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  1. Earlier
  2. DUNGEONS & RAIDS Ragefire Chasm Corrected 89 NPC positions/states/waypoints/equipment/loot/HP Gnomeregan Corrected health pool of Crowd Pummeler 9-60 Blackrock Caverns Checkpoint portals will now spawn after Raz the Crazed has jumped past Karsh Steelbender Quicksilvers will now roam and become aggressive upon activation, and clear all aggro on cooling Defiled Earth Rager's Meteor can no longer deal damage to non-player units Throne of the Tides Removed combat bugs after bosses Corrected spell radius of Void Rip Faceless Sapper now ignores threat Neptulon's chest will no longer spawn in Mythic mode Lost City of the Tol'Vir Corrected Oathsworn Captain equipment Added and scripted Pygmy Scout patrol Corrected health/mana/level/visuals/positioning/pathing/flags for 30 NPCs alongside their Heroic version Corrected visuals for Dust Flail, size and shape of dust cloud, boss will no longer snap to random orientations before, or turn during the cast Augh now turns and faces the corpse of Lockmaw during the roleplay event Siamat will now trigger heavy rain weather during the fight and now casts Storm Bolts properly Shadowfang Keep Corrected damage for Lupine Spectres in Heroic mode Lord Walden's Conjure Mystery Toxin visual no longer has a visible trigger The Stonecore Millhouse Manastorm can no longer cast Impending Doooooom! until he reaches his final location Fixed case where Ozruk would randomly reset Rupture will no longer have a targetable controller or be affected by Mythic affixes High Priestess Azil can no longer sometimes interrupt her own spell casts with melee attacks The Vortex Pinnacle Rescripted Lurking Tempest's Feign Death Fixed Turbulent Squall sometimes getting stuck Howling Gale is now unaffected by affixes in Mythic mode Corrected Grounding Field patrol pack offsets and effects, bunny is now immune to AOE attacks Halls of Origination Some temple doors to hallways/corridors are now open by default (excluding gauntlet event and boss death triggers) Rescripted Temple Fireshaper, Meteor can no longer be duplicated or target shaman totems/guardians/etc Bosses can no longer sometimes cause combat bug on/after death Rescripted Temple Guardian Anhuur's levers from objectAI to cpp, they can no longer be exploited client-side, now have a different cursor icon and a yellow glow indicating active status Corrected Earthrager Ptah's Flame Bolt ICD is now 25 seconds and no longer happens during phase 2, corrected phase transition conditions Corrected respawn logic of trogg packs & immunity flags of elemental minibosses in The Vault of Lights on Normal and Heroic modes Anraphet's Alpha Beams' damage can no longer "miss" Spatial Anomaly now has Arcane Energy and casts Arcane Burst Ammunae will now show and maintain the proper power levels before and during the encounter Void Lord's Void Burst can no longer miss Void Sentinel is now immune to purge/dispel type effects Sun-Touched trash mobs will now always disperse and spawn 3 smaller adds on death (1-3-9) Deadmines Scripted/repositioned/removed/corrected visuals for 96 total NPCs Mining Powder barrels will now always Explode on death Corrected flags/texts/positioning for Glubtok on N & HC, instance will now save on his death instead of Helix Defias Envoker now casts the correct version of Renegade Strength Foe Reaper 5000 now only spawns one Prototype Reaper Corrected conditions for "Captain" Cookie, fight can no longer start prematurely, no longer has a baby murloc spawned during nearby, A Note From Vanessa will now only be spawned after the fight Slightly repositioned and redistributed Glubtok's fire spawns during the Nightmare event Grim Batol Scripted, redistributed, added waypoints, corrected equipment for trash packs Zul'Gurub Scripted, corrected creature type/equipment for 114 total NPCs Toxic Torment is now a buff Tiki Torch is now a debuff Rescripted Venomguard Destroyer, Cauldron Neutralizer can now be interrupted Revamped poison cloud maze formation & speed during the fight with High Priest Venoxis Gurubashi Boulder Roller's boulders hitbox corrected, are now untargetable, and despawn properly when reaching the bottom wall Scripted and corrected visuals for Bloodlord Mandokir and his mechanics Yoga Flame can no longer be avoided by hugging the wall Corrected damage of Mortaxx's Shadow Bolt Volley Gurubashi Blood Drinker's Blood Leech can now be interrupted with disarm type effects Zanzil's special abilities now happen 30 seconds apart, Voodoo Bolt will now always be cast on the highest threat only Corrected locations, flags, states, spawning/respawning logic for Zanzili Berserker Spirit Warrior's Gaze visual is now only applied to the actual target End Time Packs can now move across waypoints without crossing paths, removed one pack not present in retail Corrected visibility for cosmetic circle trigger at Echo of Jaina spawn location, implemented 10 voice lines and added loot sparkle to fragments Time-Twisted Geists will now Cannibalize the corpse of a nearby Time-Twisted Scourge Beast and gain Taste of Flesh Echo of Sylvanas jump target bunny is no longer targetable MYTHICS Implemented and added [Mythic] tagged items to loot rolls, fixed errors and crashes Corrected kill counter in Deadmines, Tol'Vir & Grim Batol due to trash pack correction changes Teeming can no longer spawn extra NPCs out of bounds PVP General Players can no longer cast class-based portal-forming spells in battlegrounds Alterac Valley Rescripted Archers, reworked targeting, will no longer try to cast while feared, will now melee targets in melee range QUESTS Azshara Updated quest templates and objectives, set correct flags, corrected quest chains, reworked phasing (10 total), decreased spawn times from 8 to 3-4 mins Corrected/scripted 274 total NPCs/loot/indicators/events/spells/texts/gossip/emotes/spawns/objects Scripted rocketway transport system, all 20 possible transits Fixed achievements Glutton for Fiery/Icy/Shadowy Punishment, Joy Ride, Azshara Quests Reworked Runaway Shredders, will no longer fail to turn friendly if killed too fast or by a pet Added visuals for the Sisters of the Sea Corrected path of Wings of Steel during Airborne Again Absorb Water Elemental will no longer cause combat bugs Camera view now should stay above water during the transport of Wash Out Personal Arcane Assistant can now auto attack Corrected announcement typos for all 3 trials, corrected frost orb rotation speed, frost trap hitboxes, quest completion triggers Players can no longer get stuck at the Arcane Pinnacle after Turning the Tables by taking the wrong portal Gob Squad no longer despawns when the player enters the Temple of Zin-Malor Hurl Spine can now be only cast while targeting Lord Kassarus, boss can no longer move during the fight Sable Drakes should no longer be too far for the Cryomatic 16 during Ice Cold Gilneas Reworked core scripts for Sacrifices WORLD Corrected min/max damage for 110 NPCs in Westfall & Duskwood Maegan Tillman can now properly set Hearthstone location Corrected position/equipment/movement/emotes/visuals for 37 NPCs in and around Orgrimmar MISC Fixed crash/freeze potential with vehicles Implemented function for getting visual offset between targets Mechanical NPCs (Including BG Demolishers) should now be able to self-heal while remaining immune to outside healing, are no longer immune to dispels Implemented flag which allows movement controls and switching between fly/swim/ground states in core scripts Fear effects can no longer sometimes force remove rooted flags All previous changelogs are archived on our forums. You can access them by clicking here.
  3. CLASSES General Fixed visual bug with pet action bars not showing cooldowns correctly Mage Minor corrections to Cauterize proc trigger Flame Orb / Frostfire Orb can no longer tick after exploding ( Fire Power), can no longer explode more than once per cast, corrected pathing Druid Mangle critical strikes will now always top up the Savage Defense absorption amount when Pulverize is active with Druid T13 Feral 2P Bonus effect Hunter Disengage ( and Rocket Jump ) will now correctly recalculate fall damage taken Warrior Heroic Leap vertical parabola peak increased (visual only, no actual effect) Paladin Corrected Protection Guardian of Ancient Kings visuals DUNGEONS & RAIDS Ragefire Chasm Scripted animations for Bovaal Whitehorn Zul'Farrak Reworked Gong and stairs events, Gahz'rilla, Shadowpriest Sezz'ziz, and Nekrum Gutchewer are no longer pre-spawned Corrected NPC AI, equip templates, behaviour, aggro range, and health/mana Sandfury Shadowhunters & Sandfury Blood Drinkers are now written in cpp The Vortex Pinnacle Upwind of Altairus / Downwind of Altairus are now based on relative position instead of orientation, and are no longer delayed Corrected shape and visibility of Unstable Grounding Field The Stonecore Corrected Slabhide animations (airwalking) Stonecore Sentry will now flee and alert nearby packs, alike the initial pull sequence Corrected delay for High Priestess Azil's transitions according to Energy Shield cast time, corrected movement speed during leaps between phases Blackrock Caverns Transformation no longer affects player summons Lost City of the Tol'Vir Corrected scripting/waypoints/positions/behaviour for 91 total NPCs Reduced screen/visual issues caused by Bad Intentions Shockwave can no longer multi-spawn more damage triggers than intended Scripted RP intro for Augh, corrected positioning of Lockmaw Heaven's Fury can no longer happen during Repentance, fixed visuals/animations Soul Fragments can now properly get Burning Soul, and award http://cdn.cavernoftime.com/cata/icons/medium/inv_misc_firedancer_01.gif Kill It With Fire! Wind tunnel bunnies are no longer visible Corrected Siamat's movement speed on normal mode Servants of Siamat will now go immune on death and always cast Lightning Charge before dying Corrected Wailing Winds duration Grim Batol Corrected 191 NPC positions/waypoints/equipment/scripts Nets are no longer aggressive, corrected cursor icons/alerts/gossip, implemented shortcut rides and in-sequence boss killcount checker function General Umbriss can no longer be interrupted, hid various spell bunnies, troggs will now despawn on death/reset, and apply debuffs properly Enslaved Gronn Brutes now are stationary and imprisoned while out of combat Corrected small chance of Forgemaster Throngus getting stuck after Personal Phalanx, corrected creature texts, hid spell bunnies Twilight Wyrmcaller will now summon and call Twilight Drake for help Drahga Shadowburner now roams the platform before the fight as per retail Faceless Corruptors now ignore taunts Eggs should no longer start on low HP, and now summon 2 Twilight Hatchlings instead of 3 Corrected Manifested Nightmare radius Corrected creature texts for Erudax Shadowfang Keep Corrected texts for Baron Ashbury, should no longer "pause" after Stay of Execution Throne of the Tides 9 Groups linked into packs Fixed crash on Faceless Watcher resetting, reduced height of Void Rip lift Corrected duration of Absorb Magic, will no longer heal mages who Spellsteal it MYTHICS Edited "no keystone data" message to include instructions for finding Aggra Startup sequence now includes a kneel stun instead of a sleep aura, in form of a "starting line" instead of a stack, includes pets, and now comes with a backup removal timer (in case of a crash) Implemented beta version of mythic hiscores DB logging Implemented anti-tamper; NPCs entering combat before challenge mode starts will prevent challenge mode from being started until the instance is reset Mythic loot template now has ~3200 possible rewards in the selection PVP General Fixed case where crossfaction players could understand /say from players on their home faction Rated and non-rated battlegrounds will auto-assign player roles based on their talent specialization upon entry into the battleground. QUESTS General Slightly increased quest reward money for starting quests Redridge Mountains Fixed questline, corrected next quests in chains, corrected quest flags, updated objectives, created and designed 11 phases in the zone Removed/updated models for 88 pre-cata NPCs Fixed/corrected 107 quest items/objects/loot/indicators/scripts/animations/positions/unit states General zone cleanup, decreased all respawn times from 5-8 mins to 3 mins Slightly increased quest reward money for starting quests Some quests worth mentioning; Breaking Out is Hard To Do - Completing the quest now summons a quest giver as guardian And Last But Not Least... Danforth - Scripted event where Danforth is chained It's Never Over - Scripted boat trip, added equipment for Keeshan, Messner, Jorgensen, Danforth and Krakauer Point of Contact: Brubaker - Fixed hanging animation and interact reaction for Brubaker To Win a War, You Gotta Become War - Scripted quest credit spots and fixed bomb planting animation. All texts and warning messages corrected. Detonation - Fixed detonation event, scripted camera movement, all animations, transitions and visual effects, after completion the area terrain will now change into a big hole. AHHHHHHHHHHHH! AHHHHHHHHH!!! - Scripted vehicle, machine gun and Keeshan as passenger Darkblaze, Brood of the Worldbreaker - Scripted fight, summoning, talk and the final event ANTICHEAT Snapdown will now force players to fall clientside afterwards Prevented false positives in Dalaran Sewers arena WORLD Repositioned some, and added all missing archeology digsite bunnies MISC Transmute: Living Elements now gives the correct Volatile element in specific zones Corrected spell attributes for cosmetic chained spells Added hollow framework for "retail like" spell queueing Implemented variable to store the status of critical strikes All previous changelogs are archived on our forums. You can access them by clicking here.
  4. 2022.01.29. (2 years, 10 days after #temp was born) mythic loot template has just under 3200 possible rolls, over 90% of the loot mentioned in the original design has been added to the system. devs and admins have been given "the list" that will make the whole thing complete. dungeons and mythic mode itself are getting the final touches and polishes. full steam ahead.
  5. CLASSES General Set swapping (such as with PvP 2-set bonus) will no longer add or remove more auras than it should All Pets/guardians will now always inherit the owners expertise for dodge/parry chance calculations Mage Wrath of Tarecgosa procs will now properly add/consume stacks of Arcane Blast and/or Fingers of Frost Rogue Corrected Smoke Bomb aura behaviour, should no longer interfere with friendly targeting, only block enemy Spirit Link Totems, etc Hunter Trap Launcher can no longer incorrectly remove or despawn traps when placing all 3 kinds with it simultaneously Shaman Flametongue Attack proc damage now properly scales with weapon attack speed Corrected proc conditions for Time Rupture ( T13 Elemental 4P Bonus effect ) DUNGEONS & RAIDS General Corrected/scripted 11 TBC dungeon quests Wailing Caverns Corrected all NPC spawn locations to blizzlike MYTHICS Added visual effect to Bursting on NPC death PVP General Path of Frost is no longer removed by picking up BG buffs such as Berserking Battleground AFK debuffs ( Idle / Inactive ) are no longer removable without actions from the affected player Isle of Conquest Corrected NPC spawn locations to blizzlike QUESTS General Quest Handler has been rewritten to better support popup/remote accept/complete quests and GUI Northern Barrens Fixed quest flags (for automatic offering quests) Corrected map area indicators and NPC spawns & behaviour for and during In Defense of Far Watch & The Far Watch Offensive Grol'dom Kodo no longer disappears/phases/despawns during unrelated quests Removed To the Mor'shan Rampart Wittle Waptors can now be obtained during combat Fixed location indicator for Lieutenant Buckland during A Captain's Vengeance Serena Bloodfeather is no longer offered earlier than intended WANTED: Cap'n Garvey is no longer available for Horde only Raging River Ride is now in CPP instead of SAI (smooth movement) Loch Modan The Winds of Loch Modan now has blizzlike scripts and is written in CPP instead of SAI (smooth movement) Mount Hyjal As Hyjal Burns is now written in CPP instead of SAI for smooth movement Scripted and created blizzlike core scripts for Mental Training: Speaking the Truth to Power ITEMS Laid foundations for Dragon Soul stacking trinkets proccing from periodic effects (awaiting core edits) All previous changelogs are archived on our forums. You can access them by clicking here.
  6. CLASSES General Pet spells should now swap targets correctly and run to the target if out of range Line of Sight should no longer be able to "eat" single target spells Changing talents should no longer exclude certain talent auras Fixed an exploit with item swaps (damage stacking) Glyph of Shadow Word: Death, Glyph of Kill Shot, & Glyph of Shadowburn should now always reset their respective spells' cooldown if the target is still alive after cast Various other minor pet upgrades Warlock Unstable Affliction is no longer subject to Diminishing Returns Priest Spamming Mind Control can no longer prematurely reset the casting progress of itself Corrected Expansive Mind (all variants) stacks gained from Penance healing ticks Rogue Rogues can once again generate combo points from their own crits with Honor Among Thieves (all ranks) (reverted false fix) Druid Druids should now always end up facing their target after using Feral Charge (Cat Form) Skull Bash (Bear Form) & Skull Bash (Cat Form) can now charge targets under immunity effects Survival Instincts no longer grants damage reduction out of form Hunter Corrected Widow Venom duration in PvP to 10 seconds Improved Steady Shot (all ranks) will no longer reset counter if an aspect is casted between Steady Shots Interrupt effects no longer pierce through Deterrence Traps should now be visible for enemies close enough to them Shaman Lava Burst can now be boosted by Unleash Flame even if it's already in the air Paladin Guardian of Ancient Kings now retaliates on all harmful effects instead of just damage Beacon of Light will no longer proc Protector of the Innocent Zealotry no longer consumes Divine Purpose Death Knight Ring of Frost stolen by Dark Simulacrum can now fail if the DK gets locked on Frost DUNGEONS & RAIDS Fixed/Corrected phasing/gossip/scripts/item drop rates for 65 pre-cata dungeon/raid related quests/quest related NPCs/objects PVP General Arena Scoreboard should now always pop up on match finish Rewritten and improved Arena Spectator system Added automatic role check on joining Battlegrounds Teleporters in IoC and SotA should no longer dismount the user Corrected calculations for Shadow Word: Death, Ignite & Combustion damage on targets with resilience Warsong Gulch Corrected wrong flagstate on flag drop, should no longer incorrectly punish players for cheating Isle of Conquest Fixed teleporter next to the flag not being selectable in the Hangar Parachute should now get properly removed upon leaving IoC Strand of the Ancients Corrected boat positioning and path QUESTS Bloodmyst Isle Fixed quest flags, corrected questline/chains, updated objectives, fixed indicators/markers on minimap, added phasing/cutscenes Corrected 103 items/objects/loot/scripts/spawns/tooltips/NPCs/gossip/events /waypoints/conditions Beds, Bandages, and Beyond quest chain is now Draenei only Northern Barrens Fixed questlines, corrected next quests in chains, corrected quest flags, updated objectives, fixed gossips and quest indicators on minimap Corrected 175 objects/loot/NPCs/scripts/waypoints/spawntimers/events/phasing The zone has been cleansed from pre-cata creatures positions, and updated to Cataclysm standards ITEMS Will of Unbinding & Heart of Unliving (all versions) can no longer gain stacks from periodic damage/healing MISC Database logging improvements, crash fix All previous changelogs are archived on our forums. You can access them by clicking here.
  7. CLASSES General Unequipping one of two of the same weapon will no longer remove auras (proc chance) for both Scripted dynamic miss chance based on level difference in PvE Nature based CC effects can no longer pierce immunity Channeled spells can no longer get interrupted if cast too quickly after movement Reactive spells and auras now update on levelup properly (Paladins no longer have to refresh seals for Judgement, etc) Mage Arcane Missiles! can no longer proc without Arcane Missiles learned Flame Orb / Frostfire Orb and Mirror Images can no longer break Dragon's Breath or a Rogue's Vanish Warlock Warlocks can no longer gain Demonic Pact from their inactive spec Priest Priests can now apply Power Word: Fortitude and Shadow Protection to random friendly targets properly Shadowfiend now force despawns on a successfully landed Mind Control instead of at the beginning of the cast Shadowy Apparitions are no longer targetable/interactable Players charmed by Mind Control will no longer be able to see the priests' stealthed group/party members Rogue Honor Among Thieves (all ranks) no longer grants Combo Points for the caster Stealth is now removed upon being Blinded Leftover Combo Points fading from dead targets can no longer reset new ones on new targets Druid Corrected Savage Defense behaviour Owlkin Frenzy no longer fades outside Moonkin Form Hunter Revive Pet can no longer be cast without a dead summoned pet Auto Shot can now miss and get deflected Disengage no longer resets Auto Shot timer Added more movement checks for Feign Death, should now prevent and break on movement entirely Paladin Corrected Ancient Fury damage, scripted damage splitting on multiple targets, no longer casted if caster has 0 stacks of Ancient Power Guardian of Ancient Kings now pauses attacks on targets affected by Repentance Death Knight Corrected all stat calculations for all Improved Presences, auras are now properly applied on login and respawn Fixed DR for Hungering Cold DUNGEONS & RAIDS Wailing Caverns Reworked all bosses, added missing mechanics and quotes, adjusted drop tables Trash mobs can no longer get stuck in the water during the last boss event Scarlet Monastery Removed wrongly spawned NPCs Gnomeregan Grubbis & Chomper are no longer pre-spawned Corrected loot tables Razorfen Downs Glutton & Tuten'kash are no longer pre-spawned Scholomance Corrected movement/pathing for Lord Alexei Barov Zul'Aman Scripted RP door opening event sequence with Vol'jin Players should now only need to ring the gong once Implemented Sacrifice kill timer and a few misc NPC waypoints Amani'shi Savages now roam around randomly Corrected Amani'shi Lookout RP scout event Corrected aggro range for Akil'zon Amani'shi Warbringers will now properly dismount at 30% health Corrected Amani Bear Mount level and health values Rescripted Nalorakk's RP event and flee sequence, reworked position values, polished movement, corrected final fight position, hid trigger bunnies Implemented RP text lines for Amani'shi Scout, Amani'shi Guardian, Zandalari Archon Amani Lynxes now have Prowl Corrected RP sequences for Hex Lord Malacrass Siphon Soul now appears as a debuff Corrected Blood Worm spawns, health, movement speed, they will now heal the boss if they are within 2 yards Daakara's Spirit Beasts are no longer targetable Feather Vortex no longer has a visible bunny and is no longer targetable Phase 3 shapeshift forms are now completely random PVP General Duels no longer remove 0 duration auras Removed "Failed refresh due to invalid zone" message in "non-duel" areas Duel resets now include: Full Health and Resource bars for players and their pets, Warlock Soul Shards to 3, Rogue/Feral Combo Points, Paladin Holy Power, Moonkin Eclipse states, Forbearance/Hypothermia removal, UHDK pet stacks and transforms, temporary unit spawns (such as Gurthalak tentacle), Diminishing Returns on players and pets, and many various other temporary buffs and procs will reset on start and finish Cooldown reset notification will occur before timer start Spells cast on accepted duel opponents of the opposing faction no longer flags for PvP Duels will always stop attacking when it ends via fleeing Fixed several crash conditions Players can no longer see their stealthed opponents in a duel if they are in a group Pets can no longer get stuck at walking speed after CC Gapcloser spells such as Shadowstep can no longer prematurely reset combat timer while dueling in Sanctuary zones Increased Duel range radius from 50 to 65 yards Isle of Conquest Corrected spell location on action bars for Demolishers Removed 1 duplicate keep cannon QUESTS Ghostlands Fixed questline, corrected questchains, separated Blood Elf chain from regular chain Fixed 30 items/objects, now can't be looted after quest or when item is in bags or bank, corrected loot/credit/tooltips Repositioned NPCs in Tranquillien, fixed their emotes/states/gossip Hostile mobs no longer attack critters in the area Spawned more mobs around to avoid encountering empty regions in the zone Removed strange crystals and corrected NPCs inside Ziggurats Arcanist Janeda now offers Captives at Deatholme Fixed quest indicator/marker on minimap and updated objectives for 3 quests Removed duplicate Night Elf Moon Crystal in An'daroth Loch Modan Fixed quest flags, corrected questline and chains Decreased spawn time in the zone for all NPCs from 8/5 minutes to 3/2 minutes Scripted 66 objects/NPCs/items, added text/waypoints/area markers, corrected loot/indicators/positioning Removed 167 duplicate/pre-cata NPCs/quests Torren Squarejaw now offers Heartfelt Appreciation Mount Hyjal & Molten Front Egg Hunt - purple beam visual should no longer hover above object, improved scripts - should no longer stop by trying to interfere with nearby mobs Corrected HP of Garr Spawned more Blueroot Vines for Supplies for the Other Side Added dismount on gossip during Leyara Corrected drop rates during Relieving the Pain & Treating the Wounds Fixed sometimes not being able to turn in Rage Against the Flames Nature's Blessing - Corrected damage of Boiling Poison Bolt, should no longer cause combat bug Improved scripts for Death to the Broodmother Added waypoints for every Spirit of Malorne Created new phasing system and spawned ~800 missing creatures/objects in Molten Front with 12 phases, corrected drop chances Fixed quest templates for MF questline and daily quests, created 16 new daily quest pools Through the Gates of Hell - Enabled portal to Molten Front, scripted visual effect related with planting seed/tree Scripted 300+ events/NPCs, added waypoints/text phrases/gossip Death from Above can only be obtained during Fire in the Skies Fixed and scripted NPCs for King of the Spider-Hill WORLD Corrected stock and prices for Gotri MISC Classic transmog bug should now get blocked Fixed combat bug related to vehicles Fixed crash potential with Winter Veil Cookie Adjusted price of Warbot Ignition Key to 500 gold All previous changelogs are archived on our forums. You can access them by clicking here.
  8. CLASSES General Pets can no longer be forced to move while rooted Corrected all Guardian behaviours Corrected spell power stacking logic Mage Corrected scaling for Fire Power talents (all ranks) Flamestrike's afterburn AoE DoT effect is now properly boosted by Fire Specialization (with a global fix of similar spells) Rescripted and corrected terrain checks for Blink Warlock Corrected Master Demonologist damage scaling for all pets and guardians Priest Mind Control will now always be removed from both the target and the caster when one is interrupted/removed, corrected spell durations for NPCs NPCs affected by Mind Control now have a 3 second GCD after every spell cast Rogue All kinds of poisons can now apply Savage Combat (both ranks) Hunter Birds of prey no longer have Clench Sniper Training is reapplied every 6 seconds instead of 1 Serpent Sting (all ranks and versions) can be now extended by Cobra Shot up to 20 seconds instead of 6/9/15 Multi-Shot (with any rank of Serpent Spread) will now properly increase the duration of an already existing Serpent Sting (if it's less than 6/9 seconds, respectively) without replacing it Shaman Searing Totem's attacks will now properly prioritise targeting the most recent unit affected by Stormstrike or Flame Shock, reworked distance calculations from talents Paladin Glyph of Seal of Truth's effect will now properly be activated on login without the base spell having to be reapplied Warrior Victorious can no longer proc before Victory Rush is learned, and getting the killing blow with Victory Rush can now chain proc Victorious Using Charge on a different unit than the target will no longer force the player to Auto Attack that unit DUNGEONS & RAIDS General Party flag now correctly gets removed from the players even if they do not leave the dungeon instance via the "green eye" Ragefire Chasm Taragaman the Hungerer no longer drops Taragaman the Hungerer's Heart for players without the quest in their log Stormwind Stockades Pushed back line of attackers at the entrance Injured Guards and Riflemen are now sitting/sleeping in the questgivers rooms Added a missing Lightwell near Nurse Lilian Cleared out some duplicates, repositioned some packs to look blizzlike Randolph Moloch no longer resets the fight after Vanish Adjusted droprate for Lord Overheat's Fiery Core Blackrock Caverns Quest chain is now auto accept/turn in The Vortex Pinnacle Fixed crash condition with Supremacy of the Storm damaging/killing pets/guardians Firelands Beth'tilac can no longer interrupt her own Venom Rain Reworked distance checks between volcanoes and Lord Rhyolith's body in addition to his legs, and corrected the total platform area in which volcanoes can spawn during the fight Living Meteor can no longer fail to spawn a meteor due to a target's immunity Dragon Soul Corrected combat reach (hitbox/spell effects such as Atonement) for Ultraxion and both Arm Tentacles MYTHICS Reworked and rebalanced Mythic loot/satchel system, implemented dynamic scaling per key level Loot tables are now in the database instead of the core Scripted reward code, added support for all 6 satchels, rewards will now be sent to the player via mail if inventory is full Each satchel has now 3 sub tables, based on armour type, class, and general goods Upgrading your loot by having everything obtained in a certain tier will no longer award extra JP/VP/Gold Artifact bags give 1500-2500 gold if the player has obtained every item on its loot tables Fixed crash potential with mount rewards Keystones are now individual, they now upgrade evenly across group members (completing a level 10 dungeon with a level 11 personal key can only grant +2 to the player when the owner gets +3, etc.) Mythic rewards now mirror the level of the completed dungeon key rather than individual key level Fixed issue with keystones not changing upon failing timer Added text, visuals (emote animation + blue/red levelup spell effect), and sounds on Mythic challenge completion, finishing a key now also shows info about next key in the chat Added option to reset key on trying to start a different instance than current key Challenge Mode NPC has been reskinned to Aggra Updated visuals and aesthetics for Aggra, added spell icons, affix descriptions and general information to her interface dialogue and gossip Aggra can now be found in Stormwind/Orgrimmar/Dalaran/Shattrath, now provides the player with a physical keystone item, as well as some RP elements about the system Mythic keystone item is an unsellable quest item unique to each player, with an onuse effect to display info about the players current key, even when a different key is already in progress Added RP text and voicelines to Aggra when starting a Mythic challenge, fixed issue with unlimited/infinite spam Corrected kill counters for Blackrock Caverns, Throne of the Tides, Halls of Origination, The Stonecore Removed respawn mechanic on load in some instances, would make some dungeons complete earlier than intended Added Teeming, Necrotic, Overflowing, Relentless into random affix generation Added 4th affix slot for keys above level 15 Affixes are now split into 4 groups, only 2 of each group can apply to each key at any level, rebalanced groups per level Enemy health and damage multiplier now starts scaling at level 1 instead of 2 Separated Challenge Timer and Enemy Forces quest objectives PVP General Reworked database table and added core support for arena match logging Added check to prevent crossfaction mount morphing in arenas/rated bgs Corrected crossfaction Worgen-Troll female models Capturing in rated battlegrounds will now trigger the helix effect Base capturing helix should no longer have a chance to be off-centered Fixed several BG transport objects PvP flagged players can no longer flag their same-faction duel opponents Temporary summons (not pets) are now removed on duel completion Scripted seasonal arena reward distribution system Implemented Wargames for all maps and brackets Tol Barad Players will now receive a system message if they are removed from siege engines for lacking the Veteran buff Isle of Conquest Players exiting gunship turrets will no longer fall in a random location Siege engines can now be driven as functioning vehicles, they now have 2 flame cannons and a main turret with corrected phasing, spells, and spell damage Alterac Valley Converted scripts of Ivus the Forest Lord & Lokholar the Ice Lord from SAI to CPP Strand of the Ancients Boats are now moving properly Implemented sounds for capturing graveyards Eye of the Storm (rated) Implemented all worldstates Centered all banners Corrected all sounds, notifications, and point reward calculations for capturing bases/flags Capturing flags will now instantly update the score QUESTS Mount Hyjal Adjusted the fade to black screen transition during As Hyjal Burns Players no longer receive Juniper Berries immediately after picking up Inciting the Elements Unbound Flame Spirits can no longer spawn during the channeling effect, corrected the amount of spawns per cast The Return of Baron Geddon - scripted and added RP event with NPCs fighting Twilight Hunters are now in stealth The Fires of Mount Hyjal no longer gets offered earlier than intended The Bears Up There - bears are no longer lootable before the player is on the tree, climbing trees no longer damages the player, multiple bears can now be rescued per tree, action bar should no longer bug out while climbing Twilight Dominators now spawn near the appropriate pillars during Breaking the Bonds Reworked Egg Hunt Corrected HP of birds in the Firelands Hatchery Corrected rewards and achievement for Vigilance on Wings Players now get dismounted after accepting Agility Training: Run Like Hell! Added stun effect to Aerial Swipe during Slash and Burn Scripted onuse effect for Drums of the Turtle God Lava Surgers are no longer present during Caught Unawares Corrected animations in RP event during Leyara Removed Ragnaros from in front of the Firelands raid entrance outside the first quest event The Scarlet Enclave Corrected models for Scarlet Farm Hound, they no longer drop Saronite Arrows for players without the quest ITEMS Weapons and trinkets from Dragon Soul can no longer proc off of each others damage/healing Winter Veil Cookie now properly grants Well Fed MISC Certain objects will no longer "snap-pull" players into them Added text emote responses for Reckful Fixed combat bug caused by NPCs with SAI scripts Introduced Warpweaver Fazsh, a custom NPC for transmogrification Implemented initial rule system of transmogging, added several null checks, added access violation checks Added rules to prevent certain transmog combinations, enabled options to allow others for higher prices Blocked Thrown-Bow transmog Cleaned up issues preventing item mogging appearing as valid with the current system Options will be displayed if players can not afford transmog, panel will close and print a message WORLD Taking various portals to zones/areas where flying is not allowed will now cancel Druid shapeshift forms ANTICHEAT Fixed edgewalking issue - Standing on a ledge with your character models center over the edge and walking/spinning will no longer false positive as airwalking POLLS Mythic dungeon groups that don't beat the timer are now rewarded with a roll at the Mythic Satchels 3 levels lower than the key in progress
  9. Posens Mafia is recruiting. About Posens Mafia, Posens Mafia is the leading pvp guild on many many private servers. In Posens Mafia we have many many friendly and helpful players and really we are expanding. We in Posens Mafia want Posens Mafia to become the leading social guild also. In Posens Mafia we have many many good debates and discussions. Posens Mafias GM has many many r1 titles and offers a lot of knowledge thats all guys thx for cheering. join here https://discord.gg/mYbYWVFm
  10. Of course. You dont want to spend half the time recruiting after launch when you can prepare everything before. Everyone does that.
  11. Why: Over the years, the Cataclysm community has stabilized in a roughly (60/40) balance between horde and alliance. The PvP activity however, has settled with the exact opposite balance, where the smaller alliance faction actually has a much higher PvP presence than the larger horde. This natural imbalance has accelerated the death of multiple Cataclysm realms in the past. The concept of having a mixed or cross faction battleground has floated around for years, since queue differences were noticed on the earliest cata servers. It would take the death of several realms and servers before this concept was pursued. The Pros: Our aim with implementing a Cross-Faction queue is to streamline and balance the PvP experience. There are several important benefits that we have chosen to prioritize. The primary benefit of Cross-Faction battlegrounds is always the queue time. No player will wait any longer than any other to join a PvP match. Large premade groups with a high win rate have a chance to benefit teammates they had previously crushed in the game before. We expect this to reduce the tendency for players to avoid each other in battlegrounds. Multiple large premade groups from the same faction may face off against each other in battlegrounds rather than facing off against a group of solo unprepared players, largely considered boring for both the winners and losers. The Cons: When we implement a custom system like this, we need to calculate and mitigate the cons that come with this decision. The primary con of this decision is the possible confusion that comes with having teammates from opposing factions. There are a small handful of factors that cause confusion when teams from opposing factions are simply mixed together. Player Race - seeing a player of the same race model as your own can lead to confusion. Our solution to this issue is to morph characters into a similar and acceptable model from the other faction. Player Mounts - seeing a mount identical to yours, or one waving your team's flag could easily cause confusion as well. Our solution to this issue, again is to change mounts into a similar and acceptable mount from the other faction. Trinket Effects - Trinkets display a very clear icon indicating your faction, another source of confusion. Our solution to this issue, once again, was to change what display occurs when you are playing as the other faction. Racial Abilities - With all of this morphing to minimize confusion in other areas, we do inadvertently mask the true race of a player. The only solution to this negative effect is mitigation. We have done our best to minimize the number of new race/racial combinations that are possible. We have also put a lot of effort and time into establishing the most similarity between your true character race and your designated Cross-Faction race. "Why THESE pairs?": The primary goal of morph selection was choosing the most similar model kit, limited to race options that could also use your class and avoiding as many "duplicates" as possible. The most extreme scenario of a duplicate in this chart is the dwarf shaman. The horde has four races capable of playing shamans and the alliance only has two. Judging by model similarity, we decided it was best to morph orcs, trolls, and goblins playing shaman into a dwarf for their time on the alliance. This brings us to the situation we have tried our hardest to minimize: uncertainty. An unfamiliar dwarf shaman could activate one of four racial abilities: Dwarf, Orc, Troll, Goblin. In the majority of cases, an unknown opponent could only activate one of two possible racials in a fight. Undead/Human:Both models are in essence humans of the same scale and relatively similar animations. Dwarf/Orc: This decision was made based off of their relatively square model (from the back) and heavy footstep animations. Tauren/Draenei: Both races have heavy footsteps that emphasize their hooves, so this was not a hard decision. Night Elf/Blood Elf: Their similar postures, voices, sleek models, and spinning jump animations were the primary factors for this pairing. Gnome/Goblin: Both of these are noticeably smaller than the others. Worgen/Troll: Both models have slender bodies that curve and lean forward. Their jump and run animations emphasize arm length.
  12. As you can see on the comments above the server is indeed closed for the public. You If you wish to contribute you can apply as a tester here: https://forms.gle/GpYytWwXtzRR6byg9 If we think you got what it takes you'll be accepted as a PN-Tester. If not then you'll have to wait for official release to play on Project Neltharion.
  13. Hello Neltharion-Team, i am a new player from germany. Our server closed or can`t join and wait until the server release? thanks for help
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