest is located, replaced some NPCs Scripted on reward action for Milo's Gyro, now the vehicle takes player to Kharanos, scripted Milo Geartwinge to talk during flight, added phasing Scripted S.A.F.E. Operative - is now carrying injured gnomes added RP event lines See to the Survivors - fixed spell target for quest item, scripted Survivor quest item interaction Withdraw to the Loading Room - scripted NPCs to show the way properly Improved scripts of Decontamination To the Surface - added teleport effect to player The Future of Gnomeregan (all 5 versions) - now on accept a guide (S.A.F.E. Operative - also 5 versions) leads a player to class trainer The Fight Continues - scripted scene, actors now despawn properly, added conditions to prevent script start when previous is not finished A Job for the Multi-Bot - Toxic pools now spawn stains (removed permanent spawns), improved scripts Missing in Action - scripted Captured Demolitionist and Makeshift Cage, corrected spawns and conditions Finishin' the Job - restored quest objectives, spawned and scripted all objects/NPCs/events No Tanks - fixed spell target for quest item Paint It Black - quest item now can only be used on Crushcog Sentry Bot -> scripted, now runs in fear, says text and dies properly Down with Crushcog! - updated quest objectives, scripted all NPCs during quest event, fixed item spell and made conditions to prevent using it infinitely, scripted event and all NPCs on quest completion, phased NPCs during fight Scripted conference event when player reaches Kharanos Frostmane Aggression - scripted all NPCs, corrected conditions and movement Forced to Watch from Afar - no longer autocomplete, scripted all NPCs, added phasing, gossips are no longer visible without quest in log, fixed quest objectives marker on minimap Culling the Wendigos - replaced pre-cata, spawned, scripted Wendigo Beer Basted Boar Ribs - removed Cooking skill requirement (cata update) Pushing Forward - scripted NPCs, added phasing, fixed quest item spell targeting The Ultrasafe Personnel Launcher - no longer autocomplete, scripted and fixed all NPCs and vehicle interaction Strike From Above - no longer autocomplete, scripted all NPCs, fixed spell target for quest item The View from Down Here - created new scripts for Frostmane Builder, added texts, fixed quest objectives marker on minimap, fixed spell target for quest item It's Raid Night Every Night - scripted all NPCs and RP event, added texts, fixed waypoints and despawn behaviour Protecting the Herd - fixed visuals and movements, added patrol path for Vagash, decreased spawn time Rams on the Lam - scripted Stolen Ram, added phasing The Public Servant - no longer autocomplete, scripted Trapped Miner, added phasing Entombed in Ice - added phasing, removed prespawns, scripted NPCs, corrected spawning logic Live Bait - scripted all NPCs Get to the Airfield - updated quest objectives, spawned and scripted Mathel's Flying Machine, now gets player to airfield properly Dark Iron Invader (Corpse)'s corpses are no longer interactable or aggressive Extinguish the Fires - no longer autocomplete, scripted Burning Bomber Credit, fixed item spell Rallying the Defenders - prepared prerequisites for core changes Striking Back - spawned and scripted all NPCs, players can now ride bombers and throw bombs, bombs can only hit specific enemies, quest NPCs no longer award XP Ironforge Bomber - scripted NPCs, now they are flying and throwing bombs Demanding Answers - updated quest objectives, spawned and scripted Rixa's Flying Machine, now takes player to destination properly, added NPC scripts on quest completion, added spells, updated damage and health templates to Cataclysm values Seize the Ambassador - updated quest objectives, scripted all NPCs and events, fixed spell target for quest item Eversong Woods Fixed Blood Elf questline - updated quest templates, corrected flags, quest panel now closes properly on quest completion Fixed ~25 quest items, now can't be looted when quest is completed, objective is no longer selectable without appropriate quest in log, decreased various object spawn timers, fixed spell targets Mana Wyrm can no longer fly above/under certain textures or out of range for players Lanthan Perilon no longer shows 'Need TXT YTDB' in gossip Thirst Unending - no longer autocomplete, credits player properly Charge (warrior class quest) - no longer autocomplete, credits player properly Removed ~180 duplicate NPCs The Dwarven Spy - reworked event, scripted Prospector Anvilward Added random idle event for Ley-Keeper Caidanis Whitebark's Memory - fixed event, scripted Whitebark's Spirit, NPC now appears properly, player can return quest after fight Deactivating the Spire - removed wrong scripts for area triggers, added missing teleport spells for Orb of Translocation (up&down) Powering our Defenses - no longer autocomplete, updated quest objective, scripted all NPCs Swift Discipline - scripted all NPCs MISC Certain addons will no longer interfere with target selection. All previous changelogs are archived on our forums. You can access them by clicking here.
  8. DUNGEONS & RAIDS Lost City of Tol'Vir Corrected Augh's Dragon's Breath - now deals 20k instant fire damage instead of low constant ticks, no longer happens during other abilities PVP General Cross-faction battlegrounds will now select morphs based on player class. Favoured pairs are now Human-Undead, Dwarf-Orc, Gnome-Goblin, NightElf-BloodElf, Draenei-Tauren, Worgen-Troll where possible, instead of defaults. Arathi Basin Workers will now properly appear and do their job after a point is captured. (Added workers/pumpkins/horses, corrected phasing and trigger logic) Eye of the Storm Bases will no longer have random boxes visible near the capture points. Alterac Valley Corrected high level NPCs having less than 10 Health. Stormpike Marshals and Frostwolf Warmasters will now lose their buffs upon death Corrected Alliance Spirit Guide's level to 85 Removed Prospector Stonehewer Removed ~45% of mobs inside Coldtooth and Irondeep mines Added missing NPCs: Wing Commander Vipore, Wing Commander Jeztor, Wing Commander Mulverick, Drakan, Duros, Frostwolf Battleguard, Ivus the Forest Lord, Lokholar the Ice Lord Ivus the Forest Lord & Lokholar the Ice Lord can now be summoned by completing quests Crystal Cluster, Ivus the Forest Lord / A Gallon of Blood, Lokholar the Ice Lord Ivus the Forest Lord scripted to cast Moonfire, Faerie Fire, Wrath, Starfire, Entangling roots in combat, replaced spell IDs to compensate for Cataclysm values Lokholar the Ice Lord scripted to cast Blizzard, Frost Nova, Frost Shock, Frostbolt, Ice Blast, Ice Tomb in combat, replaced spell IDs to compensate for Cataclysm values Tower archers are now stationary and attack from a 60 yard aggro range Corrected Level, Health, Damage, Positioning, Weapons, Movement to retail values for ~60 total NPCs. QUESTS Tirisfal Glades Fixed Undead questline, corrected flags, restored/edited quest templates, incorporated class specific quests Fixed Quest panel interface not closing on completing certain quests The Shadow Grave - improved script quality for Undertaker Mordo, scripted Darnell from scratch (now spawns on accept), updated quest objects interactability with no quest in log, decreased respawn rates The Wakening - removed wrong and added original 3 NPC gossip menu IDs, added conditions, reworked scripts, NPCs now disappear after interaction, scripted respawns and movement, added spell target positions for summon spells and phased quest NPCs Beyond the Graves - scripted Darnell behaviour to show the way to Deathknell Recruitment - scripted Darnell and Scarlet Corpse, fixed credit abuse, corpses now despawn correctly, corrected vehicles (corpses on shoulder) The Truth of the Grave - made new scripts for Lilian Voss, corrected gossip ID, added conditions and phasing The Damned - Corrected loot for Scavenger Paw and Duskbat Wing Assault on the Rotbrain Encampment - fixed battlefield area, corrected various npc scripts and phasing Rescripted Shadow Priest Sarvis, scripted Darnell promoting to Deathguard, added waypoints, texts, phasing Removed 71 total NPC duplicates from Deathknell Updated Tirisfal Pumpkin to be only interactable with quest in log to prevent griefing Variety is the Spice of Death - Briny Sea Cucumber is no longer interactable without quest in log, objects are now "sparkling" with quest in log Johaan's Experiment - scripted Captured Scarlet Zealot, added RP event and phasing A Scarlet Letter - created conditions, fully reworked scripts, removed irrelevant NPCs Flying creatures in the zone now no longer fly out of melee range Escaped From Gilneas - removed from questgiver, scripted to only be reachable by fighting Decrepit Darkhound Annihilate the Worgen - scripted and corrected phasing for Worgen Infiltrator, they now respawn with Stealth Doom Weed - Object now can only be interacted with by players who have the quest in their log Holland's Experiment - reworked script for Captured Mountaineer, phased him, corrected RP event, removed weapon visuals Corrected gossip for Apothecary Jerrod Removed weapon from Maquell Ebonwood Graverobbers - reworked quest objective markers on minimap, corrected loot Maggot Eye - Maggot Eye's Paw is now a 100% drop for players on the quest Planting the Seed of Fear - reworked script, corrected conditions, script will now only run if quest is in log Corrected drop rates and object interaction for ~15 total quest items Planting the Seed of Fear - reworked script for Shadow Priestess Malia, fixed exploits, added new waypoints, made conditions for gossip, corrected movement, improved scripts A Daughter's Embrace - Corrected Lieutenant Sanders behaviour, hid bunnies, reworked scripts, corrected RP events, reworked Scarlet Encampment Area, corrected/removed various NPCs and scripts, corrected aggro range for Lilian, RP event no longer abusable and starts properly Removed ~450 duplicate NPCs in Tirisfal Glades. MISC Added more details to changelog
  9. CLASSES Hunter Focus gained from both ranks of Termination, Glyph of Dazzled Prey, and Hunter T13 2P Bonus can now properly stack together Fixed core issue with Glyph of Silencing Shot only working against players DUNGEONS & RAIDS Lost City of Tol'Vir Feral Spirit Link no longer spreads to enemies out of combat Fixed issue with the entrance portal not being visible in heroic mode Bastion of Twilight Worshipping players now properly turn hostile for others while channeling Cho'gall no longer targets or faces his adds while summoning them Corrected orientation of the floor blocker element between Cho'gall and Sinestra MYTHICS Changed Quaking explosion visual effect QUESTS Added missing/Corrected wrong dialogue interface texts for 790 quests that requires items to be turned in Elwynn Forest Removed all duplicates, updated some npc positions, scripted and reworked starter questline (Northshire) Reworked Wanted: Hogger and its RP event Durotar Fixed Orc and Troll specific starter quests and zone questline Removed duplicate and pre-cataclysm NPCs in and around the zone Added missing NPCs and scripted them Scripted RP scenes and world events, updated NPC reacts Vashj'ir Reworked Horde specific questline Mount Hyjal Rescripted The Firelord PVP General Druid shapeshift forms are now automatically removed when joining PvP instances as per retail Players will now spawn facing in the correct direction when joining PvP instances Fixed internal error message when players join a new arena team Corrected all notifications related to arena team management Corrected starting zone restrictions for both casual and ranked battlegrounds Twin Peaks Corrected the starting room gates in terms of position/orientation - example; Before/After Corrected spawn location of Horde berserker buff, added movement to nearby pigs Corrected starting zone restrictions for both casual and ranked (players can no longer jump outside of the gates before the game starts to get an advantage) Corrected Focused Assault and Brutal Assault application intervals and timings Players can no longer mount in the Alliance starting room Removed excess floating NPCs above the waterfall Flags are now automatically captured if the carrier is standing on the point when the other flag gets dropped Corrected Alliance flag visual Added missing tools and animations to bystander NPCs Strand of the Ancients Graveyards can no longer be interacted with for defenders after attackers have taken them When a gate is destroyed, the portals outside of the broken barrier will direct players to the nearest destination behind a secured barrier Fixed flags being clickable at the wrong time Fixed "is under attack!" notification not being sent Fixed the teleporters updating arrival destinations after gates break, will now teleport players based on which line of gates have been destroyed Fixed bomb spawns Gates can no longer be destroyed out of intended sequence Fixed goblins yell timers after a graveyard has been taken Corrected Intermission stun to resemble more blizzlike quality Fixed crash on relic interaction Alterac Valley Corrected starter room door block base gates position and orientation for both factions Captain Galvangar is now facing the right way Added missing campfires Eye of the Storm Corrected flag spawn location Fixed a bug with players being able to walk around freely after reloading UI while dead in the starter zones Warsong Gulch Centered Horde flag Flags are now automatically captured if the carrier is standing on the point when the other flag gets dropped Corrected Alliance flag visuals Isle of Conquest Alliance Keep turrets now all have Alliance faction Battle for Gilneas Corrected respawn points MISC Added random movement pathing to ~25000 NPCs in Kalimdor and Eastern Kingdoms Fixed cone shaped NPC ability spell angles not being defined properly
  10. CLASSES Mage Rescripted Hot Streak & Improved Hot Streak, corrected proc chances Priest Added missing visuals to Cauterizing Flame ( T12 Healer 4P Bonus ), corrected targeting priority Corrected mana gained from Rapture with T13 Healer 4P Bonus Corrected damage scaling of Holy Word: Chastise, Holy Fire, and Smite with all ranks of Twin Disciplines Rogue Vendetta now disappears from targets when the rogue switches specs Druid Savage Defense now stacks properly Hunter Corrected T13 2P bonus effect application logic Shaman Corrected Healing Rain now benefits from Temporal Maelstrom ( Enhancement T13 2P Bonus effect ) Warrior Fixed Shield Fortress value with Glyph of Shield Wall ( Protection T13 4P Bonus effect ) Fixed Bloodthirst calculations and scaling with all ranks of Field Dressing Death Knight Fixed Blood T12 4P Bonus effect Added missing 45s ICD for Kiss of Death ( Blood T13 2P Bonus effect ) ITEMS Corrected animations for all versions of Shadowbolt Volley ( Cunning of the Cruel) proc - will now show the casting animation and the caster will not look frozen as it procs DUNGEONS & RAIDS Stonecore Corborus no longer casts Crystal Barrage while burrowed Blackrock Caverns Added random pathing and RP events to Twilight Torturer, Twilight Sadist, and Rom'ogg Bonecrusher Inflict Pain is now periodic and triggers out of combat Added missing Twilight Zealots and corrected patrol formations Added missing Evolved Twilight Zealot Divided Raz the Crazed events into permanent spawns to avoid getting him stuck and causing crash conditions Redistributed layout for trash mobs at the Scar of the Worldbreaker Corrected all trash packs with correct amount of NPC spawns Conflagrations now patrol correctly, with corrected movement speed Corrected movement speed for Defiled Earth Ragers Finished all SQL related issues in the entire dungeon Fine tuned Raz the Crazed events, added trigger bunnies, scripted all events Scripted Shadow Prison Fixed Call for Help Separated and redefined Raz the Crazed event timers on Normal and Heroic to compensate for HP difference between difficulties Shadowfang Keep Scripted missing questline/RP events for both factions Added and scripted ~200 Plague Bunnies for Horde Added missing Stone Sleepers and corrected spawn randomness Added all missing NPCs and corrected their patrolling paths Bastion of Twilight Fixed Blackout (all ranks) sometimes not being dispellable Devouring Flames dummy is no longer targetable Corrupted Adherent is no longer targetable after it dies MYTHICS Corrected core error not loading the mythic script inside certain dungeons Implemented 4 new affixes, corrected conditions Replaced Quaking visual indicator Fixed Bursting debuff duration upon gaining a new stack Added collision check for Explosive Orb (Explosive), fixed crash condition MISC Z50 Mana Gulper and Spinal Healing Injector no longer stack with other Engineering specific enchants Secondary stats now get recalculated and dynamically scale on levelup.
  11. CLASSES Mage Glyph of Icy Veins now correctly removes poison-based effects Corrected mana gained from Glyph of Mage Armor Corrected DoT effect of Glyph of Frostfire Priest Added missing HoT effect for Devouring Plague Corrected HP gained from Glyph of Power Word: Shield Mass Dispel can no longer miss on friendly targets Corrected mana gained from Divine Fire (Priest T12 Healer 2P Bonus effect) Warlock Corrected Voidwalker's HP gained from Glyph of Voidwalker Druid Savage Roar and Nourish now properly benefit from Clearcasting Corrected all ranks of Heart of the Wild stat scaling Astral Alignment (Druid T11 Balance 4P Bonus effect) stacks are now properly consumed Corrected mana gained from Heartfire (Druid T12 Restoration 2P Bonus effect) Hunter Added missing Frozen Wake effect to Glyph of Freezing Trap Fixed Glyph of Concussive Shot not limiting movement speed properly Fixed Glyph of Dazzled Prey conditions and focus gain Corrected Flaming Arrow damage and scaling (Hunter T12 2P Bonus effect) Focus no longer drops to 0 when hunters gain a new level Shaman Healing Stream Totem now benefits from Purification and Deep Healing Added Earthgrab to the "Controlled Root" Diminishing Returns table Corrected mana gained from Flametide (Shaman T12 Restoration 2P Bonus effect) Warrior Corrected Victory Rush damage scaling with all ranks of War Academy Fixed Raging Blow not granting stacks of Rage of the Ages (Warrior T11 DPS 4P Bonus effect) Paladin Light of Dawn no longer heals the caster for the total AoE amount Corrected Guarded by the Light effects and their application logic Corrected mana gained from Fires of Heaven (Paladin T12 Holy 2P Bonus effect) Corrected damage and scaling of Flames of the Faithful and Righteous Flame (Retribution and Protection T12 2P Bonus effects) Death Knight Blood Tap now automatically grants a stack of Death Eater with Death Knight T11 DPS 4P Bonus. DUNGEONS & RAIDS Blackrock Caverns Added missing Fire Cyclone visuals at the entrance Corrected positioning of Finkle Einhorn Corrected Raz the Crazed Event Fixed Gravity Strike damage scaling Heat Wave now scales with Superheated Quicksilver Armor Corrected Teleporter conditions Corrected Conflagrations and Quicksilvers positioning Scripted Shadow Prison Ascendant Lord Obsidius is now untargettable during Transformation Corrected visual effects and added missing roleplay script for Corla, Herald of Twilight Added missing RP event for Twilight Obsidian Borer Corrected multiple various environmental visuals and spawns with SAI. The Stonecore Corrected NPC spawns and levels, added patrolling paths Added missing RP script elements for Millhouse Manastorm Rescripted Stonecore Earthshaper, added missing Force of Earth, corrected spell conditions Corrected aggro range and added SAI support for Crystal Shards Corrected Thrashing Charge hitbox Added Collision Objects to avoid exploits and prevent skips Corrected Rock Borers patrolling path and movement speed Corrected RP events and behaviour of Stonecore Sentry Added missing RP scripts for Ozruk Reworked Rupture mechanics, corrected shape and behaviour Added missing RP lines for High Priestess Azil Corrected Energy Shield knockback damage. PvP Fixed exploit with players being able to carry flags while mounted in Warsong Gulch, Twin Peaks, Eye of the Storm. QUESTS Deepholm Fixed Lodestone Elementals not giving credit for Elemental Energy Corrected Unexploded Artillery Shell Mount Added object spawns of Bottle of Whiskey and Spool of Rope Fixed Something that Burns Reworked Apply and Flash Dry Fixed Take Him to the Earthcaller Corrected events for The World Pillar Fragment Corrected questline order Fixed The Axe of Earthly Sundering Reworked One With the Ground Fixed Bring Down the Avalanche Reworked Stonefather's Boon Fixed Sealing the Way Corrected item text requests for Thunder Stones Corrected Fixer Upper object interaction conditions Added missing events and fights on the Fractured Front Reworked Battlefront Triage Reworked Troggzor the Earthinator Fixed Close Escort Fixed Keep Them off the Front, added cosmetics and corrected visuals for catapults and their spells Reworked Reactivate the Construct Fixed Sprout No More Corrected Fungal Monstrosities Fixed Rescue the Stonefather... and Flint Added missing RP event script for The Hero Returns Corrected Spawns at Quartzite Basin, added missing pathing for some NPCs Corrected Spawns at Stonehearth Corrected misc events for The Explorers/The Reliquary, Earthcaller Yevaa now offers them in all phases Corrected Fly Over A/H Misc Corrections at Master's Gate (Added SAI Support for Creatures, corrected visual effects from spawns, remove random movement and unnecesary SAI for Bunnys) Corrected Decryption Made Easy A/H Reworked The Wrong Sequence A/H Fixed Fight Fire and Water and Air with... A/H Fixed Crumbling Defenses Reworked On Even Ground Reworked Imposing Confrontation Fixed Unsolid Ground Fixed Loose Stones Reworked Violent Gale Added missing script for A Rock Amongst Many Reworked Putting the Pieces Together Fixed Pebble Fixed Clingy Fixed Petrified Delicacies Reworked Rock Bottom Fixed Don't. Stop. Moving. Fixed Resonating Blow & The Restless Brood, added a lot of security lines to handle vehicle falling camera issue Fixed A Head Full of Wind Fixed Wrath of the Fungalmancer & Glop, Son of Glop Fixed Audience with the Stonemother Fixed Rallying the Earthen Ring Reworked Hard Falls Reworked Therazane's Mercy Fixed The Twilight Flight Reworked Undying Twilight Corrected Take No Prisoners Added parsed loot data for Mercurial Oozes and Greater Quicksilver Oozes Corrected Therazane Daily Quest Pooling (According to Gamepedia) Fixed Underground Economy Fixed Lost in the Deeps Fixed Beneath the Surface Corrected misc spawns for daily quests Corrected and cleaned up lots of DB errors. MISC Added correct pathing for Sewer Beast.
  12. Happy new year nerds! One year has passed and during this time we've done a ton of work and we're happy to announce that we are in fact nearing completion. An update regarding spells and PvP! As of right now we've gone through and reworked the vast majority of all spells and their issues. We're at the point where we're having trouble finding critical issues related to spells/CC/DR and overall PvP mechanics. I am certain that Neltharion will, without a doubt, become the most polished and well scripted Cataclysm server in terms of PvP. Surely things will show up as time goes on but we will find every single issue and pay close attention to the Bugtracker. As a PvPer myself I will make sure that stuff is working as it should. What about PvE? We've also been focusing a lot on the PvE aspect of the game - mainly the Cataclysm dungeons. We have 2 more of the 346 dungeons to go through and make sure they work well. Our next task is to go through and terminate the minor issues left inside the raids - we expect that part to go fast enough. The dungeons were in a much worse shape overall. There are still lots of work to be done and we're doing everything in our power to get it as much Blizzlike as we possibly can. The Mythic system has been touched and we've corrected a bunch of issues related to that part as well. 4 new affixes has been added to the game and more information about them can be seen on the forums. An NPC will be introduced to the game that the players can interact with and see what affixes the player has. You will be able to find the Mythic Challenge NPC inside any capital city. Quest wise Mount Hyjal, Deepholm and Uldum has been reworked and is fully doable. Currently working on Vashj'ir and Twilight Highlands. The new forums will be released and announced within the next few days. 2021 will be a very interesting year for the project!
  13. The official Discord for Neltharion! A vast majority of our community can be found in here. Click the image down below to join!
  14. PVP/PVE ? - Our realm Neltharion is a PvP realm. What will the experience rates be? - x7. What patch will Neltharion be? - We're looking at providing a fully developed 4.3.4 patch. Do you have plans for later expansions? - No we do not and that is not likely to change, ever. What are you doing to fight hackers? - We've been working very hard on introducing a very advanced anticheat that will completely prevent certain hacks. More information can be found here. Ultimately it will be near impossible to use fly, speed or teleportation hacks. Can I transfer my characters to your realm? - No. Will there be any P2W shop? - No, there will be no P2W items in the store. The highest item level equipment is set to 353. There will be cosmetics and mounts in the store!
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