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Wufc

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Everything posted by Wufc

  1. DUNGEONS & RAIDS Ragefire Chasm Corrected 89 NPC positions/states/waypoints/equipment/loot/HP Gnomeregan Corrected health pool of Crowd Pummeler 9-60 Blackrock Caverns Checkpoint portals will now spawn after Raz the Crazed has jumped past Karsh Steelbender Quicksilvers will now roam and become aggressive upon activation, and clear all aggro on cooling Defiled Earth Rager's Meteor can no longer deal damage to non-player units Throne of the Tides Removed combat bugs after bosses Corrected spell radius of Void Rip Faceless Sapper now ignores threat Neptulon's chest will no longer spawn in Mythic mode Lost City of the Tol'Vir Corrected Oathsworn Captain equipment Added and scripted Pygmy Scout patrol Corrected health/mana/level/visuals/positioning/pathing/flags for 30 NPCs alongside their Heroic version Corrected visuals for Dust Flail, size and shape of dust cloud, boss will no longer snap to random orientations before, or turn during the cast Augh now turns and faces the corpse of Lockmaw during the roleplay event Siamat will now trigger heavy rain weather during the fight and now casts Storm Bolts properly Shadowfang Keep Corrected damage for Lupine Spectres in Heroic mode Lord Walden's Conjure Mystery Toxin visual no longer has a visible trigger The Stonecore Millhouse Manastorm can no longer cast Impending Doooooom! until he reaches his final location Fixed case where Ozruk would randomly reset Rupture will no longer have a targetable controller or be affected by Mythic affixes High Priestess Azil can no longer sometimes interrupt her own spell casts with melee attacks The Vortex Pinnacle Rescripted Lurking Tempest's Feign Death Fixed Turbulent Squall sometimes getting stuck Howling Gale is now unaffected by affixes in Mythic mode Corrected Grounding Field patrol pack offsets and effects, bunny is now immune to AOE attacks Halls of Origination Some temple doors to hallways/corridors are now open by default (excluding gauntlet event and boss death triggers) Rescripted Temple Fireshaper, Meteor can no longer be duplicated or target shaman totems/guardians/etc Bosses can no longer sometimes cause combat bug on/after death Rescripted Temple Guardian Anhuur's levers from objectAI to cpp, they can no longer be exploited client-side, now have a different cursor icon and a yellow glow indicating active status Corrected Earthrager Ptah's Flame Bolt ICD is now 25 seconds and no longer happens during phase 2, corrected phase transition conditions Corrected respawn logic of trogg packs & immunity flags of elemental minibosses in The Vault of Lights on Normal and Heroic modes Anraphet's Alpha Beams' damage can no longer "miss" Spatial Anomaly now has Arcane Energy and casts Arcane Burst Ammunae will now show and maintain the proper power levels before and during the encounter Void Lord's Void Burst can no longer miss Void Sentinel is now immune to purge/dispel type effects Sun-Touched trash mobs will now always disperse and spawn 3 smaller adds on death (1-3-9) Deadmines Scripted/repositioned/removed/corrected visuals for 96 total NPCs Mining Powder barrels will now always Explode on death Corrected flags/texts/positioning for Glubtok on N & HC, instance will now save on his death instead of Helix Defias Envoker now casts the correct version of Renegade Strength Foe Reaper 5000 now only spawns one Prototype Reaper Corrected conditions for "Captain" Cookie, fight can no longer start prematurely, no longer has a baby murloc spawned during nearby, A Note From Vanessa will now only be spawned after the fight Slightly repositioned and redistributed Glubtok's fire spawns during the Nightmare event Grim Batol Scripted, redistributed, added waypoints, corrected equipment for trash packs Zul'Gurub Scripted, corrected creature type/equipment for 114 total NPCs Toxic Torment is now a buff Tiki Torch is now a debuff Rescripted Venomguard Destroyer, Cauldron Neutralizer can now be interrupted Revamped poison cloud maze formation & speed during the fight with High Priest Venoxis Gurubashi Boulder Roller's boulders hitbox corrected, are now untargetable, and despawn properly when reaching the bottom wall Scripted and corrected visuals for Bloodlord Mandokir and his mechanics Yoga Flame can no longer be avoided by hugging the wall Corrected damage of Mortaxx's Shadow Bolt Volley Gurubashi Blood Drinker's Blood Leech can now be interrupted with disarm type effects Zanzil's special abilities now happen 30 seconds apart, Voodoo Bolt will now always be cast on the highest threat only Corrected locations, flags, states, spawning/respawning logic for Zanzili Berserker Spirit Warrior's Gaze visual is now only applied to the actual target End Time Packs can now move across waypoints without crossing paths, removed one pack not present in retail Corrected visibility for cosmetic circle trigger at Echo of Jaina spawn location, implemented 10 voice lines and added loot sparkle to fragments Time-Twisted Geists will now Cannibalize the corpse of a nearby Time-Twisted Scourge Beast and gain Taste of Flesh Echo of Sylvanas jump target bunny is no longer targetable MYTHICS Implemented and added [Mythic] tagged items to loot rolls, fixed errors and crashes Corrected kill counter in Deadmines, Tol'Vir & Grim Batol due to trash pack correction changes Teeming can no longer spawn extra NPCs out of bounds PVP General Players can no longer cast class-based portal-forming spells in battlegrounds Alterac Valley Rescripted Archers, reworked targeting, will no longer try to cast while feared, will now melee targets in melee range QUESTS Azshara Updated quest templates and objectives, set correct flags, corrected quest chains, reworked phasing (10 total), decreased spawn times from 8 to 3-4 mins Corrected/scripted 274 total NPCs/loot/indicators/events/spells/texts/gossip/emotes/spawns/objects Scripted rocketway transport system, all 20 possible transits Fixed achievements Glutton for Fiery/Icy/Shadowy Punishment, Joy Ride, Azshara Quests Reworked Runaway Shredders, will no longer fail to turn friendly if killed too fast or by a pet Added visuals for the Sisters of the Sea Corrected path of Wings of Steel during Airborne Again Absorb Water Elemental will no longer cause combat bugs Camera view now should stay above water during the transport of Wash Out Personal Arcane Assistant can now auto attack Corrected announcement typos for all 3 trials, corrected frost orb rotation speed, frost trap hitboxes, quest completion triggers Players can no longer get stuck at the Arcane Pinnacle after Turning the Tables by taking the wrong portal Gob Squad no longer despawns when the player enters the Temple of Zin-Malor Hurl Spine can now be only cast while targeting Lord Kassarus, boss can no longer move during the fight Sable Drakes should no longer be too far for the Cryomatic 16 during Ice Cold Gilneas Reworked core scripts for Sacrifices WORLD Corrected min/max damage for 110 NPCs in Westfall & Duskwood Maegan Tillman can now properly set Hearthstone location Corrected position/equipment/movement/emotes/visuals for 37 NPCs in and around Orgrimmar MISC Fixed crash/freeze potential with vehicles Implemented function for getting visual offset between targets Mechanical NPCs (Including BG Demolishers) should now be able to self-heal while remaining immune to outside healing, are no longer immune to dispels Implemented flag which allows movement controls and switching between fly/swim/ground states in core scripts Fear effects can no longer sometimes force remove rooted flags All previous changelogs are archived on our forums. You can access them by clicking here.
  2. CLASSES General Fixed visual bug with pet action bars not showing cooldowns correctly Mage Minor corrections to Cauterize proc trigger Flame Orb / Frostfire Orb can no longer tick after exploding ( Fire Power), can no longer explode more than once per cast, corrected pathing Druid Mangle critical strikes will now always top up the Savage Defense absorption amount when Pulverize is active with Druid T13 Feral 2P Bonus effect Hunter Disengage ( and Rocket Jump ) will now correctly recalculate fall damage taken Warrior Heroic Leap vertical parabola peak increased (visual only, no actual effect) Paladin Corrected Protection Guardian of Ancient Kings visuals DUNGEONS & RAIDS Ragefire Chasm Scripted animations for Bovaal Whitehorn Zul'Farrak Reworked Gong and stairs events, Gahz'rilla, Shadowpriest Sezz'ziz, and Nekrum Gutchewer are no longer pre-spawned Corrected NPC AI, equip templates, behaviour, aggro range, and health/mana Sandfury Shadowhunters & Sandfury Blood Drinkers are now written in cpp The Vortex Pinnacle Upwind of Altairus / Downwind of Altairus are now based on relative position instead of orientation, and are no longer delayed Corrected shape and visibility of Unstable Grounding Field The Stonecore Corrected Slabhide animations (airwalking) Stonecore Sentry will now flee and alert nearby packs, alike the initial pull sequence Corrected delay for High Priestess Azil's transitions according to Energy Shield cast time, corrected movement speed during leaps between phases Blackrock Caverns Transformation no longer affects player summons Lost City of the Tol'Vir Corrected scripting/waypoints/positions/behaviour for 91 total NPCs Reduced screen/visual issues caused by Bad Intentions Shockwave can no longer multi-spawn more damage triggers than intended Scripted RP intro for Augh, corrected positioning of Lockmaw Heaven's Fury can no longer happen during Repentance, fixed visuals/animations Soul Fragments can now properly get Burning Soul, and award http://cdn.cavernoftime.com/cata/icons/medium/inv_misc_firedancer_01.gif Kill It With Fire! Wind tunnel bunnies are no longer visible Corrected Siamat's movement speed on normal mode Servants of Siamat will now go immune on death and always cast Lightning Charge before dying Corrected Wailing Winds duration Grim Batol Corrected 191 NPC positions/waypoints/equipment/scripts Nets are no longer aggressive, corrected cursor icons/alerts/gossip, implemented shortcut rides and in-sequence boss killcount checker function General Umbriss can no longer be interrupted, hid various spell bunnies, troggs will now despawn on death/reset, and apply debuffs properly Enslaved Gronn Brutes now are stationary and imprisoned while out of combat Corrected small chance of Forgemaster Throngus getting stuck after Personal Phalanx, corrected creature texts, hid spell bunnies Twilight Wyrmcaller will now summon and call Twilight Drake for help Drahga Shadowburner now roams the platform before the fight as per retail Faceless Corruptors now ignore taunts Eggs should no longer start on low HP, and now summon 2 Twilight Hatchlings instead of 3 Corrected Manifested Nightmare radius Corrected creature texts for Erudax Shadowfang Keep Corrected texts for Baron Ashbury, should no longer "pause" after Stay of Execution Throne of the Tides 9 Groups linked into packs Fixed crash on Faceless Watcher resetting, reduced height of Void Rip lift Corrected duration of Absorb Magic, will no longer heal mages who Spellsteal it MYTHICS Edited "no keystone data" message to include instructions for finding Aggra Startup sequence now includes a kneel stun instead of a sleep aura, in form of a "starting line" instead of a stack, includes pets, and now comes with a backup removal timer (in case of a crash) Implemented beta version of mythic hiscores DB logging Implemented anti-tamper; NPCs entering combat before challenge mode starts will prevent challenge mode from being started until the instance is reset Mythic loot template now has ~3200 possible rewards in the selection PVP General Fixed case where crossfaction players could understand /say from players on their home faction Rated and non-rated battlegrounds will auto-assign player roles based on their talent specialization upon entry into the battleground. QUESTS General Slightly increased quest reward money for starting quests Redridge Mountains Fixed questline, corrected next quests in chains, corrected quest flags, updated objectives, created and designed 11 phases in the zone Removed/updated models for 88 pre-cata NPCs Fixed/corrected 107 quest items/objects/loot/indicators/scripts/animations/positions/unit states General zone cleanup, decreased all respawn times from 5-8 mins to 3 mins Slightly increased quest reward money for starting quests Some quests worth mentioning; Breaking Out is Hard To Do - Completing the quest now summons a quest giver as guardian And Last But Not Least... Danforth - Scripted event where Danforth is chained It's Never Over - Scripted boat trip, added equipment for Keeshan, Messner, Jorgensen, Danforth and Krakauer Point of Contact: Brubaker - Fixed hanging animation and interact reaction for Brubaker To Win a War, You Gotta Become War - Scripted quest credit spots and fixed bomb planting animation. All texts and warning messages corrected. Detonation - Fixed detonation event, scripted camera movement, all animations, transitions and visual effects, after completion the area terrain will now change into a big hole. AHHHHHHHHHHHH! AHHHHHHHHH!!! - Scripted vehicle, machine gun and Keeshan as passenger Darkblaze, Brood of the Worldbreaker - Scripted fight, summoning, talk and the final event ANTICHEAT Snapdown will now force players to fall clientside afterwards Prevented false positives in Dalaran Sewers arena WORLD Repositioned some, and added all missing archeology digsite bunnies MISC Transmute: Living Elements now gives the correct Volatile element in specific zones Corrected spell attributes for cosmetic chained spells Added hollow framework for "retail like" spell queueing Implemented variable to store the status of critical strikes All previous changelogs are archived on our forums. You can access them by clicking here.
  3. CLASSES General Set swapping (such as with PvP 2-set bonus) will no longer add or remove more auras than it should All Pets/guardians will now always inherit the owners expertise for dodge/parry chance calculations Mage Wrath of Tarecgosa procs will now properly add/consume stacks of Arcane Blast and/or Fingers of Frost Rogue Corrected Smoke Bomb aura behaviour, should no longer interfere with friendly targeting, only block enemy Spirit Link Totems, etc Hunter Trap Launcher can no longer incorrectly remove or despawn traps when placing all 3 kinds with it simultaneously Shaman Flametongue Attack proc damage now properly scales with weapon attack speed Corrected proc conditions for Time Rupture ( T13 Elemental 4P Bonus effect ) DUNGEONS & RAIDS General Corrected/scripted 11 TBC dungeon quests Wailing Caverns Corrected all NPC spawn locations to blizzlike MYTHICS Added visual effect to Bursting on NPC death PVP General Path of Frost is no longer removed by picking up BG buffs such as Berserking Battleground AFK debuffs ( Idle / Inactive ) are no longer removable without actions from the affected player Isle of Conquest Corrected NPC spawn locations to blizzlike QUESTS General Quest Handler has been rewritten to better support popup/remote accept/complete quests and GUI Northern Barrens Fixed quest flags (for automatic offering quests) Corrected map area indicators and NPC spawns & behaviour for and during In Defense of Far Watch & The Far Watch Offensive Grol'dom Kodo no longer disappears/phases/despawns during unrelated quests Removed To the Mor'shan Rampart Wittle Waptors can now be obtained during combat Fixed location indicator for Lieutenant Buckland during A Captain's Vengeance Serena Bloodfeather is no longer offered earlier than intended WANTED: Cap'n Garvey is no longer available for Horde only Raging River Ride is now in CPP instead of SAI (smooth movement) Loch Modan The Winds of Loch Modan now has blizzlike scripts and is written in CPP instead of SAI (smooth movement) Mount Hyjal As Hyjal Burns is now written in CPP instead of SAI for smooth movement Scripted and created blizzlike core scripts for Mental Training: Speaking the Truth to Power ITEMS Laid foundations for Dragon Soul stacking trinkets proccing from periodic effects (awaiting core edits) All previous changelogs are archived on our forums. You can access them by clicking here.
  4. CLASSES General Pet spells should now swap targets correctly and run to the target if out of range Line of Sight should no longer be able to "eat" single target spells Changing talents should no longer exclude certain talent auras Fixed an exploit with item swaps (damage stacking) Glyph of Shadow Word: Death, Glyph of Kill Shot, & Glyph of Shadowburn should now always reset their respective spells' cooldown if the target is still alive after cast Various other minor pet upgrades Warlock Unstable Affliction is no longer subject to Diminishing Returns Priest Spamming Mind Control can no longer prematurely reset the casting progress of itself Corrected Expansive Mind (all variants) stacks gained from Penance healing ticks Rogue Rogues can once again generate combo points from their own crits with Honor Among Thieves (all ranks) (reverted false fix) Druid Druids should now always end up facing their target after using Feral Charge (Cat Form) Skull Bash (Bear Form) & Skull Bash (Cat Form) can now charge targets under immunity effects Survival Instincts no longer grants damage reduction out of form Hunter Corrected Widow Venom duration in PvP to 10 seconds Improved Steady Shot (all ranks) will no longer reset counter if an aspect is casted between Steady Shots Interrupt effects no longer pierce through Deterrence Traps should now be visible for enemies close enough to them Shaman Lava Burst can now be boosted by Unleash Flame even if it's already in the air Paladin Guardian of Ancient Kings now retaliates on all harmful effects instead of just damage Beacon of Light will no longer proc Protector of the Innocent Zealotry no longer consumes Divine Purpose Death Knight Ring of Frost stolen by Dark Simulacrum can now fail if the DK gets locked on Frost DUNGEONS & RAIDS Fixed/Corrected phasing/gossip/scripts/item drop rates for 65 pre-cata dungeon/raid related quests/quest related NPCs/objects PVP General Arena Scoreboard should now always pop up on match finish Rewritten and improved Arena Spectator system Added automatic role check on joining Battlegrounds Teleporters in IoC and SotA should no longer dismount the user Corrected calculations for Shadow Word: Death, Ignite & Combustion damage on targets with resilience Warsong Gulch Corrected wrong flagstate on flag drop, should no longer incorrectly punish players for cheating Isle of Conquest Fixed teleporter next to the flag not being selectable in the Hangar Parachute should now get properly removed upon leaving IoC Strand of the Ancients Corrected boat positioning and path QUESTS Bloodmyst Isle Fixed quest flags, corrected questline/chains, updated objectives, fixed indicators/markers on minimap, added phasing/cutscenes Corrected 103 items/objects/loot/scripts/spawns/tooltips/NPCs/gossip/events /waypoints/conditions Beds, Bandages, and Beyond quest chain is now Draenei only Northern Barrens Fixed questlines, corrected next quests in chains, corrected quest flags, updated objectives, fixed gossips and quest indicators on minimap Corrected 175 objects/loot/NPCs/scripts/waypoints/spawntimers/events/phasing The zone has been cleansed from pre-cata creatures positions, and updated to Cataclysm standards ITEMS Will of Unbinding & Heart of Unliving (all versions) can no longer gain stacks from periodic damage/healing MISC Database logging improvements, crash fix All previous changelogs are archived on our forums. You can access them by clicking here.
  5. CLASSES General Unequipping one of two of the same weapon will no longer remove auras (proc chance) for both Scripted dynamic miss chance based on level difference in PvE Nature based CC effects can no longer pierce immunity Channeled spells can no longer get interrupted if cast too quickly after movement Reactive spells and auras now update on levelup properly (Paladins no longer have to refresh seals for Judgement, etc) Mage Arcane Missiles! can no longer proc without Arcane Missiles learned Flame Orb / Frostfire Orb and Mirror Images can no longer break Dragon's Breath or a Rogue's Vanish Warlock Warlocks can no longer gain Demonic Pact from their inactive spec Priest Priests can now apply Power Word: Fortitude and Shadow Protection to random friendly targets properly Shadowfiend now force despawns on a successfully landed Mind Control instead of at the beginning of the cast Shadowy Apparitions are no longer targetable/interactable Players charmed by Mind Control will no longer be able to see the priests' stealthed group/party members Rogue Honor Among Thieves (all ranks) no longer grants Combo Points for the caster Stealth is now removed upon being Blinded Leftover Combo Points fading from dead targets can no longer reset new ones on new targets Druid Corrected Savage Defense behaviour Owlkin Frenzy no longer fades outside Moonkin Form Hunter Revive Pet can no longer be cast without a dead summoned pet Auto Shot can now miss and get deflected Disengage no longer resets Auto Shot timer Added more movement checks for Feign Death, should now prevent and break on movement entirely Paladin Corrected Ancient Fury damage, scripted damage splitting on multiple targets, no longer casted if caster has 0 stacks of Ancient Power Guardian of Ancient Kings now pauses attacks on targets affected by Repentance Death Knight Corrected all stat calculations for all Improved Presences, auras are now properly applied on login and respawn Fixed DR for Hungering Cold DUNGEONS & RAIDS Wailing Caverns Reworked all bosses, added missing mechanics and quotes, adjusted drop tables Trash mobs can no longer get stuck in the water during the last boss event Scarlet Monastery Removed wrongly spawned NPCs Gnomeregan Grubbis & Chomper are no longer pre-spawned Corrected loot tables Razorfen Downs Glutton & Tuten'kash are no longer pre-spawned Scholomance Corrected movement/pathing for Lord Alexei Barov Zul'Aman Scripted RP door opening event sequence with Vol'jin Players should now only need to ring the gong once Implemented Sacrifice kill timer and a few misc NPC waypoints Amani'shi Savages now roam around randomly Corrected Amani'shi Lookout RP scout event Corrected aggro range for Akil'zon Amani'shi Warbringers will now properly dismount at 30% health Corrected Amani Bear Mount level and health values Rescripted Nalorakk's RP event and flee sequence, reworked position values, polished movement, corrected final fight position, hid trigger bunnies Implemented RP text lines for Amani'shi Scout, Amani'shi Guardian, Zandalari Archon Amani Lynxes now have Prowl Corrected RP sequences for Hex Lord Malacrass Siphon Soul now appears as a debuff Corrected Blood Worm spawns, health, movement speed, they will now heal the boss if they are within 2 yards Daakara's Spirit Beasts are no longer targetable Feather Vortex no longer has a visible bunny and is no longer targetable Phase 3 shapeshift forms are now completely random PVP General Duels no longer remove 0 duration auras Removed "Failed refresh due to invalid zone" message in "non-duel" areas Duel resets now include: Full Health and Resource bars for players and their pets, Warlock Soul Shards to 3, Rogue/Feral Combo Points, Paladin Holy Power, Moonkin Eclipse states, Forbearance/Hypothermia removal, UHDK pet stacks and transforms, temporary unit spawns (such as Gurthalak tentacle), Diminishing Returns on players and pets, and many various other temporary buffs and procs will reset on start and finish Cooldown reset notification will occur before timer start Spells cast on accepted duel opponents of the opposing faction no longer flags for PvP Duels will always stop attacking when it ends via fleeing Fixed several crash conditions Players can no longer see their stealthed opponents in a duel if they are in a group Pets can no longer get stuck at walking speed after CC Gapcloser spells such as Shadowstep can no longer prematurely reset combat timer while dueling in Sanctuary zones Increased Duel range radius from 50 to 65 yards Isle of Conquest Corrected spell location on action bars for Demolishers Removed 1 duplicate keep cannon QUESTS Ghostlands Fixed questline, corrected questchains, separated Blood Elf chain from regular chain Fixed 30 items/objects, now can't be looted after quest or when item is in bags or bank, corrected loot/credit/tooltips Repositioned NPCs in Tranquillien, fixed their emotes/states/gossip Hostile mobs no longer attack critters in the area Spawned more mobs around to avoid encountering empty regions in the zone Removed strange crystals and corrected NPCs inside Ziggurats Arcanist Janeda now offers Captives at Deatholme Fixed quest indicator/marker on minimap and updated objectives for 3 quests Removed duplicate Night Elf Moon Crystal in An'daroth Loch Modan Fixed quest flags, corrected questline and chains Decreased spawn time in the zone for all NPCs from 8/5 minutes to 3/2 minutes Scripted 66 objects/NPCs/items, added text/waypoints/area markers, corrected loot/indicators/positioning Removed 167 duplicate/pre-cata NPCs/quests Torren Squarejaw now offers Heartfelt Appreciation Mount Hyjal & Molten Front Egg Hunt - purple beam visual should no longer hover above object, improved scripts - should no longer stop by trying to interfere with nearby mobs Corrected HP of Garr Spawned more Blueroot Vines for Supplies for the Other Side Added dismount on gossip during Leyara Corrected drop rates during Relieving the Pain & Treating the Wounds Fixed sometimes not being able to turn in Rage Against the Flames Nature's Blessing - Corrected damage of Boiling Poison Bolt, should no longer cause combat bug Improved scripts for Death to the Broodmother Added waypoints for every Spirit of Malorne Created new phasing system and spawned ~800 missing creatures/objects in Molten Front with 12 phases, corrected drop chances Fixed quest templates for MF questline and daily quests, created 16 new daily quest pools Through the Gates of Hell - Enabled portal to Molten Front, scripted visual effect related with planting seed/tree Scripted 300+ events/NPCs, added waypoints/text phrases/gossip Death from Above can only be obtained during Fire in the Skies Fixed and scripted NPCs for King of the Spider-Hill WORLD Corrected stock and prices for Gotri MISC Classic transmog bug should now get blocked Fixed combat bug related to vehicles Fixed crash potential with Winter Veil Cookie Adjusted price of Warbot Ignition Key to 500 gold All previous changelogs are archived on our forums. You can access them by clicking here.
  6. CLASSES General Pets can no longer be forced to move while rooted Corrected all Guardian behaviours Corrected spell power stacking logic Mage Corrected scaling for Fire Power talents (all ranks) Flamestrike's afterburn AoE DoT effect is now properly boosted by Fire Specialization (with a global fix of similar spells) Rescripted and corrected terrain checks for Blink Warlock Corrected Master Demonologist damage scaling for all pets and guardians Priest Mind Control will now always be removed from both the target and the caster when one is interrupted/removed, corrected spell durations for NPCs NPCs affected by Mind Control now have a 3 second GCD after every spell cast Rogue All kinds of poisons can now apply Savage Combat (both ranks) Hunter Birds of prey no longer have Clench Sniper Training is reapplied every 6 seconds instead of 1 Serpent Sting (all ranks and versions) can be now extended by Cobra Shot up to 20 seconds instead of 6/9/15 Multi-Shot (with any rank of Serpent Spread) will now properly increase the duration of an already existing Serpent Sting (if it's less than 6/9 seconds, respectively) without replacing it Shaman Searing Totem's attacks will now properly prioritise targeting the most recent unit affected by Stormstrike or Flame Shock, reworked distance calculations from talents Paladin Glyph of Seal of Truth's effect will now properly be activated on login without the base spell having to be reapplied Warrior Victorious can no longer proc before Victory Rush is learned, and getting the killing blow with Victory Rush can now chain proc Victorious Using Charge on a different unit than the target will no longer force the player to Auto Attack that unit DUNGEONS & RAIDS General Party flag now correctly gets removed from the players even if they do not leave the dungeon instance via the "green eye" Ragefire Chasm Taragaman the Hungerer no longer drops Taragaman the Hungerer's Heart for players without the quest in their log Stormwind Stockades Pushed back line of attackers at the entrance Injured Guards and Riflemen are now sitting/sleeping in the questgivers rooms Added a missing Lightwell near Nurse Lilian Cleared out some duplicates, repositioned some packs to look blizzlike Randolph Moloch no longer resets the fight after Vanish Adjusted droprate for Lord Overheat's Fiery Core Blackrock Caverns Quest chain is now auto accept/turn in The Vortex Pinnacle Fixed crash condition with Supremacy of the Storm damaging/killing pets/guardians Firelands Beth'tilac can no longer interrupt her own Venom Rain Reworked distance checks between volcanoes and Lord Rhyolith's body in addition to his legs, and corrected the total platform area in which volcanoes can spawn during the fight Living Meteor can no longer fail to spawn a meteor due to a target's immunity Dragon Soul Corrected combat reach (hitbox/spell effects such as Atonement) for Ultraxion and both Arm Tentacles MYTHICS Reworked and rebalanced Mythic loot/satchel system, implemented dynamic scaling per key level Loot tables are now in the database instead of the core Scripted reward code, added support for all 6 satchels, rewards will now be sent to the player via mail if inventory is full Each satchel has now 3 sub tables, based on armour type, class, and general goods Upgrading your loot by having everything obtained in a certain tier will no longer award extra JP/VP/Gold Artifact bags give 1500-2500 gold if the player has obtained every item on its loot tables Fixed crash potential with mount rewards Keystones are now individual, they now upgrade evenly across group members (completing a level 10 dungeon with a level 11 personal key can only grant +2 to the player when the owner gets +3, etc.) Mythic rewards now mirror the level of the completed dungeon key rather than individual key level Fixed issue with keystones not changing upon failing timer Added text, visuals (emote animation + blue/red levelup spell effect), and sounds on Mythic challenge completion, finishing a key now also shows info about next key in the chat Added option to reset key on trying to start a different instance than current key Challenge Mode NPC has been reskinned to Aggra Updated visuals and aesthetics for Aggra, added spell icons, affix descriptions and general information to her interface dialogue and gossip Aggra can now be found in Stormwind/Orgrimmar/Dalaran/Shattrath, now provides the player with a physical keystone item, as well as some RP elements about the system Mythic keystone item is an unsellable quest item unique to each player, with an onuse effect to display info about the players current key, even when a different key is already in progress Added RP text and voicelines to Aggra when starting a Mythic challenge, fixed issue with unlimited/infinite spam Corrected kill counters for Blackrock Caverns, Throne of the Tides, Halls of Origination, The Stonecore Removed respawn mechanic on load in some instances, would make some dungeons complete earlier than intended Added Teeming, Necrotic, Overflowing, Relentless into random affix generation Added 4th affix slot for keys above level 15 Affixes are now split into 4 groups, only 2 of each group can apply to each key at any level, rebalanced groups per level Enemy health and damage multiplier now starts scaling at level 1 instead of 2 Separated Challenge Timer and Enemy Forces quest objectives PVP General Reworked database table and added core support for arena match logging Added check to prevent crossfaction mount morphing in arenas/rated bgs Corrected crossfaction Worgen-Troll female models Capturing in rated battlegrounds will now trigger the helix effect Base capturing helix should no longer have a chance to be off-centered Fixed several BG transport objects PvP flagged players can no longer flag their same-faction duel opponents Temporary summons (not pets) are now removed on duel completion Scripted seasonal arena reward distribution system Implemented Wargames for all maps and brackets Tol Barad Players will now receive a system message if they are removed from siege engines for lacking the Veteran buff Isle of Conquest Players exiting gunship turrets will no longer fall in a random location Siege engines can now be driven as functioning vehicles, they now have 2 flame cannons and a main turret with corrected phasing, spells, and spell damage Alterac Valley Converted scripts of Ivus the Forest Lord & Lokholar the Ice Lord from SAI to CPP Strand of the Ancients Boats are now moving properly Implemented sounds for capturing graveyards Eye of the Storm (rated) Implemented all worldstates Centered all banners Corrected all sounds, notifications, and point reward calculations for capturing bases/flags Capturing flags will now instantly update the score QUESTS Mount Hyjal Adjusted the fade to black screen transition during As Hyjal Burns Players no longer receive Juniper Berries immediately after picking up Inciting the Elements Unbound Flame Spirits can no longer spawn during the channeling effect, corrected the amount of spawns per cast The Return of Baron Geddon - scripted and added RP event with NPCs fighting Twilight Hunters are now in stealth The Fires of Mount Hyjal no longer gets offered earlier than intended The Bears Up There - bears are no longer lootable before the player is on the tree, climbing trees no longer damages the player, multiple bears can now be rescued per tree, action bar should no longer bug out while climbing Twilight Dominators now spawn near the appropriate pillars during Breaking the Bonds Reworked Egg Hunt Corrected HP of birds in the Firelands Hatchery Corrected rewards and achievement for Vigilance on Wings Players now get dismounted after accepting Agility Training: Run Like Hell! Added stun effect to Aerial Swipe during Slash and Burn Scripted onuse effect for Drums of the Turtle God Lava Surgers are no longer present during Caught Unawares Corrected animations in RP event during Leyara Removed Ragnaros from in front of the Firelands raid entrance outside the first quest event The Scarlet Enclave Corrected models for Scarlet Farm Hound, they no longer drop Saronite Arrows for players without the quest ITEMS Weapons and trinkets from Dragon Soul can no longer proc off of each others damage/healing Winter Veil Cookie now properly grants Well Fed MISC Certain objects will no longer "snap-pull" players into them Added text emote responses for Reckful Fixed combat bug caused by NPCs with SAI scripts Introduced Warpweaver Fazsh, a custom NPC for transmogrification Implemented initial rule system of transmogging, added several null checks, added access violation checks Added rules to prevent certain transmog combinations, enabled options to allow others for higher prices Blocked Thrown-Bow transmog Cleaned up issues preventing item mogging appearing as valid with the current system Options will be displayed if players can not afford transmog, panel will close and print a message WORLD Taking various portals to zones/areas where flying is not allowed will now cancel Druid shapeshift forms ANTICHEAT Fixed edgewalking issue - Standing on a ledge with your character models center over the edge and walking/spinning will no longer false positive as airwalking POLLS Mythic dungeon groups that don't beat the timer are now rewarded with a roll at the Mythic Satchels 3 levels lower than the key in progress
  7. CLASSES Mage Corrected health of Mirror Images Fingers of Frost can no longer proc from non-chill effects Druid Wild Mushrooms will now be displayed as totems beneath player's unit frame Warrior Reworked terrain check for Heroic Leap on angled surfaces DUNGEONS & RAIDS General Dungeon finder item level calculation now matches client equipment screen calculation and is updated without relogging. Corrected item level requirements for Well of Eternity & Hour of Twilight dungeons Corrected Luck of the Draw application logic Group leader flag is now properly removed when party completely disbands. Wailing Caverns Corrected positioning of Lady Anacondra & Skum Bastion of Twilight Halfus Wyrmbreaker Fixed spell rotation Corrected internal cooldown of Furious Roar Corrected cursor icons for Drakes & Whelp cage Whelp cage cannot be opened before starting the fight Whelps now move out of the cage upon being released before they start attacking Valiona & Theralion Fixed flying "airwalk" animations Cho'gall Throne and Portal objects are no longer clickable or interfere with LOS Corrected behaviour for Corrupting Adherent & Blood of the Old God Corrected models for Darkened Creation Sinestra Shadowy Orbs no longer melee attack players while fixated Firelands General Mobs can no longer take damage from lava pools Added waypoints to 15 NPCs, Flamewakers are now roaming in packs Flamewake Animators are now channeling a summon effect Scripted Unstable Magma pack event Scripted Kar the Everburning fight sequence Kar's retreat is now an announcement instead of a yell Cinderweb Spinners are now restraining a Molten Lord and an Inferno Hawk on the pathway of Beth'tilac's Lair Scripted Molten Spewer & Molten Erupter Shannox Hurl Spear now properly displays the spear's location Added/Corrected 18 voicelines, corrected quote chances Baleroc Boss has been slightly repositioned Implemented all quotes and voicelines Boss now properly reports his first kill Alysrazor Plump Lava Worms now properly spin and cast Lava Spew Fiery tornados hitbox radius now matches their visuals better Dragon Soul Hagara the Stormbinder's Frozen Binding Crystals can no longer melee attack nearby players Twilight Sapper is now Humanoid PVP General The Flag of Ownership will now be centered on the closest hostile player's corpse, and properly displays text emote on use Reworked cooldowns resetting for duels in Elwynn Forest / Durotar Forfeiting a duel during the countdown timer will count as a forfeit rather than a deny Cleaned up rules for whispering cross faction battleground teammates Twin Peaks Leaving players will drop the opponents' flag rather than returning it Strand of the Ancients Added a barrel to the docks to prevent players getting stuck between stanchions Eye of the Storm Added missing flag capture visual to Fel Reaver ruins QUESTS Mount Hyjal & Molten Front Corrected health of Unbound Flame Spirits Reworked phasing system, fixed problem with entering Firelands raid Created/Reworked/Improved scripts/phasing for 112 NPCs/items/objects/bunnies/spells Spawned/repositioned several bunnies/creatures Fixed dialogue for Vision of Ysera Updated and fixed quest templates for Molten Front Fixed quest givers and returns for Guardians of Hyjal: Call of the Ancients & Firelands Invasion! Reworked area, repositioned creatures and objects, moved correct npcs to correct phases, spawned missing npcs Call the Flock - fixed achievement http://cdn.cavernoftime.com/cata/icons/medium/ability_hunter_eagleeye.gif Ludicrous Speed Reworked RP event scene for Leyara Created pool of daily quests available at the same time in The Regrowth The Scarlet Enclave Updated quest templates, corrected flags, corrected quest chains, fixed quest markers on minimap Reworked zone phasing for 7 phases Hid ~30 bunnies around the zone, repositioned lots of NPCs, removed teleporters Scripted/added waypoints/events/weapons/models for 108 NPCs Corrected interactability/behaviour of 17 objects/spells Fixed phasing in Death's Breach, moved creatures to proper phases, repositioned mobs, updated npc auras and states Corrected flight speed of Scourge Gryphon Decreased spawn time for all creatures to 2 minutes How To Win Friends And Influence Enemies - increased chance of success event Corrected objective log text for Warchief's Blessing, corrected portal destination, added mini events for guards upon arrival Westfall Players can no longer kill NPCs after they had given clues during Murder Was The Case That They Gave Me Decreased Lou's Parting Thoughts event intervals to 30 seconds Corrected visual aesthetics for Feeding the Hungry and the Hopeless, Secrets of the Tower, Propaganda Gilneas Druids can no longer get stuck during escort quests (such as Exodus) or cutscenes while in shapeshift form MISC Corrected calculations for stacking damage cooldowns (offensive/defensive, increase/reduction, incoming/dealt, etc.) Laid foundations of scripts for Potion of Illusion Fixed gossip for trainers who offer Dual Talent Specialization Various SAI improvements. POLLS Added 3 items missing from Dalaran vendors, corrected prices, and added Heirloom rings/legs Laid foundations for Cross-faction Auction House All previous changelogs are archived on our forums. You can access them by clicking here.
  8. CLASSES Mage Arcane Missiles! will no longer proc with Brain Freeze (all ranks) or Hot Streak talents active Ring of Frost now continues to freeze opponents if the mage is affected by any other crowd control effect other than Cyclone or a frost lockout Rogue Savage Combat (both ranks) will now properly get removed from the rogue's targets out of combat Druid Hibernate is now on the Disorient DR Corrected damage calculations of Thorns for feral druids out of shapeshift forms Shaman Lava Burst will now check for Unleash Flame on impact and recalculate damage if it was active on cast but consumed during travel Paladin Conviction (all ranks) can no longer proc from the HoT effect of Holy Radiance Death Knight Ebon Plague no longer gets applied from spells stolen by Dark Simulacrum Unholy Blight is no longer affected by resilience DUNGEONS & RAIDS Dragon Soul Heroic Will's root effect will now properly get removed if the effect ends before the full duration PVP General Fixed crash with players interrupting channeled spells in PvP scenarios Battle Standards will now adapt to cross faction Corrected Shadow Sight (eyes) spawn times to an universal 90 seconds Unholy Death Knights can no longer buff their pets with Shadow Infusion during the preparation phase Isle of Conquest Fixed crash related to transports QUESTS Gilneas Fixed worgen questline, updated quest templates, corrected flags, fixed combat bugs, panels now close on completion properly, double popups no longer occur on discovery type quests Implemented 9 progressive phases and their settings, added cutscenes Corrected scripts/positioning/gossip/behaviour/movement speed for 182 NPCs/events/objects/items/spell targets Corrected 7700 gestures/emotions during creatures saying text/voicelines Westfall Updated quest templates, corrected flags, reworked zone phasing for 8 phases Corrected scripts/behaviour/positioning/phasing/spawn points for 172 NPCs/items/events WORLD Cleaned up ~10k NPCs MISC All diminishing returns will have a random reset timer between 15s and 20s, up from a static 15s Reworked randomness for Noggenfogger Elixir's effect applications Parachute (Flexweave Underlay) now properly fades when user hits the ground Corrected legacy PvP item prices in Area 52, Netherstorm All previous changelogs are archived on our forums. You can access them by clicking here.
  9. CLASSES Shaman Elemental Reach (both ranks) will now properly increase radius of Fire Nova Hunter Mend Pet no longer ignores distance limit between the caster and the pet without a target selected DUNGEONS & RAIDS General Not accepting / declining the Dungeon Finder queue pop now grants 3 minutes of Dungeon Deserter Corrected immunity checks for 46 total NPCs Blackrock Caverns Corrected Twilight Zealots position during the Corla, Herald of Twilight fight The Stonecore Corborus is no longer skippable, Thrashing Charge bunny is now untargetable Grim Batol Soften them Up quest credit is now only given to players who are riding a Battered Red Drake Engulfing Flames is now on the global cooldown End Time Corrected Fragments Collected counter visibility on the Echo of Jaina fight PVP General Fixed Rated BG scoreboard (except Rating Change column) ( Before / After ) Corrected cross faction emblem animations for Every Man of Himself and PvP trinkets All druid shapeshift forms will now adjust to crossfaction race models 142 faction-related mounts will now morph into a crossfaction counterpart while a player is not on their home team Worgens are no longer able to cast Two Forms if playing for the Horde Free Action Potion now lasts 6 seconds Capturing bases in Battlegrounds now display the red fiery helix visual effect Changing Arena team captains will properly delete duplicate teams of the old captain in that bracket Deleting Arena teams now sweeps for any existing teams of the type and the owner Tol Barad Corrected minigame HUD Ruins of Lordaeron Added multiple collision objects to prevent certain AOE spells from hitting through gravestones Alterac Valley Added waypoints to ~40 NPCs QUESTS Kezan & The Lost Isles Corrected gender values for all remaining quests Rolling with my Homies - Grab Passenger now works as intended, player is no longer stunned inside vehicle, Ace is now correctly indicated on the minimap Players now properly get dismounted inside buildings, Hot Rod can be only summoned outside Running over Hired Looters during Robbing Hoods will automatically kill and loot them Necessary Roughness - improved scripts, will always spawn enough mobs, fixed visual bug where some robots were invisible Waltz Right In - disguise now gets properly applied even when player is inside vehicle Players should no longer get "incorrect" on proper inputs during The Great Bank Heist Improved behaviour / added roaming for Ravenous Lurkers and The Hammer Miner Troubles & Capturing the Unknown are now offered at the same time Reduced damage taken from mobs during Weed Whacker Infrared Heat Focals & Orc Scout are now properly removed after turning in Infrared = Infradead Mobs are now fighting during Get to the Gyrochoppa! Mechachicken now properly retaliates and casts Deadly Egg Barrage Pygmy Helmet only disappears after turning in Oomlot Village Movement speed is properly restored after getting slowed with Super Booster Rocket Boots on, mobs are no longer idle when player has buff Added teleports and transition effects to Rocket Boot Boosts & Victory! Added explosion to mines on the Tranquil Coast, they can no longer explode after having been detonated by the quest item Gnomeregan Stealth Fighters now attack back during The Pride of Kezan Kaja'Cola Zero-One can now only drop/be looted during the quests it's needed for Rescued goblins no longer disappear Throw It On the Ground! - Blastshadow's Soulstone now spawns on top of the corpse of Blastshadow the Brutemaster instead of his spawn location Corrected minecart pathing during Wild Mine Cart Ride Added some delay after exiting vehicles to prevent camera getting stuck in first person mode Gilneas Fixed first chapter of questline (Gilneas City), updated quest templates, corrected flags Fixed all class quests available for the Worgen race Reworked 5 progressive phases Scripted ~50 NPCs/objects/items/spells (damage, emotes, gossip, events, interactability, AI, spawns/despawns, waypoints, position, etc) Added ~3 questline transition cutscenes WORLD Cleaned up ~10000 NPCs (reposition/delete/add/visuals) Before / After MISC Pets will no longer move towards friendly units when the owner buffs them Worgen and Goblin players will now properly get every racial ability updated after race/faction changing Guild Herald is now holding the guild banner Players who get muted at the character selection screen will be disconnected Death Knights will need to level up the same number of levels as any other class to talk (in case of chat level restrictions) Blocked possible exploits that would allow players to gain talents under level 10 Potion cooldowns no longer check for "Encounter in progress" Scripted No'Kaled, the Elements of Death (all versions) damage procs - attacks performed by one hand can no longer proc damage of the other, excluded Main Gauche
  10. Teams and rules to be announced...
  11. CLASSES Warrior Bloodsurge now properly increases Slam and Slam Off-Hand damage Corrected damage scaling for Raging Blow Off-Hand, Slam Off-Hand, and Fury off-hand Auto Attack Paladin Corrected Word of Glory scaling Mage Chilled can no longer grant Fingers of Frost charges and can no longer proc from ranged physical abilities Frostfire Bolt damage is now properly boosted by Fire Specialization DUNGEONS & RAIDS Blackrock Caverns Corrected Runty positioning, applies Berserk to boss on death Ascendant Lord Obsidius will now always pull together with all Shadows of Obsidius Scripted Evolved Twilight Zealot's Gravity Strike Stonecore Corrected Corborus spawn, can no longer be skipped, Thrashing Charge indicator is no longer visible Corrected Crystal Shard behaviour Corrected Slabhide intro pathing and behaviour Fixed High Priestess Azil's Energy Shield Throne of the Tides Players using an immunity such as Ice Block to remove Mindbender Ghur'sha's Enslave will no longer die from the spell "expiring" on Heroic and Mythic difficulty, the fight resets properly on group wipe The Vortex Pinnacle Corrected range check for Altairus' Lightning Blast Asaad is no longer interruptible Grim Batol Reworked movement for Battered Red Drake, scripted Engulfing Flames Fixed Soften them Up quest credit NPCs Corrected Forgemaster Throngus' Burning Flames stacks application speed and logic, Personal Phalanx now blocks auto attacks as well Drahga Shadowburner fight now resets properly, corrected Valiona's ground state animations Faceless Corruptors now attack players after Twilight Corruption, their movement speed now resets correctly after reducing aura expires Scripted Ascendant Waterlasher's Lightning Cloud Scripted Azureborn Seer's Warped Twilight End Time Fixed visual link for Echo of Sylvanas' Risen Ghouls, Seeping Shadows now stacks correctly Undying Flames now deal damage and move around at the Obsidian Dragonshrine Scripted Time-Twisted Seer's Call Flames & Sear Flesh Scripted Time-Twisted Breaker's Rupture Ground PVP General Corrected ~50 Battleground announcement chat notifications to show more accurate information (grammar, format, etc) Fixed Rated Battleground timer visual Implemented dynamic weights to balance Random Battlegrounds Votekicking from BGs will remove players properly when the second debuff fades Twin Peaks Entering the Alliance Base via the western door without jumping now dismounts players properly Strand of the Ancients Added immunity to Demolishers Isle of Conquest All bombs are now respawning properly Corrected ending message and rewards Arathi Basin Corrected sound effect on initial base assaults Alterac Valley Corrected health and mana for 6 NPCs Archers no longer force friendly units into combat Bosses and Marshals will properly call for assistance when aggroed Icewing Marshal will no longer buff players or incorrect NPCs QUESTS Kezan & The Lost Isles Fixed questlines, updated templates, corrected flags, panels now close properly on quest completion Reworked phasing in the zone, removed ~10 old custom NPCs Improved scripts/events/item spells for ~45 quests Restored quest objective/gossip menu for ~10 quests Scripted/phased/repositioned ~230 NPCs/objects Separated 3 quests for Male/Female characters Corrected drop rates for ~15 items Corrected all class specific quests Sister Goldskimmer is no longer spamming buffs Evol Fingers & Fizz Lighter are now casting spells on each other Added conditions for The Keys to the Hot Rod Liberate the Kaja'mite - scripted Kaja'mite Deposit and quest item spell target, now spawns parts properly on object hit Waltz Right In - disguise now disappears when entering combat, instantly refreshes itself when leaving combat Goblin Escape Pods - Thermohydratic Flippers now apply/fade properly Get Our Stuff Back! - quest objects are no longer selectable without quest in log, decreased spawntime Corrected minimap objective tracker visual indicator for Who's Top of the Food Chain Now? Release the Valves - added visual "steam" effect after the valves are turned WORLD General Scripted, fixed loot, updated damage, corrected respawn timer for ~45 rare spawns and ~135 treasure chests in starter zones Players can now get Rested experience in Goldshire Visually revamped 40 total zones/areas in Eastern Kingdoms & Kalimdor, by doing the following: NPCs: (~18000 total) Population reduced by 50% - 409 Population reduced by 90% - 3 Removed - 272 Corrected: Models - 13 Weapons - 35 Gravity - 333 Roaming - 316 Movement speed - 207 Waypoints - 103 Phase - 126 Animations - 16 Auras - 12 Behaviour - 11 Immunities - 78 Faction - 1 Level - 1 Position - 48 Objects: Properties - 42 Removed - 12 Position - 2 Phase - 9 MISC Fixed issue with auctions sometimes not showing the set price correctly Reworked guild perk Cash Flow, now should sum up and add only one report log per week Added basic rate limits for vendoring items and sending messages in various channels for spam prevention Increased friends and ignore list cap from 50 to 200 Traveler's Tundra Mammoth passengers can now be ejected properly Added Reckful (Rogue Trainer) tribute NPC to Stormwind Cathedral - slightly different model, emote reactions in progress
  12. DUNGEONS & RAIDS General Updated ~10 dungeon related NPCs to be uninterruptable / immune to various CC effects Lost City of the Tol'Vir Lightning Charge now stacks properly MYTHICS Revamped killcount list in Blackrock Caverns Bolstering stacks now updates NPC current and maximum health as intended Quaking no longer affects dead players Fixed potential server crasher in Throne of the Tides Excluded Grievous and Quaking from the Baron Ashbury fight due to environmental/mechanical issues making the fight impossible / significantly harder than intended Objective trackers (timer and killcount) no longer award quest completion credit during the mythic challenge. PVP Strand of the Ancients Corrected round 2 start timers Line of Sight through destroyed gates will no longer be blocked Alterac Valley Added 3 missing bonfires Added missing Frostwolf Wolf Riders, Frostwolf Wolf Rider Commanders, Frostwolf Stable Masters Twin Peaks Flag carriers who return to their graveyards alive will have their carried flag reset QUESTS Dun Morogh Decontamination - Corrected Sanitron 500's behaviour The Arts of a Mage - Fixed objective tracker related issues A Job for the Multi-Bot - GS-9x Multi-Bot no longer disappears before intended Added minimap indicator for Dark Iron Scheming objective Players should no longer get stuck inside the placed banners during Rallying the Defenders Corrected Magis Sparkmantle behaviour Teldrassil Corrected Night Elf questline - updated quest templates, corrected flags, quest panel now closes properly on completion, added missing storyline RP events Fixed ~30 quest related items - can no longer be looted without quest, or while they are already in bags or bank, fixed spell targeting, added sparkling effect to objects, added minimap indicators Scripted, corrected spawn timers and fixed visuals for ~45 different NPCs - weapons, stance, positions, behaviour, added waypoints, corrected movement speed, phases, etc Looting Timberling no longer requires Herbalism Removed ~200 duplicate creatures in Teldrassil Tarindrella now has spells, helps the player during combat and despawns properly after the player leaves the area Added transports for Signs of Things to Come and To Darnassus Corrected Gnarlpine Mystic's damage The Vengeance of Elune - Vengeance of Elune is now properly applied/removed, fixed spell targets and overrides, quest mobs awarding XP Scripted Mist Eversong Woods Corrected respawn timer for all Quest related NPCs and objects in Eversong Woods Mmmrrrggglll now patrols the Golden Strand Azuremyst Isle Corrected Draenei questline - updated quest templates, corrected flags, quest panel now closes properly after handing in certain quests Fixed ~35 items/objects, now they can't be looted without quest in log/when already completed/when item is in bank or bags, corrected drop rates, fixed related spells, etc Reworked/improved scripts for ~40 NPCs, corrected movement speed, positions, animations, etc Removed ~400 duplicate creatures in the zone Healing the Lake - added cutscene "never seen before on any private server" MISC Innkeepers and various other city NPCs have been repositioned and had their orientations corrected, they should no longer be facing the wrong way Updated ~22k NPCs movement, added/removed random pathing All previous changelogs are archived on our forums. You can access them by clicking here.
  13. DUNGEONS & RAIDS The Vortex Pinnacle Linked NPCs (such as Turbulent Squall) should no longer get stuck if the one the others are linked to dies Excluded Skyfall Stars and Altairus' Chilling Breath from mythic mode mechanics due to overscaling MYTHICS Bolstering buffs can no longer reset duration when a new stack is applied, stacks now reset properly after group wipe Replaced Tyrannical spells used for visual buffs on bosses Implemented kill credit objectives (Enemy Forces % counter) in the Challenge Mode timer Replaced Fortified damage boost spell and added purge/soothe prevention Corrected brightness of Quaking visual indicator to be more visible on transparent surfaces, replaced explosion visual effect Reworked multiplier logic, excluded ~30 NPC spells that would otherwise scale too high Releasing Spirit in Mythic mode will now teleport and resurrect the player at the start of the dungeon, and removes 5 sec from time limit Corrected Necrotic spell effect application logic, now affects damage taken properly Damage from Volcanic now bypasses mitigation properly Fixed issue which made NPCs too far from the dungeon entrance receive mythic multiplier more than once Increased Explosive NPC base HP Resetting a keystone in a different instance will now reset all affixes properly. PVP General Implemented 45 second respawn timer for Rated Battlegrounds Alterac Valley Ivus the Forest Lord & Lokholar the Ice Lord are now immune to interrupts and crowd control effects, are properly removed on death (can't respawn), now have correct spell damage and comments Armor Scraps, Storm Crystals, and Stormpike Soldier's Blood are now properly awarded when killing players/guards/bowmen Added/Corrected Battleguard spawns to match retail videos Corrected damage and attack speed for guards Abnormal boss deaths will properly end the battleground with the other side as the winners Dead Marshals and Warmasters now properly respawn on boss reset NPCs will now be removed on base capture rather than base assault Warsong Gulch Gates and other objects blocking the starting rooms are now removed properly 15s after a game starts, opened gates will no longer block line of sight at doorways Twin Peaks Added killzone to waterfall next to Alliance graveyard Opened gates will no longer block line of sight at doorways Isle of Conquest Corrected health values for vehicles, they will now respawn properly after 3 minutes Keep graveyard flags can no longer be assaulted before gates are destroyed Portals will now teleport players to their gunship Players can no longer interact their own graveyard flags Cosmetic objects can no longer be highlighted on mouseover Teleport pads will now be spawned and unusable until the match starts, will now properly animate and show faction icons/gunships when active Bombs in bases can no longer be used by the wrong faction Corrected Alliance Keep inner gate position Corrected Keep turret damage Corrected factions, gear, stance, health, behaviour, spells, and enrage mechanics for Overlord Agmar, High Commander Halford Wyrmbane and their guards Attacking contested bases which have never been completely owned will no longer trigger the banner to be locked to a neutral flag Attacking a base will now correctly update map world states Horde and Alliance Gunships will now display icons and continue to display icons while in motion Assaulting the Hangar will now force players in gunships to teleport down from their gunship Capturing the Docks or Workshop will no longer leave vehicles behind Abnormal boss deaths will properly end the battleground with the other side as the winners Dead guards will now respawn on friendly boss reset Added several enrage/relax triggers for more reliable enrage state behaviour Gunship cannons now deal damage to enemy gates properly and are no longer movable Glaive throwers will now deal siege damage at full range Horde's East and West gates will no longer indicate the opposite gates as destroyed on the map when destroyed Improved teleporters cosmetic behaviour when hangar is contested and changes control Strand of the Ancients Laid foundations for deeper fix of SOTA gate line-of-sight issue Corrected Turret and Demolisher damage Faction icons are no longer spammed during round 2 intermission QUESTS Mulgore The Demon Scarred Cloak - the item which begins quest is looted correctly, can't be looted if quest is in log / completed Our Tribe, Imprisoned - Rescripted for Captured Brave, fixed cage, now is synced with creature respawn Corrected quest item loot chances for ~10 quests Corrected quest area minimap markers for ~5 quests Feed of Evil - scripted and hid 3 bunnies, corrected movement and spell targeting, scripted Armored Battleboar so the bunnies interact with them when a player uses quest item Rite of Honor - fixed corpses and movement flags Last Rites, First Rites - reworked scripts, now the event starts properly by using quest item Rite of the Winds - reworked script Removed ~700+ pre-cataclysm creatures Kyle's Gone Missing! - scripted Ahab Wheathoof and Kyle, added waypoints, phasing, event on item use Corrected Windfury Sorceress damage Added item object highlights to ~5 quests Rite of Vision - scripted Wolf Spirit, added waypoints and scripted path The Restless Earth - scripted Agitated Earth Spirit, dead corpses are no longer targetable or attackable Corrected animations for Venture Co. Worker War Dance - scripted Orno Grimtotem and Baine Bloodhoof - "never seen on any private server before" Walk With The Earth Mother - flight to Orgrimmar without flight path is now available (only during this quest) Dun Morogh Fixed Dwarf, Gnome, and main questlines, corrected flags, interface panel now closes properly on quest completions Removed ~400 total duplicate/pre-cata NPCs Aid for the Wounded - scripted Wounded Coldridge Mountaineer, can no longer award multiple credit, added condition for item spell Restored original lootID, added sparkling effects during quest, made unselectable with no quest in log, decreased spawntime, fixed objective markers for ~15 objects related to ~5 quests Trolling for Information - Reworked scripts and corrected phasing for all NPCs, their scripts now only start with quest in log Ice and Fire - fixed quest objectives (were pre-cata), reworked the cave where quest is located, replaced some NPCs Scripted on reward action for Milo's Gyro, now the vehicle takes player to Kharanos, scripted Milo Geartwinge to talk during flight, added phasing Scripted S.A.F.E. Operative - is now carrying injured gnomes added RP event lines See to the Survivors - fixed spell target for quest item, scripted Survivor quest item interaction Withdraw to the Loading Room - scripted NPCs to show the way properly Improved scripts of Decontamination To the Surface - added teleport effect to player The Future of Gnomeregan (all 5 versions) - now on accept a guide (S.A.F.E. Operative - also 5 versions) leads a player to class trainer The Fight Continues - scripted scene, actors now despawn properly, added conditions to prevent script start when previous is not finished A Job for the Multi-Bot - Toxic pools now spawn stains (removed permanent spawns), improved scripts Missing in Action - scripted Captured Demolitionist and Makeshift Cage, corrected spawns and conditions Finishin' the Job - restored quest objectives, spawned and scripted all objects/NPCs/events No Tanks - fixed spell target for quest item Paint It Black - quest item now can only be used on Crushcog Sentry Bot -> scripted, now runs in fear, says text and dies properly Down with Crushcog! - updated quest objectives, scripted all NPCs during quest event, fixed item spell and made conditions to prevent using it infinitely, scripted event and all NPCs on quest completion, phased NPCs during fight Scripted conference event when player reaches Kharanos Frostmane Aggression - scripted all NPCs, corrected conditions and movement Forced to Watch from Afar - no longer autocomplete, scripted all NPCs, added phasing, gossips are no longer visible without quest in log, fixed quest objectives marker on minimap Culling the Wendigos - replaced pre-cata, spawned, scripted Wendigo Beer Basted Boar Ribs - removed Cooking skill requirement (cata update) Pushing Forward - scripted NPCs, added phasing, fixed quest item spell targeting The Ultrasafe Personnel Launcher - no longer autocomplete, scripted and fixed all NPCs and vehicle interaction Strike From Above - no longer autocomplete, scripted all NPCs, fixed spell target for quest item The View from Down Here - created new scripts for Frostmane Builder, added texts, fixed quest objectives marker on minimap, fixed spell target for quest item It's Raid Night Every Night - scripted all NPCs and RP event, added texts, fixed waypoints and despawn behaviour Protecting the Herd - fixed visuals and movements, added patrol path for Vagash, decreased spawn time Rams on the Lam - scripted Stolen Ram, added phasing The Public Servant - no longer autocomplete, scripted Trapped Miner, added phasing Entombed in Ice - added phasing, removed prespawns, scripted NPCs, corrected spawning logic Live Bait - scripted all NPCs Get to the Airfield - updated quest objectives, spawned and scripted Mathel's Flying Machine, now gets player to airfield properly Dark Iron Invader (Corpse)'s corpses are no longer interactable or aggressive Extinguish the Fires - no longer autocomplete, scripted Burning Bomber Credit, fixed item spell Rallying the Defenders - prepared prerequisites for core changes Striking Back - spawned and scripted all NPCs, players can now ride bombers and throw bombs, bombs can only hit specific enemies, quest NPCs no longer award XP Ironforge Bomber - scripted NPCs, now they are flying and throwing bombs Demanding Answers - updated quest objectives, spawned and scripted Rixa's Flying Machine, now takes player to destination properly, added NPC scripts on quest completion, added spells, updated damage and health templates to Cataclysm values Seize the Ambassador - updated quest objectives, scripted all NPCs and events, fixed spell target for quest item Eversong Woods Fixed Blood Elf questline - updated quest templates, corrected flags, quest panel now closes properly on quest completion Fixed ~25 quest items, now can't be looted when quest is completed, objective is no longer selectable without appropriate quest in log, decreased various object spawn timers, fixed spell targets Mana Wyrm can no longer fly above/under certain textures or out of range for players Lanthan Perilon no longer shows 'Need TXT YTDB' in gossip Thirst Unending - no longer autocomplete, credits player properly Charge (warrior class quest) - no longer autocomplete, credits player properly Removed ~180 duplicate NPCs The Dwarven Spy - reworked event, scripted Prospector Anvilward Added random idle event for Ley-Keeper Caidanis Whitebark's Memory - fixed event, scripted Whitebark's Spirit, NPC now appears properly, player can return quest after fight Deactivating the Spire - removed wrong scripts for area triggers, added missing teleport spells for Orb of Translocation (up&down) Powering our Defenses - no longer autocomplete, updated quest objective, scripted all NPCs Swift Discipline - scripted all NPCs MISC Certain addons will no longer interfere with target selection. All previous changelogs are archived on our forums. You can access them by clicking here.
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